Spellstorm is an Arena type map, which plays out in a medieval, magical setting.
"Two factions of medieval Wizards must battle each other, obliterating any opposing forces by conjuring powerful, destructive magic, and through the use of clever team tactics."
Spell Casting
Eight basic magic effects can be combined to form unique spells; more than 72 combinations exist from the basic spells alone. Some effects cancel each other out, and some effects may be combined into new effects, e.g. [Fire] + [Water] = [Steam]
Players may cast basic spells in four different ways, using [Left Mouse Button] and [Middle Mouse Button], with and without [Shift] held down. Each will result in a spell being cast in a new way.
In addition, a variety of Special Spells divided into [Utility spells], [Defensive spells] and [Offensive spells] can be purchased and used in battle. The Special Spells include Recall, Haste, Teleport, Dim Vision, Embrace of Knighthood, and many more.
Feedback
I would love some feedback on this map, which include ideas for improvements and bug reports.
Indeed the basic spell system is based on the one found in Magicka. :)
In the Magicka license Arrowhead write that it is allowed to make derivatives of the system, which I did. Quite complex systems actually, but really fun to work with at the same time.
So far the map is only a beta (but live) and it still needs some testing, and will only be available in EU. When the first rounds of "do'h!" bugs have been corrected, I will publish it in US too.
I am not trying to conceal that I did use the Magicka spell system as the base. In fact, I have thrown in references to the Magicka game many places. However, I am a one-man army with a 9-5 job - yes, shockingly I do other things than create maps :) - and so, to get some results and not just let the project die, I chose to use an existing concept. Conjuring up a completely new concept is impossible to do alone - at least a rock-solid concept. You need a team for brainstorming and certain ideas must be sacrificed for the greater good of the project/concept. And to be fair, 98% of all maps are based upon existing concepts. If you want to learn about the specifics in the map, please throw me a PM.
ZealNaga:So basically, this map is a clone of the Magicka gameplay? I don't see what the SC2 engine could bring to a Magicka-like game/map. This map just looks like a melting pot of the Magicka spells with a Diablo-style UI, and WoW models... It obviously involves a lot of work and I can respect that... But I just don't see the point of these kind of projects, sorry. It's pure plagiarism and not original at all, if you ask me. At least, make the effort of adding ideas/features of your own. I think I'll stick to Magicka even though it's loaded with bugs.
"ZealNaga" asked for some "originality" as well, and I respect and thank him for his criticism. Although, there are some many games/maps out there with "Whirlwind", "Fireball" and "Summon Whatever"-like abilities/spell - especially in RPGs. Would it not have been the same making another map using spell systems like that? I feel the Magicka spell system allows players to experiment with spells and progressively become better over time - from playing the game alone. I dislike "passive bonus systems" a lot - like, for instance, the talent tree in League of Legends - because it favors people who can afford to spend a lot of time in the game, rather than rewarding the "pros".
Thanks. I'm slowly getting rid of the major bugs - plus some minor. I am currently working on the last few "Special Spells" which will be implemented in the public beta soon. When I have tested the new spells online and played the map some more, I will publish it in the US region.
mnadeau1992:Well... May I ask you how you made this health/mana globes? The interface is amazing. Great artwork.
The entire UI is homemade, using GIMP and Photoshop. Including spell buttons. I have also made some of textures for units and terrain myself. If you want to learn more about the specific UI components please throw me a PM. :)
This is a really nice, well made map. Too bad it looks 90% like Magicka which I already played for DAYS. I appreciate the effort, but at the same time I'm really disappointed that such a polished and well made map is not really playable for me, because I will always compare it to Magicka and after that comparison I feel sad playing it.
On a sidenote: Make QR - QR - E - A - S and QR - E - A - S - A stronger man! Best spells ever!
Spellstorm is an Arena type map, which plays out in a medieval, magical setting.
Spell Casting
Eight basic magic effects can be combined to form unique spells; more than 72 combinations exist from the basic spells alone. Some effects cancel each other out, and some effects may be combined into new effects, e.g. [Fire] + [Water] = [Steam]
Players may cast basic spells in four different ways, using [Left Mouse Button] and [Middle Mouse Button], with and without [Shift] held down. Each will result in a spell being cast in a new way.
