I'm working on trying to cobble together the AI section of the wiki http://wiki.sc2mapster.com/AI . I've been learning about Attack Waves and the AI and we don't have a lot of resources on what to do. Lots of questions are repeated for how to make the AI do this or that...just search the forums. Anyways, I jotted down some ones I felt important and if you are looking to contribute to the Wiki, please write one or record one up! Think of the future generations who will grow and prosper!!
The List:
1) How to make a Boss Battle
2) The Basic Checklist for an AI
3) AI Attack Waves
4) How to use the AI Editor
5) Getting units to use their Abilities
6) Others?
Hi, I'm also learning about the AI and attack waves. I got the basic Idea on how to spawn the attack wave and making them attack but the AI is not that smart at attacking there and you will run into unit control issues prime example is broodlings. I'm now starting to understand how to make the AI build the attack waves from the production facilities through the Trigger AI. As for the AI editor, I've no good example about how that functions and connects with the trigger editor so my understanding on that is none. I run into tons of little problems here and there with the AI for instance, how to you get the Campaign AI to send workers in the vespene geyser after it is one is built, or why does the Campaign AI stop building SCVs after the command center is upgraded to a orbital command or planetary fortress.
Here is some stuff to add to the List: 1) How to make a Difficulty Settings for Boss Battle 2) How to make the AI carry out the Race Specific abilities, Example Protoss Warpins, Terran's SCV Mass Construction, and Zergs burrow.
I'm going to do a boss battle tutorial for Phantom Locust from Amber Sun 06, with the focus on random integers and HP conditions in my campaign tutorial thread. After AS10, I might do one that includes dodgeable attacks (if I can make that work).
Hey guys,
I'm working on trying to cobble together the AI section of the wiki http://wiki.sc2mapster.com/AI . I've been learning about Attack Waves and the AI and we don't have a lot of resources on what to do. Lots of questions are repeated for how to make the AI do this or that...just search the forums. Anyways, I jotted down some ones I felt important and if you are looking to contribute to the Wiki, please write one or record one up! Think of the future generations who will grow and prosper!!
The List: 1) How to make a Boss Battle 2) The Basic Checklist for an AI 3) AI Attack Waves 4) How to use the AI Editor 5) Getting units to use their Abilities 6) Others?
Hi, I'm also learning about the AI and attack waves. I got the basic Idea on how to spawn the attack wave and making them attack but the AI is not that smart at attacking there and you will run into unit control issues prime example is broodlings. I'm now starting to understand how to make the AI build the attack waves from the production facilities through the Trigger AI. As for the AI editor, I've no good example about how that functions and connects with the trigger editor so my understanding on that is none. I run into tons of little problems here and there with the AI for instance, how to you get the Campaign AI to send workers in the vespene geyser after it is one is built, or why does the Campaign AI stop building SCVs after the command center is upgraded to a orbital command or planetary fortress.
Here is some stuff to add to the List: 1) How to make a Difficulty Settings for Boss Battle 2) How to make the AI carry out the Race Specific abilities, Example Protoss Warpins, Terran's SCV Mass Construction, and Zergs burrow.
I'm going to do a boss battle tutorial for Phantom Locust from Amber Sun 06, with the focus on random integers and HP conditions in my campaign tutorial thread. After AS10, I might do one that includes dodgeable attacks (if I can make that work).