Main thing is I need to corroborate the "Target - Target Effect" and "Unit - Effect" fields. Basically what I gleaned from Calldown MULE(Issue Order). Also feel free to modify as appropriate.
Also my experience with actors may not be enough to do justice for the Doodads stub if this is a better place to mention it:
http://www.sc2mapster.com/wiki/galaxy/data/actors/type/doodad/
(basically admitting it's not done and I may not get back around to it)
DrSuperEvil, the "Enumerate Area" validator searches the area as defined, gathering up to a maximum of AreaArray.Count units. Then that count of units is compared against the Count field using the Compare type.
It's similar to search effects with minimum counts. If you want at least X units in area, you could set AreaArray.Count to X ( just so it stops searching as soon as it finds that many units, -1 would work fine too ), while Count should be set to X and Compare "Greater than or equal to".
I'll try to motivate myself to fill up some pages too :).
Sorry been busy. Got to finish the Build ability wiki page so that it has not been 3 failed attempts at that. Also got to learn and add item related pages.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Been trying to fill in some missing pieces / corrections since I've been active on mapster (last week?)... I am not too too knowledgeable in editor yet (been working with it for around 3 months) but I have a programming background so learning quickly...
Anyhow, that's completely beside the point, I've been doing a lot with ACTORS on the wiki. That whole part of the wiki is extremely confusing and has tons of redundancy while at the same time has huge gaping hole with no info. Calling all actor experts to help fill that out!!! (Learning actors right now myself has been extremely difficult only going from scattered forum posts, most unsolved; a concise wiki would be good for all of us, because even many advanced modders have serious questions about actors, actor events, and hosting)
Sorry I have been busy and only have so much free time to write then. Yes actors and events are roughly 18+% of the wiki content needs. For tips on actors ask the experts such as Kueken531, myself and BorgDragon.
You could always start by trying to fill in some of the unknowns.
Finally finished the Build ability page.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I added some fields to Create Unit effect: Unit Type Fallback Effect and Unit Type Fallback Value, though I don't know what they do. Ive been doing some tests.
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Modify Player and Unit Compare Behavior Count done
Edit: Done Event Macro actor and updated some fields of the Model actor
Edit: Cleaned up the actors page and working on the Events+ page
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Up for review. http://www.sc2mapster.com/wiki/galaxy/data/effects/issue-order/
Main thing is I need to corroborate the "Target - Target Effect" and "Unit - Effect" fields. Basically what I gleaned from Calldown MULE(Issue Order). Also feel free to modify as appropriate.
Also my experience with actors may not be enough to do justice for the Doodads stub if this is a better place to mention it:
http://www.sc2mapster.com/wiki/galaxy/data/actors/type/doodad/ (basically admitting it's not done and I may not get back around to it)Doodads up for review(Most fields are migrated from model or unit stubs) http://www.sc2mapster.com/wiki/galaxy/data/actors/type/doodad/
Done:
SOp (Forward Vector) (Actor)
Transport (Ability)
Jump (Behaviour)
Resource (Behaviour)
Did what I could with the Beacon ability but cannot figure it out
Cleaned up and corrected a typo on the Validators page
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Done the Enumerate Area validator. Does anyone know that that last compare field compares against?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Added Spawn (behaviour) and Search Area (effect)
Also added some previously unknown fields to Damage (effect), Launch Missile (effect) and Effect - Target (ability)
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
DrSuperEvil, the "Enumerate Area" validator searches the area as defined, gathering up to a maximum of AreaArray.Count units. Then that count of units is compared against the Count field using the Compare type.
It's similar to search effects with minimum counts. If you want at least X units in area, you could set AreaArray.Count to X ( just so it stops searching as soon as it finds that many units, -1 would work fine too ), while Count should be set to X and Compare "Greater than or equal to".
I'll try to motivate myself to fill up some pages too :).
Just correct that error first.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
added use magazine based on some test i di for a reaver unit http://www.sc2mapster.com/wiki/galaxy/data/effects/use-magazine/
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Updated the Create Persistent to give more explanation about how periodic offsets work with respect to Orphan Parameters flag. http://www.sc2mapster.com/wiki/galaxy/data/effects/create-persistent/
Data Editor GUI Article is really outdated. I might mess with it later if no one else does. It might be a while tho. Just saying. http://www.sc2mapster.com/wiki/galaxy/data/data-editor-gui/
Sorry been busy. Got to finish the Build ability wiki page so that it has not been 3 failed attempts at that. Also got to learn and add item related pages.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Been trying to fill in some missing pieces / corrections since I've been active on mapster (last week?)... I am not too too knowledgeable in editor yet (been working with it for around 3 months) but I have a programming background so learning quickly...
Anyhow, that's completely beside the point, I've been doing a lot with ACTORS on the wiki. That whole part of the wiki is extremely confusing and has tons of redundancy while at the same time has huge gaping hole with no info. Calling all actor experts to help fill that out!!! (Learning actors right now myself has been extremely difficult only going from scattered forum posts, most unsolved; a concise wiki would be good for all of us, because even many advanced modders have serious questions about actors, actor events, and hosting)
Sorry I have been busy and only have so much free time to write then. Yes actors and events are roughly 18+% of the wiki content needs. For tips on actors ask the experts such as Kueken531, myself and BorgDragon.
You could always start by trying to fill in some of the unknowns.
Finally finished the Build ability page.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Added the Interact ability and working on the Inventory ability.
Edit: Completed the Inventory ability and working on the Specialize ability.
Edit: Done with the Specialize ability page and begun revising various item related pages.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I added some fields to Create Unit effect: Unit Type Fallback Effect and Unit Type Fallback Value, though I don't know what they do. Ive been doing some tests.