Ceiling, Floor, some other trigger actions that only copy what is already in the editor. For example when I wanted to find out what Ceiling means and how it works there was no explanation until I found out the other way.
I think Eimtr has a good point, when applicable; some of the generic editor descriptions are a little vague and some more in-depth information and examples wouldn't hurt (if the function is certainly known). On the flip side, some of the editor's descriptions seem to be all we have in terms of the knowledge of its function.. aka: it's either broken or testing for its function in the editor has proved fruitless.
Beyond that, thank you guys for keeping up the editor entries and I hope you don't think it's going to waste. As far as my contribution to the editor entries, it's a blank page. However, I've been messing around with it a lot lately so I'll try to contribute if I find anything of worth.
Sadly, as the wiki moderator, I am a data expert and lack any knowledge of triggers so am unable to contribute (only got the job because I was doing most of the work). If you can improve the untouched segments them feel free to improve them, it is a wiki after all. Still I recommend you refer to some of the better data pages for inspiration on formating. Try and aim for a 1x coverage of everything before we get into the clever stuff.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?