Hey guys, I'm opening this thread for asking your help. This map is something as "The Last Stand" from the Arcade (think the author is Psychom Don't know if this is the correct name). You pick a hero and you have to survive to large number of waves with up to 5 players (three in my game). I'm currently working on a hero: Ygdrad - The Beast. It is based on the Noxious strain from HotS campaign and I'd like you to suggest me some abilities for this and upcoming heroes. Currently I've got the Headbutt from Left2Die, the passive Poison Cloud (renamed to Miasma Cloud and slightly decreased damage to 4, but you'll be able to up it throught talents, thanks to ArcadeRenegade by his Talent Tree library), and the Toxic Blast ability (renamed to Miasma Blast and slightly increased damage to 40). I need 2 more abilities, if possible both active. Each hero would have up to 3-4 active abilities and 1-2 passive, being one the of the active abilities an ultimate ability. Burrow for Zergs doesn't count as an active ability. The game supports a Warcraft look-alike armor system thanks to TwoDie from this post: http://www.sc2mapster.com/forums/development/data/57132-armor-formula-solved/#p2 Any idea you have for this or any other hero you want to be implemented just post it here (name, abilities, stats, passives, etc. all you can imagine). Thank you all for your cooperation.
When I made a hero map, many told me to play LoL or DOTA or other sc2 maps similar in style for inspiration. It does have mixed results, and for originality purposes I didn't want to just copy their abilities, but it is nice to see what others have done. You can also look at various tutorials located around this site. There is a link to many tutorials in my signature.
I've finished Ygdrad. His ultimate ability is Toxic Acid with up to 3 charges. Lands an Acid Pool at target point with constantly damages enemies. In addition, affected enemies are slowed by 40% (time scale). It's a mere editting of Slivan's Acid Puke, but looks good with a Noxious strain of the Ultralisk (the actual hero)
Hey guys, I'm opening this thread for asking your help.
This map is something as "The Last Stand" from the Arcade (think the author is Psychom Don't know if this is the correct name). You pick a hero and you have to survive to large number of waves with up to 5 players (three in my game).
I'm currently working on a hero: Ygdrad - The Beast. It is based on the Noxious strain from HotS campaign and I'd like you to suggest me some abilities for this and upcoming heroes.
Currently I've got the Headbutt from Left2Die, the passive Poison Cloud (renamed to Miasma Cloud and slightly decreased damage to 4, but you'll be able to up it throught talents, thanks to ArcadeRenegade by his Talent Tree library), and the Toxic Blast ability (renamed to Miasma Blast and slightly increased damage to 40). I need 2 more abilities, if possible both active. Each hero would have up to 3-4 active abilities and 1-2 passive, being one the of the active abilities an ultimate ability. Burrow for Zergs doesn't count as an active ability.
The game supports a Warcraft look-alike armor system thanks to TwoDie from this post: http://www.sc2mapster.com/forums/development/data/57132-armor-formula-solved/#p2
Any idea you have for this or any other hero you want to be implemented just post it here (name, abilities, stats, passives, etc. all you can imagine).
Thank you all for your cooperation.
Added a new ability to Ygdrad: Stampede. This ability rushes throught a straight line, damaging and knocking back enemies.
@TheSC2Maniac: Go
When I made a hero map, many told me to play LoL or DOTA or other sc2 maps similar in style for inspiration. It does have mixed results, and for originality purposes I didn't want to just copy their abilities, but it is nice to see what others have done. You can also look at various tutorials located around this site. There is a link to many tutorials in my signature.
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I've finished Ygdrad. His ultimate ability is Toxic Acid with up to 3 charges. Lands an Acid Pool at target point with constantly damages enemies. In addition, affected enemies are slowed by 40% (time scale). It's a mere editting of Slivan's Acid Puke, but looks good with a Noxious strain of the Ultralisk (the actual hero)
Impremented Swarm Her UI Panel and ArcadeRenegade Talent Tree
Having a few problems with Hero UI. Need to be able to show shields in blue (shields are not showing nor counting as label) and energy in purple