Here is the review for "Ascendency" Mission 01 : I am Alive !
A custom content for StarCraft II made by Atticuskirk.
SPOILERS ALERT!
There are huge spoilers concerning the event in the main campaign of the Legacy of the Void.
If you haven't play it and wish to stay spoiler free now is a good time to leave.
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Review
Terrain
Very detailed terrain of Void landscape, cleverly capture the essence of the void. Props to map maker!
Story
Main character somehow survive her final battle and now must find a way to return home.
Gameplay
Play as Xel'naga Kerrigan, navigate her through many void chasm and enemy and somehow reach the end goal without dying.
Cinematics
Awesome cinematics, cleverly combine LotV cinematics and map maker's own cutscene.
Difficulty
Very very difficult, one wrong move and you are done. [Yup, that difficult].
First Impression - 5 minutes of gameplay
Warning! There will be spoiler.
Please pardon the sound quality ^_^.
Feedback
I like mostly everything, the setting, the terrain, the enemy placement.
But I have to say it is very very difficult, I'd suggest 3 things imo will better improve it.
1. Add more HP for main character.
2. Add faster healing beam from the xel'naga crytals
3. Reduce the damage from the void.
Conclusion
Interesting approach of the ascended queen of blades after the final battle. Beautiful void terrain and difficult mission. If all that is your typical map don't hesitate to play it.
Just tested that map. Usually when I test first map of new campaign I am ready for ton of bugs and long list of "fix basic things" but not with this campaign! That was really high quality.
Not sure was I just lucky but I was able to complete the map without loading or restarting. In general I dont like to save during missions, no matter micro or macro mission. My strategy was to just run to the crystals, I didnt attack anything.
Here is the review for "Ascendency" Mission 02 [Beta].
A custom content for StarCraft II made by Atticuskirk.
Few weeks back I beta test it for Atticuskirk, so the finished / released version may differ.
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-
-
SPOILERS ALERT!
There are huge spoilers concerning the event in the main campaign of the Legacy of the Void.
If you haven't play it and wish to stay spoiler free now is a good time to leave.
-
-
-
Review
Terrain
Yet another very detailed terrain of Void landscape.
Story
Continue where mission 01 left off. But now main character doesn't go through the vast void landscape alone.
Gameplay
Create Void buildings, command the vast void army and destroy everything on your way to freedom.
Cinematics
Awesome cinematics, but I found the constant camera shaking a bit annoying.
Difficulty
Relatively easy, since nearly impossible to actually run out of resources.
Boss Fights
3 boss fights. The 1st and 2nd boss I found well balance, but the 3rd is very hard to defeat because the small confined space and insane boss damage. After my 10th retry I decide it is just impossible.
Feedback
I'd suggest 3 things imo will better improve it.
1. Limit the resources to make player plan their move strategically.
2. Make the narrow landscape a bit wider, allowing the void titan to actually make a difference.
3. The 3rd boss fight. perhaps reduce it's DPS or increase the area.
Conclusion
Nicely done 2nd map, give it a try and experience it for yourself.
Mind if I ask which of construct 3's attacks killed all of your units? It's base attack only does 10 damage, and the rest of the attacks are dodgeable.
Here is the review for "Ascendency" Mission 03 [Beta].
A custom content for StarCraft II made by Atticuskirk.
Last week back I beta test it for Atticuskirk, so the finished / released version may differ.
-
-
-
SPOILERS ALERT!
There are huge spoilers concerning the event in the main campaign of the Legacy of the Void.
If you haven't play it and wish to stay spoiler free now is a good time to leave.
-
-
-
Review
Terrain
Nicely done re-imagine of the Xel'nagas homeworld.
Story
Continue where mission 02 left off. But this time the main character is in defense position.
Gameplay
Create Void buildings, command the vast void army and destroy everything on your way to freedom.
Cinematics
Awesome cinematics, but sadly the inability to skip the cinematics can be a boomerang.
Difficulty
IMPOSSIBLE TO BEAT [You read it right, I will explain on the feedback section].
Boss Fights
1 boss fight this time, not easy but not difficult.
Feedback
On my beta test I actually couldn't beat it.
I've tried the defense tactic [build lots of turret], the offense tactic [build 100+ army and attack], mix tactic [army and turrets] but sadly none can make me survive the endless onslaught which triggered around 7 minutes before timer expire.
After many retry I decided to try 'ARMY' up and call on the strength of a thousand men.
I win, just barely.
So, highly suggest to reduce the onslaught army.
Conclusion
Cool map, cool terrain. But the onslaught make it nearly impossible to beat.
Hello mapster.
Here is the review for "Ascendency" Mission 01 : I am Alive !
A custom content for StarCraft II made by Atticuskirk.
SPOILERS ALERT!
There are huge spoilers concerning the event in the main campaign of the Legacy of the Void.
If you haven't play it and wish to stay spoiler free now is a good time to leave.
---Review
Terrain
Very detailed terrain of Void landscape, cleverly capture the essence of the void. Props to map maker!
Story
Main character somehow survive her final battle and now must find a way to return home.
Gameplay
Play as Xel'naga Kerrigan, navigate her through many void chasm and enemy and somehow reach the end goal without dying.
Cinematics
Awesome cinematics, cleverly combine LotV cinematics and map maker's own cutscene.
