I play melee maps, and my own mod with AI allies all the time. I wish I could give my AI allies some instructions to help my team, and I think it would greatly improve melee games with AI allies. I've been gathering some ideas for the commands avaiable and here are some:
Heal/Repair: Orders the AI to heal/repair the target unit by placing a behavior on it. The behavior goes off when the unit is fully healed/repaired.
Defend Position: Orders the AI to keep units in the targeted area, maybe buildings turrets as well. Places a beacon unit at the targeted point, this beacon can be ordered to "suicide" so the AI wont defend the position anymore.
Detect: Orders the AI to scan the target area or move a detector unit to the target area. Lasts a few seconds.
Attack unit: Oders the AI to attack the target unit.
Train/Build: I dont know if this one is really necessary, but it orders the AI to train a certain unit or build a structure.
Something like this could have a few interesting applications. For one, it might have some use on Smurph's Team Melee styled map. If you had some basic instructions to give your A.I. partners on your team, Team Melee games could include A.I. allies in general, giving the game some play ability even as a 1v1.
Furthermore, I could see functions like this develop into its own strategic styled map, as the A.I. would be doing all the macro/micro work, while you, the player, basically strategize from above.
A couple of functions I would add to the list, if I could:
Fortify Area - this would actually cause the A.I. to actually build static D in the area suggested. Defend Position would be units only, and the A.I. might have some of them Patrol; to where Fortify is entirely static, "Hold Position" style Defense.
Capture Base - suggests to the A.I. to expand and saturate the targeted expansion (only takes effect if minerals and or gas are near by, for example).
Force B.O. - tells the A.I. to follow suggested build order. Handy versus the other team if they have a Human as well. As the game progresses, changing the B.O. will eventually simply tell it to "mass anti infantry" or "mass anti Air" as the build order is already done, it's just up to tech switching at that point.
@Einharjar: Go Those are very nice additions. Unfortunately I see there are way more ideas lying around than mod/map makers with free time to work on them. I have 2 projects going on with little time for them, so I wont start this new one, that's why I started this thread.
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I play melee maps, and my own mod with AI allies all the time. I wish I could give my AI allies some instructions to help my team, and I think it would greatly improve melee games with AI allies. I've been gathering some ideas for the commands avaiable and here are some:
Heal/Repair: Orders the AI to heal/repair the target unit by placing a behavior on it. The behavior goes off when the unit is fully healed/repaired.
Defend Position: Orders the AI to keep units in the targeted area, maybe buildings turrets as well. Places a beacon unit at the targeted point, this beacon can be ordered to "suicide" so the AI wont defend the position anymore.
Detect: Orders the AI to scan the target area or move a detector unit to the target area. Lasts a few seconds.
Attack unit: Oders the AI to attack the target unit.
Train/Build: I dont know if this one is really necessary, but it orders the AI to train a certain unit or build a structure.
@SoulFilcher: Go
Something like this could have a few interesting applications. For one, it might have some use on Smurph's Team Melee styled map. If you had some basic instructions to give your A.I. partners on your team, Team Melee games could include A.I. allies in general, giving the game some play ability even as a 1v1.
Furthermore, I could see functions like this develop into its own strategic styled map, as the A.I. would be doing all the macro/micro work, while you, the player, basically strategize from above.
A couple of functions I would add to the list, if I could:
Fortify Area - this would actually cause the A.I. to actually build static D in the area suggested. Defend Position would be units only, and the A.I. might have some of them Patrol; to where Fortify is entirely static, "Hold Position" style Defense.
Capture Base - suggests to the A.I. to expand and saturate the targeted expansion (only takes effect if minerals and or gas are near by, for example).
Force B.O. - tells the A.I. to follow suggested build order. Handy versus the other team if they have a Human as well. As the game progresses, changing the B.O. will eventually simply tell it to "mass anti infantry" or "mass anti Air" as the build order is already done, it's just up to tech switching at that point.
@Einharjar: Go Those are very nice additions. Unfortunately I see there are way more ideas lying around than mod/map makers with free time to work on them. I have 2 projects going on with little time for them, so I wont start this new one, that's why I started this thread.