I am not sure this is the right place to post as I am looking for one person not a whole "team."
That being said I have co-developed an arcade map called Dark Deeds that was very popular, and has been in every iteration of the game. It was originally a WC3 map developed by Weevilman and a couple others (myself included), then an SC:BW UMS game developed by a small team (myself included), then an SC2 game developed by Trenchaunt.
The original developer for the SC2 version quit quite some time ago while I quit Starcraft a few years ago. I came back recently to a completely broken map.
Around the 2-3 minute mark it crashes to the desktop for everybody in the game. When I load it up in the editor, it also crashes. In addition there are broken triggers, and quite frankly I simply don't have the time to fix it. I have a ton of emails asking for me to fix it, and know the game would become popular again if it simply worked.
This map is in the Americas, so I'd prefer somebody that can work alongside me though I'm fairly available to discuss things almost any time of day as my job requires me to be on the computer all day anyway.
In addition to the troubles with crashing and triggers bank file saving (or achievements maybe?) seems to be messed up. The game keeps track of your persistent score from game to game. Currently however it tells you that you have a score at the end of the game, but it only partially saves/loads the next time you play. It seems to reward you for playing the game, but not for anything actually done in game.
I am willing to pay the right person for a completely fixed map. I'd add in extra if they were willing to expand on it. They would also get credit on the loading screen if that's the type of thing they're into.
Looking at it, I don't think it would take an experienced person that long to fix the triggers/crash. However I haven't delved too deep.
Im guessing the particular version you are talking about is the one by TrenchaunT? (Thats the one that crashed for me) It didnt give me a replay when I crashed so Im not sure exactly what the issue is, but I might be able to assist.
OH, I didn't have any problems with that one crashing, although in trig debug I did notice that there were some issues(Player group loops not being setup correctly, triggers probably firing more than needed, and some dialog issue)