You compare the "unit stat system" to "card games like Magic, Faeria, and Hearthstone" on your campaign page. However, those games have units with abilities (and different races have units with focuses on different types of abilities), so you're not just slapping down the biggest pile of stats you can get your hands on each turn, which is what Resource Curse feels like.
The minimap is not well designed. many of the doodads show up as white squares, making it hard to get useful information.
Attacks not scaling up into lategame, combined with generally poor enemy defenses, means the gameplay stops being exciting once you beat an attack wave with little effort.
Installation missions are tedious. I played one and decided to time how long it takes me on average to defeat a squad. It took 30 seconds, and there was well over 50 or so squads with little variation.
Project page: https://www.sc2mapster.com/projects/resource-curse-campaign-project
Hello. My old project Hand of Humanity has improved into part of larger project.
Project focuses on basic gameplay mechanics at the moment and story is minimal.
Project contains 4 campaigns.
Comet Resources (Terran mining company, 9 missions)
Magara's Brood (Zerg brood, 9 missions)
Gold Tribe (Protoss tribe, 9 missions)
Hand of Humanity (Terran military group, 1 missions)
I hope to get some testers and feedback.
The gameplay feels unfinished.
You compare the "unit stat system" to "card games like Magic, Faeria, and Hearthstone" on your campaign page. However, those games have units with abilities (and different races have units with focuses on different types of abilities), so you're not just slapping down the biggest pile of stats you can get your hands on each turn, which is what Resource Curse feels like.
The minimap is not well designed. many of the doodads show up as white squares, making it hard to get useful information.
Attacks not scaling up into lategame, combined with generally poor enemy defenses, means the gameplay stops being exciting once you beat an attack wave with little effort.
Installation missions are tedious. I played one and decided to time how long it takes me on average to defeat a squad. It took 30 seconds, and there was well over 50 or so squads with little variation.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)