Hey all,
In the mood for some cheesy World of Warcraft cross overs?
I have just "finished" (See: I hope it works out) a map I've named "Struggle for the Depths,"
in which you play a melee 2v2 battle with other players under water at the bottom of the Azerothonian ocean using a combination
of your Zerg/Terran/Protoss units with another faction of your choice. Your goal is to help the race you've allied with establish superiorty over the depths, as
the location is important to each race.
Factions include:
-The Zalashj'ir Naga: a race of snake-like laviathans who have broken off from their hedonistic queen Azshara in attempts to regain their
natural ancestory. They want the depths because of its close proximity to the water elemental realm. They want to protect the realm from their former queen.
-The Faceless Invaders: these violatile psychic monstrosities have forced you into serving them. Help them take over the depths and secure the realm of water, and perhaps they'll let you live. Their ultimate goal is to become the new water lords of the water realm and use the ocean to eventually take over the whole planet.
-The Abyssal Indiginous: a band of unlikely allies have agreed to work with one another - and you - to help take back and protect their home. They have been in the depths for ages and are not willing to give up the area to these "Zalashj'ir Naga" or "Faceless" idiots. Help these Murlocs, Gilblin and Kvaldir get back their land!
---
-You start the map and immediately are asked to side with one of the races. You can access the units of these races from a new building made by your worker unit: The Allies' Nest, Allies' Compound, or Allies' Beacon.
-The new units of the race you select are there to compliment the units you would normally be able to make. For example, Faceless Terrors work well with Zerglings or Zealots. Zalashj'ir Reavers are excellent when paired with Marines and Marauders.
-Due to being on the ocean floor, your allies have taught you and your units how to survive in a watery atmosphere. The Zerg have gained blood and tissue samples and from these have been able to evolve for life under water. Some units may look very different, but in the end they are the same units. Protoss look similar but darker, as they have gained ancient technology from their new aquatic friends that let them move and exist in water as if it was not there. Some of their ships have been redesigned with underwater aerodynamics in mind. Terran have also upgraded their units with the latest S.E.A.L. technology from Earth. They look quite different but are now quite effecient at survival in the depths.
Thanks for trying my map, be sure to post feedback! I am looking spesifically for comments on balance between the two factions. Are nerfs needed? Let me know!
Hey all, In the mood for some cheesy World of Warcraft cross overs?
I have just "finished" (See: I hope it works out) a map I've named "Struggle for the Depths," in which you play a melee 2v2 battle with other players under water at the bottom of the Azerothonian ocean using a combination of your Zerg/Terran/Protoss units with another faction of your choice. Your goal is to help the race you've allied with establish superiorty over the depths, as the location is important to each race.
Factions include: -The Zalashj'ir Naga: a race of snake-like laviathans who have broken off from their hedonistic queen Azshara in attempts to regain their natural ancestory. They want the depths because of its close proximity to the water elemental realm. They want to protect the realm from their former queen.
-The Faceless Invaders: these violatile psychic monstrosities have forced you into serving them. Help them take over the depths and secure the realm of water, and perhaps they'll let you live. Their ultimate goal is to become the new water lords of the water realm and use the ocean to eventually take over the whole planet.
-The Abyssal Indiginous: a band of unlikely allies have agreed to work with one another - and you - to help take back and protect their home. They have been in the depths for ages and are not willing to give up the area to these "Zalashj'ir Naga" or "Faceless" idiots. Help these Murlocs, Gilblin and Kvaldir get back their land!
----You start the map and immediately are asked to side with one of the races. You can access the units of these races from a new building made by your worker unit: The Allies' Nest, Allies' Compound, or Allies' Beacon.
-The new units of the race you select are there to compliment the units you would normally be able to make. For example, Faceless Terrors work well with Zerglings or Zealots. Zalashj'ir Reavers are excellent when paired with Marines and Marauders.
-Due to being on the ocean floor, your allies have taught you and your units how to survive in a watery atmosphere. The Zerg have gained blood and tissue samples and from these have been able to evolve for life under water. Some units may look very different, but in the end they are the same units. Protoss look similar but darker, as they have gained ancient technology from their new aquatic friends that let them move and exist in water as if it was not there. Some of their ships have been redesigned with underwater aerodynamics in mind. Terran have also upgraded their units with the latest S.E.A.L. technology from Earth. They look quite different but are now quite effecient at survival in the depths.
Thanks for trying my map, be sure to post feedback! I am looking spesifically for comments on balance between the two factions. Are nerfs needed? Let me know!
LINK: http://www.sc2mapster.com/maps/struggle-depths/
Screenshots:
Herpderp: Major updates, be sure to download the newest version on April 1rst if you plan on playing.
Hi, it couldnt load dependencies :S