(Remaking Warcraft 1 and Warcraft 2, including expansion, in the SC2 Engine)
Hello all -
With the arrival of Warcraft: Reforged, I assumed we would be getting a great opportunity to do custom campaigns in that engine. Apparently, this feature is removed (albeit for now) so I'm going to instead refocus this project in the SC2 editor - using the Warcraft GA mods created by Renee as a backbone for the project, with the Origins mod doing some more tinkering to bring Warcraft 1 and 2 to life again. As it stands, all models are using the "SD" version Blizzard imported into SC2 a while back. If they ever get around to importing the "HD" reforged versions, or if someone builds a converter and gives me fully fledged .m3 models with animations to use, then we can update them to reforged quality.
Generally this project will accomplish the following:
Core:
Create a custom Launcher from which a user can play any Warcraft 1 or 2 mission
Re-create the core Warcraft 1 and 2 missions in terms of map design and objectives
Include ALL original Warcraft 1 and 2 cinematic FMV's including briefings
Include ALL original unit sounds, effects, abilities, and music from Warcraft 1 and 2
Enhancements (all enabled on/off via the Launcher as options):
Enable the user to use difficulty levels: Easy, Medium, Hard, Brutal
Enable the user to use Warcraft 2 unit data values for Warcraft 1 missions
Enable the user to use Warcraft 2 unit sounds, effects, and music for Warcraft 1 missions
Enable the user to use Warcraft 3 unit sounds, effects, and music for ALL missions (no data values, however, as this dramatically changed from War2 to War3, while War1 to War2 was only moderately changed)
Enable the user to use "Story Mode" for all missions. This comprehensive option will include:
Heroes for all missions that will level up per Warcraft 3 mechanics with abilities. These heroes will (tentatively) include:
Defender Hero - Warcraft 1 Human
Lothar - Warcraft 1 Human
Doomhammer - Warcraft 1 Orc
Gul'dan - Warcraft 1 Orc
etc
Enable item drops and creeps to be included on all missions
Enable the user to use optional secondary objectives that can help your hero
Enable additional cutscenes to drive the story better (all lore will be canon)
Note - These cutscenes will likely be text driven for now as I don't have any voice talent to help (you probably don't want me to voice these heroes)
Enable the user to activate achievements per mission (tracked via Launcher)
Assume 1 achievement just to complete level per difficulty and at least 1 achievement of value, such as do this in x amount of time or destroy this and that where it was optional prior. Will vary depending on mission parameters
I'm looking for folks that have a fairly high level of expertise in the editor:
Strong knowledge of the Galaxy Editor from SC2. You should be well aware of the generic functionality and logic algorithms
Have already created a fully vetted, functional project from WC3 (Hive Workshop) or on SC2 Mapster
Understand that you will make absolutely no money and this is purely driven by fandom :)
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
Sounds like a great idea! I once thought about doing something like this in SCII, although my attempts were pretty much failures. Making a ship system work seems pretty much impossible in the galaxy editor. Anyways, if you need someone for UI and achievements, count me in! (I can send you some of the prototype mission launch screens I worked on if you want.)
Are you talking about in the Reforged engine or SC2 engine? I was planning on doing it in the Reforged engine, but I"m going to wait a while until they iron out all their bugs, of which there are plenty. I was considering SC2, as all the original 2002 models are imported already, but it won't be a high quality remake as it would be in the Reforged engine.
I don't care about the new "Blizzard owns all your mods" policy in WC3R since WC1/WC2 are theirs to begin with. I doubt they would put a fork in it unless they want folks to buy it on GOG.com. If anything they would welcome the project, one would hope, and work with me to beef it up.
At this time, I'm still tinkering around with the idea of a Command & Conquer remake in the SC2 engine. Going to do a few missions and see how it looks before committing to it
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
So...going back to this...apparently the Custom Campaign feature is disabled in Reforged, but "may" be coming later.
I"m honestly torn if I should attempt this in WC3:R or SC2. A pro-con debate:
Pro - WC3:R
4K models
Existing Warcraft builds
Existing Hero/item mechanics
Existing Warcraft modding community more intense than Starcraft's (to be fair, that is using the SD version)
Con - WC3:R
No Custom Campaign feature (to be fair, SC2 doesn't have this either...we build them from scratch, however, unsure if WC3 editor allows this)
Editor not as robust as SC2's. Too many parameters are hard-locked. SC2 we have a lot more flexibility.
