Does anybody of you mapsters remember the wc3 tower defense "Artifact TD" ?
It was a TD with a spawn point, 3 waypoints and an end point. You had to maze yourself and kind of played it as GemTD, where the first towers you built are useless until you upgraded them. If i remember it correctly you also played each wave for yourself, next waves always came shortly after you finished the the current one / or you had to press 'spawn creep wave' (not sure though).
The big difference to other TD was/is that you had ALOT of 'locked towers'. These were more powerful than the normal ones. To unlock such a tower you needed to gain experience, which you always got at the end of the whole map, fighting an immortal 'Damage Test'-Mob to determine your exp value.
So the fun part about this TD was to keep playing over and over to unlock more towers you've never seen before and deal significantly more damage every time you play (due to new towers).
Not really sure how active this community is still, but I atleast wanted to give it a shoutout, because this map definitely has potention to be played alot by our current sc2 community.
Thanks for reading
Xelothar
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Does anybody of you mapsters remember the wc3 tower defense "Artifact TD" ?
It was a TD with a spawn point, 3 waypoints and an end point. You had to maze yourself and kind of played it as GemTD, where the first towers you built are useless until you upgraded them. If i remember it correctly you also played each wave for yourself, next waves always came shortly after you finished the the current one / or you had to press 'spawn creep wave' (not sure though). The big difference to other TD was/is that you had ALOT of 'locked towers'. These were more powerful than the normal ones. To unlock such a tower you needed to gain experience, which you always got at the end of the whole map, fighting an immortal 'Damage Test'-Mob to determine your exp value. So the fun part about this TD was to keep playing over and over to unlock more towers you've never seen before and deal significantly more damage every time you play (due to new towers).
Not really sure how active this community is still, but I atleast wanted to give it a shoutout, because this map definitely has potention to be played alot by our current sc2 community.
Thanks for reading Xelothar