Difficulty
Very very difficult, one wrong move and you are done. [Yup, that difficult].
First Impression - 5 minutes of gameplay
Warning! There will be spoiler.
Please pardon the sound quality ^_^.
Feedback
I like mostly everything, the setting, the terrain, the enemy placement.
But I have to say it is very very difficult, I'd suggest 3 things imo will better improve it.
1. Add more HP for main character.
2. Add faster healing beam from the xel'naga crytals
3. Reduce the damage from the void.
Conclusion
Interesting approach of the ascended queen of blades after the final battle. Beautiful void terrain and difficult mission. If all that is your typical map don't hesitate to play it.
You can download it here : http://www.sc2mapster.com/maps/sc-ascendency-wip/
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Just tested that map. Usually when I test first map of new campaign I am ready for ton of bugs and long list of "fix basic things" but not with this campaign! That was really high quality.
Not sure was I just lucky but I was able to complete the map without loading or restarting. In general I dont like to save during missions, no matter micro or macro mission. My strategy was to just run to the crystals, I didnt attack anything.
Perhaps Atticuskirk is actually a blizzard employee in disguise ;p.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hello mapster.
Here is the review for "Ascendency" Mission 02 [Beta].
A custom content for StarCraft II made by Atticuskirk.
Few weeks back I beta test it for Atticuskirk, so the finished / released version may differ.
---SPOILERS ALERT!
There are huge spoilers concerning the event in the main campaign of the Legacy of the Void.
If you haven't play it and wish to stay spoiler free now is a good time to leave.
---Review
Terrain
Yet another very detailed terrain of Void landscape.
Story
Continue where mission 01 left off. But now main character doesn't go through the vast void landscape alone.
Gameplay
Create Void buildings, command the vast void army and destroy everything on your way to freedom.
Cinematics
Awesome cinematics, but I found the constant camera shaking a bit annoying.
Difficulty
Relatively easy, since nearly impossible to actually run out of resources.
Boss Fights
3 boss fights. The 1st and 2nd boss I found well balance, but the 3rd is very hard to defeat because the small confined space and insane boss damage. After my 10th retry I decide it is just impossible.
Feedback
I'd suggest 3 things imo will better improve it.
1. Limit the resources to make player plan their move strategically.
2. Make the narrow landscape a bit wider, allowing the void titan to actually make a difference.
3. The 3rd boss fight. perhaps reduce it's DPS or increase the area.
Conclusion
Nicely done 2nd map, give it a try and experience it for yourself.
You can download it here : https://www.sc2mapster.com/maps/sc-ascendency-wip/
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
Mind if I ask which of construct 3's attacks killed all of your units? It's base attack only does 10 damage, and the rest of the attacks are dodgeable.
@EDHRIANO: Go
Oh... Right, that is the test version. I already fixed the 3rd boss' ground pound spam if that is what you mean.
The finished 3rd boss only uses the ground pound a couple times, but summons a lot of adds.
I can't open the map, it says i require a battle net connection and then that it doesn't find battlenet files... Help pls
@DEFILERRULEZ: Go
The game need to have ascendancy dependency to run.
Of which Atticuskirk upload it to battle net.
Why don't you give Atticuskirk a ping, ask him to upload the dependency here.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hello mapster.
Here is the review for "Ascendency" Mission 03 [Beta].
A custom content for StarCraft II made by Atticuskirk.
Last week back I beta test it for Atticuskirk, so the finished / released version may differ.
---SPOILERS ALERT!
There are huge spoilers concerning the event in the main campaign of the Legacy of the Void.
If you haven't play it and wish to stay spoiler free now is a good time to leave.
---Review
Terrain
Nicely done re-imagine of the Xel'nagas homeworld.
Story
Continue where mission 02 left off. But this time the main character is in defense position.
Gameplay
Create Void buildings, command the vast void army and destroy everything on your way to freedom.
Cinematics
Awesome cinematics, but sadly the inability to skip the cinematics can be a boomerang.
Difficulty
IMPOSSIBLE TO BEAT [You read it right, I will explain on the feedback section].
Boss Fights
1 boss fight this time, not easy but not difficult.
Feedback
On my beta test I actually couldn't beat it.
I've tried the defense tactic [build lots of turret], the offense tactic [build 100+ army and attack], mix tactic [army and turrets] but sadly none can make me survive the endless onslaught which triggered around 7 minutes before timer expire.
After many retry I decided to try 'ARMY' up and call on the strength of a thousand men.
I win, just barely.
So, highly suggest to reduce the onslaught army.
Conclusion
Cool map, cool terrain. But the onslaught make it nearly impossible to beat.
You can download it here : https://www.sc2mapster.com/maps/sc-ascendency-wip/
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I don't know how you had trouble with the defence with towers, it seemed easy to me.
Here's a video where I didn't build a single unit:
Note that I wasn't playing at full strength, I lost a lot of turrets just trying to set up on the ridges.
Were you using the high points on the northwest and southeast?
Other than that, I agree with your review.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
@TChosenOne: Go
You are welcome !
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
Oops.
Forgive me if I'm missing something, but what is the point of reviewing a map based on what it was before it was realized to the general population?
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
So general population can see for them self what changed were made after the beta test.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice