Hi, I've tried to make this map by myself, but I didn't managed to make it.
That's the base idea: a (relatively) simple map in which eache player controls an Ultralisk.
The only purpose of the map is to kill as many Zergling as possible.
Some additional info:
Units:
There will be 2 type of units in this game:
-Ultralisk (the hero) with some changes: increased attack so it can one-shot a Zergling; enough armor to minimize damages; some health regene rate (enough to keep up with the attacks)
-Zergling
Gameplay:
At the beginning, one zergling (per player) will attack the Ultralisk. Of course it will die.
However it has a passive ability: when it dies, two more Zergling gets spawn nearby (with the only limit of 300 * numer of players zerglings alive).
Each time a Zergling gets killed, the player who did that gains a mineral.
Upgrades:
The ultralisk can be upgraded (multiple times) with minerals in: attack speed, melee range (so it can kill more zerglings simultaneously), max-health and health regene rate.
It can also gain some abilities, like a "zerglinator": an explosion (or something more cool) that kills the zerglings around it.
Another cool ability is to speed up zerglings, so they can come closer to the ultralisk faster (and die sooner).
The purpose of the game is just to have fun while relaxing a bit: lot of times, between "real" games, me and my friends play with some arcade maps, but rarely we find something relaxing, easy and funny. So we come up with this simple concept.
In my idea each player has it's own Ultralisk, so there's no control problem.
If 300 is too much it can be decreased to 100 (what do you suggest?).
To know who wins, there could be a timer, which, when elapsed, assigns the victory to the player with more kills.
usually I would say having someone on here just make an entire game for you for no pay is EXTREMELY unlikely, but considering how simple this sounds, I think you might have a chance.
as for me, im sorry, but I have my own map to worry about. ill help you with specific tasks, but I wont make an entire game.
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Hi, I've tried to make this map by myself, but I didn't managed to make it. That's the base idea: a (relatively) simple map in which eache player controls an Ultralisk. The only purpose of the map is to kill as many Zergling as possible.
Some additional info:
Units:
There will be 2 type of units in this game:
-Ultralisk (the hero) with some changes: increased attack so it can one-shot a Zergling; enough armor to minimize damages; some health regene rate (enough to keep up with the attacks)
-Zergling
Gameplay:
At the beginning, one zergling (per player) will attack the Ultralisk. Of course it will die.
However it has a passive ability: when it dies, two more Zergling gets spawn nearby (with the only limit of 300 * numer of players zerglings alive).
Each time a Zergling gets killed, the player who did that gains a mineral.
Upgrades:
The ultralisk can be upgraded (multiple times) with minerals in: attack speed, melee range (so it can kill more zerglings simultaneously), max-health and health regene rate.
It can also gain some abilities, like a "zerglinator": an explosion (or something more cool) that kills the zerglings around it.
Another cool ability is to speed up zerglings, so they can come closer to the ultralisk faster (and die sooner).
I think that's it! What do you guys think?
Someone can craft something like this?
Thanks a lot for your time,
Marco
Gameplay wise it seems entirely pointless. You did not even mention the win/loss condition or make it clear who controls the Ultralisk.
The limit of "300 * number of players zerglings alive" is too much for SC2 to cope with. The game would become a slide show very fast.
@ImperialGood: Go
The purpose of the game is just to have fun while relaxing a bit: lot of times, between "real" games, me and my friends play with some arcade maps, but rarely we find something relaxing, easy and funny. So we come up with this simple concept.
In my idea each player has it's own Ultralisk, so there's no control problem.
If 300 is too much it can be decreased to 100 (what do you suggest?).
To know who wins, there could be a timer, which, when elapsed, assigns the victory to the player with more kills.
The idea sounds like fun just to kill is always fun.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
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usually I would say having someone on here just make an entire game for you for no pay is EXTREMELY unlikely, but considering how simple this sounds, I think you might have a chance.
as for me, im sorry, but I have my own map to worry about. ill help you with specific tasks, but I wont make an entire game.