Pro - SC2
Can use existing campaign creation mechanics from Mass Recall and my own campaign to give a nice campaign menu, original FMV's, gameplay, etc
Pretty familiar with it, so it shouldn't take as long to get going
Con - SC2
Only SD models available (with exception to some random "HD" objects Blizzard added in, but aren't the reforged 4K ones. Unsure if Blizzard would ever port them over)
Would have to recreate every...single...mechanic for every...single...unit and hero. It's all there in terms of models and animations, but Blizzard doesn't have anything ready to go. So I'd have to build out every single death event animation, spell event animations, item mechanics (bonus feature for heroes), etc. Basically recreate Warcraft 3 in SC2...which might be more than I'm willing to do
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
Only SD models available (with exception to some random "HD" objects Blizzard added in, but aren't the reforged 4K ones. Unsure if Blizzard would ever port them over)
There's a guy on hiveworkshop who is making an export/import addon for Blender for WC3:R new HD models - ehn he finishes it, the conversion will be available =)
Would have to recreate every...single...mechanic for every...single...unit and hero. It's all there in terms of models and animations, but Blizzard doesn't have anything ready to go. So I'd have to build out every single death event animation, spell event animations, item mechanics (bonus feature for heroes), etc. Basically recreate Warcraft 3 in SC2...which might be more than I'm willing to do
Renee's mod have it all if she allows to use it as base =)
There's a guy on hiveworkshop who is making an export/import addon for Blender for WC3:R new HD models - ehn he finishes it, the conversion will be available =)
WHO WHO WHO!? That is awesome - please send me link
Renee's mod have it all if she allows to use it as base =)
That is AMAZING. Please send me Renee's project page with this and I can ask/link it. I was doing some test scenarios in replicating a simple Footman in SC2 with animations, death effects, "Defend" ability mechanics, sounds, etc, but the amount of work needed to replicate this on every single unit is more than I can spend time on. If you're saying someone already did this that I can build upon, that is exactly what is needed to jump start this project in SC2.
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
Note that her account might have another nickname now - consequencies of moving to twitch =)
Took me some time, but yeah all the downloads are removed, the only way to acquire the War3 GA mods was to locate them through the editor and download that way. I gathered them all and nested them in a new Warcraft Origins mod that will serve as the additions, while all the GA mods will be the backbone.
This is phenominal stuff. Obviously years of work went into this since Blizzard released the war3 assets. There's some design asthetics I wouldn't have done, but its exactly what I would have pulled my hair out doing. I think if we can get the reforged assets imported into a new "Assets" mod and update accordingly, I see no reason why remaking Warcraft 1 and 2 can't be done in SC2 now.
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
I've updated this page to highlight this is now SC2 only. I'll build out a real project page in mapster once I have the beta Launcher built and a few missions for folks to test out. I likely won't release map after map as that could change mid development, so it might just be entire Episode after Episode, or all of War1 Human, War1 Orc, War2 Human, War2 Orc, War2X Human, War2X Orc, and then once fully developed, move it out of beta and into bug fixing and enhancements
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
Future Projects:
Starcraft: Insurrection (SCMR Extra)
Starcraft: Retribution (SCMR Extra)
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WarCraft Origins (working title)
(Remaking Warcraft 1 and Warcraft 2, including expansion, in the SC2 Engine)
Hello all -
With the arrival of Warcraft: Reforged, I assumed we would be getting a great opportunity to do custom campaigns in that engine. Apparently, this feature is removed (albeit for now) so I'm going to instead refocus this project in the SC2 editor - using the Warcraft GA mods created by Renee as a backbone for the project, with the Origins mod doing some more tinkering to bring Warcraft 1 and 2 to life again. As it stands, all models are using the "SD" version Blizzard imported into SC2 a while back. If they ever get around to importing the "HD" reforged versions, or if someone builds a converter and gives me fully fledged .m3 models with animations to use, then we can update them to reforged quality.
Generally this project will accomplish the following:
Core:
Enhancements (all enabled on/off via the Launcher as options):
I'm looking for folks that have a fairly high level of expertise in the editor:
Current Projects: Starcraft: Mass Recall | Starcraft: Enslavers Redux
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
Future Projects:
Sounds like a great idea! I once thought about doing something like this in SCII, although my attempts were pretty much failures. Making a ship system work seems pretty much impossible in the galaxy editor. Anyways, if you need someone for UI and achievements, count me in! (I can send you some of the prototype mission launch screens I worked on if you want.)
