The wiki is currently organized after how editor functions are written. I'm missing a department where you can write blueprint/strategies for how to reach a goal. Its not like tutorials, they go through step by step very carefully. This would be more general advice. Like:
Placing units
You can place units in 4 different ways
Using the editors unit list (tutorial 1, tutorial 2)
Using triggers (tutorial 1, tutorial 2...)
Using the Data editor - building units with units (tutorial 1, tutorial 2...)
Using the AI.
As a beginner you should stick to the world editor and place the units directly. More advanced users should start experimenting with the triggers. The data editor and AI is more complex.
Perhaps you are right. About the creating-your-own-wiki-page suggestion: this is the internet... people can start flamewars over pictures that are upside down :)
The data editor is like lego blocks which can be catenated into any form desired so generalizations are rather pointless as it is a more overarching concept behind data editing than an exact method.
Alot of the tutorials linked in the wiki already cover most of those bases.
Also data editor being more complex than triggers is a matter of opinion.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The wiki is currently organized after how editor functions are written. I'm missing a department where you can write blueprint/strategies for how to reach a goal. Its not like tutorials, they go through step by step very carefully. This would be more general advice. Like:
Placing units You can place units in 4 different ways
As a beginner you should stick to the world editor and place the units directly. More advanced users should start experimenting with the triggers. The data editor and AI is more complex.
@Monkalizer: Go
eh i see what your saying, but in a way its not too needed :P you can make a section you realize a wiki means that EVERYONE can edit it.
eh nt
@Taintedwisp: Go
Perhaps you are right. About the creating-your-own-wiki-page suggestion: this is the internet... people can start flamewars over pictures that are upside down :)
The data editor is like lego blocks which can be catenated into any form desired so generalizations are rather pointless as it is a more overarching concept behind data editing than an exact method.
Alot of the tutorials linked in the wiki already cover most of those bases.
Also data editor being more complex than triggers is a matter of opinion.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg