I checked the tutorial wiki from my signature, and it looks like Sc2broodsc2 went in and marked a few that were broken or "outdated". I went in and made it much easier to read. However, I'd like to have consistency. So what should "outdated" mean? It looks to me like he marked any that are more than a couple years old. But I'm not sure how in depth he looked at how relevant those still are, because I saw he marked some of them as still useful, though old. I'd like to go in, or have someone go in and mark the rest.
Edit: In addition many of the links got broken with the new website because the forum # changed. I added a small label of which sections have been checked for broken links
Nice change with the icons. The idea behind my marks was only to have a global idea of which links are still usefull. I went as deep as reading / watching the tutorials and see how usefull they are. I put myself in the place where "I'm a beginner that wants to learn the editor and see the tutorial page, I don't know what I want other than learn stuff, so I look around and click on a tutorial and do it; would that tutorial be helping me learning?" On that idea I marked some as outdated when there are too many missing images, the text is hardly readable, it was made long ago when things where different. I marked some as still relevant because even if it's outdated, the information found inside is enough relevant to learn more things and is enough close to what you would need to do in order to do what is found in the tutorial. Say if you have to duplicate a Unit, it would be the same steps overall now just as 5-6 years ago.
So yeah, it's kind of hard to evaluate eatch tutorial, it's pretty arbitrary but I go through to mark it the best possible so it takes time (which is why I'm not done) but the long term idea is to simplify the tutorial page to something more efficient, where eatch tutorial is worth alot for learning new stuff.
My idea is:
Mark eatch tutorial for easier referencing of what is good from what is outdated
Move apart all broken tutorial, see if they can still be usefull by finding back links, images, etc through the internet's Archieve or whatnot
Update all worthy tutorials that are outdated by re-adding images, rewriting, making better, combining with other tutorials, etc.
Which include moving the tutorial to the Wiki, adding links to terms like triggers, data, variables, etc. So when you go through the tutorial and you are not sure of something you can check it up easily.
Simplify the tutorial divisions so there are not like 16 divisions. If the tutorial are better explained and combined, the less we need many divisions.
Move the best tutorials up in the list.
Make a "global tutorial" where it would explain how to make a map from A to Z with links giving to tutorial parts for "how to do this part".
It's definitly something that can only be done over time. It would be long, but I'm sure worth it. The current tutorial page does not feel effective for finding the tutorial someone need.
Random stuff: It would be nice a tutorial about the "new" Wizards. The thing that allow automated data creation. I always wondered where this is now, if people made some usefull one, etc. and maybe we could even add those through some tutorials so it simplify a bunch of stuff. Option 1: Run Wizard, Option 2: Go through that long tutorial. Haha.
I also noticed all the standard abilities from the core data have a small snippet at the top of the xml view about Wizards, not sure what to do with it though.
I checked the tutorial wiki from my signature, and it looks like Sc2broodsc2 went in and marked a few that were broken or "outdated". I went in and made it much easier to read. However, I'd like to have consistency. So what should "outdated" mean? It looks to me like he marked any that are more than a couple years old. But I'm not sure how in depth he looked at how relevant those still are, because I saw he marked some of them as still useful, though old. I'd like to go in, or have someone go in and mark the rest.
Edit: In addition many of the links got broken with the new website because the forum # changed. I added a small label of which sections have been checked for broken links
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
The more broken links that can be fixed the better.
A second opinion would definitely be good and the outdated category maybe split into partially and fully outdated.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hey fishy77!
Nice change with the icons. The idea behind my marks was only to have a global idea of which links are still usefull. I went as deep as reading / watching the tutorials and see how usefull they are. I put myself in the place where "I'm a beginner that wants to learn the editor and see the tutorial page, I don't know what I want other than learn stuff, so I look around and click on a tutorial and do it; would that tutorial be helping me learning?" On that idea I marked some as outdated when there are too many missing images, the text is hardly readable, it was made long ago when things where different. I marked some as still relevant because even if it's outdated, the information found inside is enough relevant to learn more things and is enough close to what you would need to do in order to do what is found in the tutorial. Say if you have to duplicate a Unit, it would be the same steps overall now just as 5-6 years ago.
So yeah, it's kind of hard to evaluate eatch tutorial, it's pretty arbitrary but I go through to mark it the best possible so it takes time (which is why I'm not done) but the long term idea is to simplify the tutorial page to something more efficient, where eatch tutorial is worth alot for learning new stuff.
My idea is:
It's definitly something that can only be done over time. It would be long, but I'm sure worth it. The current tutorial page does not feel effective for finding the tutorial someone need.
Random stuff: It would be nice a tutorial about the "new" Wizards. The thing that allow automated data creation. I always wondered where this is now, if people made some usefull one, etc. and maybe we could even add those through some tutorials so it simplify a bunch of stuff. Option 1: Run Wizard, Option 2: Go through that long tutorial. Haha.
Working on projects:
I like that list of improvements.
I was curious because I'd never even looked at Wizards before. Neat feature. There is only one example anywhere online from what I can see (This thing) which is from an Arcane, not sure if it's the Arcane I've seen frequent these forums or not. I tried creating my own, but I couldn't find a way to do it that wouldn't take hours of looking up all the id fields that would need to be put in as inputs for the wizard as copying from the ability xml didn't offer me much.
I also noticed all the standard abilities from the core data have a small snippet at the top of the xml view about Wizards, not sure what to do with it though.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
Delphinium1987 made some kind of terraining tool.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg