Some weeks ago i had an idea about one map with custom gameplay.
With help of this forum i was able to create the map from scratch, some things i knew from Warcraft 2, Starcraft 1 editor, but many things were new to me.
Today i finished the first version of the map after scraping different versions and now i really need feedback.
The map is called "Abandoned Security" on B-net.
Description of the map and gameplay:
- There is 1 natural expansion per player on the map and 4 gold expansions.
- All 4 gold expansions are protected by invulnerable and hostile Auto-Turrets.
- By default all turrets are hostile to every player.
- When one player triggers the control point in the center of the map all turrets start to work for this player. If other player takes this point it will work for him.
So every last player who got access to control point gets the turret control.
Bugs and features found after 1-st test:
- Terran can take over the control by dropping the MULE on the control point, so player holing the control needs to trigger it again. Not sure yet if it is good or bad since Terran always had a possibility to troll with MULEs (e.g drop MULE to other terrans defence, so tanks will hit MULE + own units)
I would like to continue development of this map and gameplay, so i need your help. I may not see some things that you see. Negative feedback is the best one in this case, but if you have something good to say it will also motivate me.
No he just got done explaining that and frankly I find it easier to play straight from here as well, especially when you don't even provide a bnet link
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Hello guys,
Some weeks ago i had an idea about one map with custom gameplay. With help of this forum i was able to create the map from scratch, some things i knew from Warcraft 2, Starcraft 1 editor, but many things were new to me. Today i finished the first version of the map after scraping different versions and now i really need feedback.
The map is called "Abandoned Security" on B-net.
Description of the map and gameplay:
- There is 1 natural expansion per player on the map and 4 gold expansions.
- All 4 gold expansions are protected by invulnerable and hostile Auto-Turrets.
- By default all turrets are hostile to every player.
- When one player triggers the control point in the center of the map all turrets start to work for this player. If other player takes this point it will work for him. So every last player who got access to control point gets the turret control.
Bugs and features found after 1-st test: - Terran can take over the control by dropping the MULE on the control point, so player holing the control needs to trigger it again. Not sure yet if it is good or bad since Terran always had a possibility to troll with MULEs (e.g drop MULE to other terrans defence, so tanks will hit MULE + own units)
I would like to continue development of this map and gameplay, so i need your help. I may not see some things that you see. Negative feedback is the best one in this case, but if you have something good to say it will also motivate me.
BR,
StarCossack aka Kazak
Always a good idea to upload to Mapster. I don't really playtest on the Arcade...just habit I guess.
@Hockleberry: Go
Ok, i am new here, so thanks for hint.
Currently it is uploaded on European B-net, fails to upload to other regions =(
Pretty sure he meant he wants you to post the map on this forum
Understood, but isnt it easier to just play it on B-net?
No he just got done explaining that and frankly I find it easier to play straight from here as well, especially when you don't even provide a bnet link