In addition, a variety of Special Spells divided into [Utility spells], [Defensive spells] and [Offensive spells] can be purchased and used in battle. The Special Spells include Recall, Haste, Teleport, Dim Vision, Embrace of Knighthood, and many more.
Feedback
I would love some feedback on this map, which include ideas for improvements and bug reports.
Thanks in advance! :)
OHHHHH PURDTY
@Kafoso: Go
This. This is the exact kind of map we need more of. Now imma go play it
@PirateArcade | I make games | Ask me things on Discord
@Kafoso: Go
Must....news this....
MAKE A VIDEO. NOW.
Looks great :D What server is it on? Or is it even out yet?
Whoa, this looks awesome. Definitely want to see a gameplay video, :D.
@Sixen: Go
Here you go :D
@Kafoso: Go
Is this live?
If so is it on NA?
If not, why not!?
If bad reason, why not!?
If good reason, why not!?
Holy shit, is it possible??? Awesome gameplay, dude.
EDIT: It's available on EU.
http://www.youtube.com/user/RussianMapster
@Mozared: Go
Indeed the basic spell system is based on the one found in Magicka. :)
In the Magicka license Arrowhead write that it is allowed to make derivatives of the system, which I did. Quite complex systems actually, but really fun to work with at the same time.
@zeldarules28: Go
@rpc190: Go
So far the map is only a beta (but live) and it still needs some testing, and will only be available in EU. When the first rounds of "do'h!" bugs have been corrected, I will publish it in US too.
@Kafoso: Go
Added a video of the map to the first post.
have just tried it and that is really nice work even though there is lot copied. respect to get the whole spellcast system running.
where did u got the spellcast animations from? have you done them by yourself from scratch?
stuff i would think about:
- small crosshair or at least something to aim with your spells
- attack waves/creeps
keep on rockin´ thats awesome!
Looks excellent. How's the testing coming along?
Yes very nice.. The spells are nice and fluent . Your UI system is great... Keep up the good work!
Thanks for the feedback, everyone! :)
@lom4R: Go
I am not trying to conceal that I did use the Magicka spell system as the base. In fact, I have thrown in references to the Magicka game many places. However, I am a one-man army with a 9-5 job - yes, shockingly I do other things than create maps :) - and so, to get some results and not just let the project die, I chose to use an existing concept. Conjuring up a completely new concept is impossible to do alone - at least a rock-solid concept. You need a team for brainstorming and certain ideas must be sacrificed for the greater good of the project/concept. And to be fair, 98% of all maps are based upon existing concepts. If you want to learn about the specifics in the map, please throw me a PM.
"ZealNaga" asked for some "originality" as well, and I respect and thank him for his criticism. Although, there are some many games/maps out there with "Whirlwind", "Fireball" and "Summon Whatever"-like abilities/spell - especially in RPGs. Would it not have been the same making another map using spell systems like that? I feel the Magicka spell system allows players to experiment with spells and progressively become better over time - from playing the game alone. I dislike "passive bonus systems" a lot - like, for instance, the talent tree in League of Legends - because it favors people who can afford to spend a lot of time in the game, rather than rewarding the "pros".
@zeldarules28: Go
Thanks. I'm slowly getting rid of the major bugs - plus some minor. I am currently working on the last few "Special Spells" which will be implemented in the public beta soon. When I have tested the new spells online and played the map some more, I will publish it in the US region.
@Ash4meD: Go
Thank you. :)
The entire UI is homemade, using GIMP and Photoshop. Including spell buttons. I have also made some of textures for units and terrain myself. If you want to learn more about the specific UI components please throw me a PM. :)
Cheerio!
This is a really nice, well made map. Too bad it looks 90% like Magicka which I already played for DAYS. I appreciate the effort, but at the same time I'm really disappointed that such a polished and well made map is not really playable for me, because I will always compare it to Magicka and after that comparison I feel sad playing it.
On a sidenote: Make QR - QR - E - A - S and QR - E - A - S - A stronger man! Best spells ever!
Wanted: US Publisher
I need a US map publisher who can publish Spellstorm across the Atlantic. Anyone interested?
You could use one of my slots, I suppose.