Hey Omega! It's my new account. Are you still up to this? Wanted to create a thread in this forum but then seen yours.
I mean looks like noone likes the Reforged, but SC2 engine offers what everyone wants to add to it.
Again, are you still up to it? =)
Are you talking about in the Reforged engine or SC2 engine? I was planning on doing it in the Reforged engine, but I"m going to wait a while until they iron out all their bugs, of which there are plenty. I was considering SC2, as all the original 2002 models are imported already, but it won't be a high quality remake as it would be in the Reforged engine.
I don't care about the new "Blizzard owns all your mods" policy in WC3R since WC1/WC2 are theirs to begin with. I doubt they would put a fork in it unless they want folks to buy it on GOG.com. If anything they would welcome the project, one would hope, and work with me to beef it up.
At this time, I'm still tinkering around with the idea of a Command & Conquer remake in the SC2 engine. Going to do a few missions and see how it looks before committing to it
Current Projects: Starcraft: Mass Recall | Starcraft: Enslavers Redux
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
Future Projects:
So...going back to this...apparently the Custom Campaign feature is disabled in Reforged, but "may" be coming later.
I"m honestly torn if I should attempt this in WC3:R or SC2. A pro-con debate:
Pro - WC3:R
Con - WC3:R
Pro - SC2
Con - SC2
Hmm, I have to ponder this more
Current Projects: Starcraft: Mass Recall | Starcraft: Enslavers Redux
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
Future Projects:
In reply to OmegaWeaponX:
There's a guy on hiveworkshop who is making an export/import addon for Blender for WC3:R new HD models - ehn he finishes it, the conversion will be available =)
Renee's mod have it all if she allows to use it as base =)
Two things...
WHO WHO WHO!? That is awesome - please send me link
That is AMAZING. Please send me Renee's project page with this and I can ask/link it. I was doing some test scenarios in replicating a simple Footman in SC2 with animations, death effects, "Defend" ability mechanics, sounds, etc, but the amount of work needed to replicate this on every single unit is more than I can spend time on. If you're saying someone already did this that I can build upon, that is exactly what is needed to jump start this project in SC2.
Current Projects: Starcraft: Mass Recall | Starcraft: Enslavers Redux
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
Future Projects:
In reply to OmegaWeaponX:
Models: https://www.hiveworkshop.com/threads/warcraft-iii-reforged-mdx-format.319542/page-5 guy called "boskee", i found he writes there.
Renee's got a full subforum here, on sc2mapster: https://www.sc2mapster.com/forums/player-zone/warcraft-modding
Note that her account might have another nickname now - consequencies of moving to twitch =)
Nice about the editor conversion! I'll wait to see what the art folks can do with this and get a nice downloaded m3 model ready to go
Took me some time, but yeah all the downloads are removed, the only way to acquire the War3 GA mods was to locate them through the editor and download that way. I gathered them all and nested them in a new Warcraft Origins mod that will serve as the additions, while all the GA mods will be the backbone.
This is phenominal stuff. Obviously years of work went into this since Blizzard released the war3 assets. There's some design asthetics I wouldn't have done, but its exactly what I would have pulled my hair out doing. I think if we can get the reforged assets imported into a new "Assets" mod and update accordingly, I see no reason why remaking Warcraft 1 and 2 can't be done in SC2 now.
Thank you for highlighting this for me!
Current Projects: Starcraft: Mass Recall | Starcraft: Enslavers Redux
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
Future Projects:
I've updated this page to highlight this is now SC2 only. I'll build out a real project page in mapster once I have the beta Launcher built and a few missions for folks to test out. I likely won't release map after map as that could change mid development, so it might just be entire Episode after Episode, or all of War1 Human, War1 Orc, War2 Human, War2 Orc, War2X Human, War2X Orc, and then once fully developed, move it out of beta and into bug fixing and enhancements
Current Projects: Starcraft: Mass Recall | Starcraft: Enslavers Redux
Next Project: Warcraft: Origins Reforged (A Warcraft 1 and 2 remaster in the upcoming Blizzard Warcraft 3: Reforged engine featuring both classic and enhanced features.) - Blizzard Page
Future Projects: