My first map, Marine Tribes is one of those which could be called a variant gametype map of normal melee games. There's not really any sort of tech tree yet, but so far you use marines to build, repair and gather resources, using them for combat isn't recommended, since a zergling could easily kill it alone. You can also make bunkers, sensor towers which can scan areas, salvageable refineries and tank turrets which have a blink ability (The blink ability doesn't work yet. I don't know why). There are 3 other players at the moment, and each has an identical hero unit (which will be able to revive) alongside The Asylum, a ridiculously tough Barracks which gives you all your unit production, and research, aswell as the ability to revive your hero upon death near it. (Revive at The Asylum doesn't work, i don't know how to allow Resurrection points to move with liftable buildings).
There are few resources in a single place; Every mineral field is scattered throughout the map, giving you a reason to explore and guard areas more so than in normal games (atleast i think so).
Also there is a Dungeon-type area that is filled with goodies and baddies, including a Brutalisk. I'm intending the taking of the place to be really hard to pull off, you know, cause it's got a big boss marker on it.
It's pretty much just a PvP sort of map when you get to the minimum of it. Also i'm looking for someone to test it when i get the hero revive triggers done.
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My first map, Marine Tribes is one of those which could be called a variant gametype map of normal melee games. There's not really any sort of tech tree yet, but so far you use marines to build, repair and gather resources, using them for combat isn't recommended, since a zergling could easily kill it alone. You can also make bunkers, sensor towers which can scan areas, salvageable refineries and tank turrets which have a blink ability (The blink ability doesn't work yet. I don't know why). There are 3 other players at the moment, and each has an identical hero unit (which will be able to revive) alongside The Asylum, a ridiculously tough Barracks which gives you all your unit production, and research, aswell as the ability to revive your hero upon death near it. (Revive at The Asylum doesn't work, i don't know how to allow Resurrection points to move with liftable buildings). There are few resources in a single place; Every mineral field is scattered throughout the map, giving you a reason to explore and guard areas more so than in normal games (atleast i think so).
Also there is a Dungeon-type area that is filled with goodies and baddies, including a Brutalisk. I'm intending the taking of the place to be really hard to pull off, you know, cause it's got a big boss marker on it.
It's pretty much just a PvP sort of map when you get to the minimum of it. Also i'm looking for someone to test it when i get the hero revive triggers done.