I'm crazyWiggi from Germany and I've been developing a video game called "Farmwars" for several years now. After trying out several other game engines, I've concluded Starcraft 2 is the best platform, not only because of the RTS setting but also the vast possibilities of the galaxy editor, the strong battle.net servers for online gaming and the fact that the game is for free.
I've gotten quite far on my own and would really love to share what I've put together so far. Hopefully I can inspire some of you to join my team and finally bring life the world of Farmwars to life!
Setting
In a never-ending struggle for land, farming factions wage war against one another. Livestock bred for war follow their herders into battle, clashing with the scythes and hayforks of angry farmers and the legendary "Lords of the Fields". The world expands with the addition of battle-ready tractors, combine harvesters and other more bizarre inventions.
The "Farmwars" world is a satirical take on the Fantasygenre,both in its visual and gamplay aspects. With an extensive cast of quirky and unique characters, it also plays into the well-known stereotypes of German/Bavarian culture.
The RTS/RPG hybrid offers a challenging new type of strategic experience, deeply interweaving military and economical aspects. A larger number of units and buildings with different advantages and abilities keep gameplay fresh. (E.g. The tech tree is customizable and shifts according to players decisions in game.)
For now, I would prefer to continue doing Asset creation myself, in order to stay true to the "Farmwars" art style. Where I definitely need help is the implementation into SC2.
I am hoping to find:
1-3 veterans of the SC2 Galaxy Editor who are proficient with the Data Editor etc. and can do the following:
Create custom units and abilities
Create custom resources
Scripting unit behaviors
Interface changes (Mouse cursor, UI)
Publishing Maps and Mods
With your help I'm hoping to release the first playable version soon! After that, we will need plenty of testers to work on the gameplay and balancing.
Please note: I'm looking for volunteers only ;)
I am excited to hear back from you! You can either contact me via this forum, the projects email address [email protected], or on my discord account "wiggi#6190".
Part 1/4 (limited word count)
Hello fellow Modders!
I'm crazyWiggi from Germany and I've been developing a video game called "Farmwars" for several years now. After trying out several other game engines, I've concluded Starcraft 2 is the best platform, not only because of the RTS setting but also the vast possibilities of the galaxy editor, the strong battle.net servers for online gaming and the fact that the game is for free.
I've gotten quite far on my own and would really love to share what I've put together so far.
Hopefully I can inspire some of you to join my team and finally bring life the world of Farmwars to life!
Setting
In a never-ending struggle for land, farming factions wage war against one another. Livestock bred for war follow their herders into battle, clashing with the scythes and hayforks of angry farmers and the legendary "Lords of the Fields". The world expands with the addition of battle-ready tractors, combine harvesters and other more bizarre inventions.
The "Farmwars" world is a satirical take on the Fantasy genre, both in its visual and gamplay aspects. With an extensive cast of quirky and unique characters, it also plays into the well-known stereotypes of German/Bavarian culture.
Part 2/4 (limited word count)
Gameplay
The RTS/RPG hybrid offers a challenging new type of strategic experience, deeply interweaving military and economical aspects. A larger number of units and buildings with different advantages and abilities keep gameplay fresh. (E.g. The tech tree is customizable and shifts according to players decisions in game.)
What's Done?
Most of the 3D Models (including animations) for an Alpha Version of the Game
(check out my portfolio on Artstation: https://www.artstation.com/wiggi/albums/88302 )
Unit/building concept overviews (usage, tech, abilities, tactics, art style)
General concepts for a number of SP campaingns (Though I want to get the multiplayer going first)
Implementations into SC2:
Unit and building Models
A few abilities
The basics of resource gathering (planting and harvesting, tree cutting => Video in the attachment)
Part 3/4 (limited word count)
Who I'm Looking For:
For now, I would prefer to continue doing Asset creation myself, in order to stay true to the "Farmwars" art style. Where I definitely need help is the implementation into SC2.
I am hoping to find:
1-3 veterans of the SC2 Galaxy Editor who are proficient with the Data Editor etc. and can do the following:
Create custom units and abilities
Create custom resources
Scripting unit behaviors
Interface changes (Mouse cursor, UI)
Publishing Maps and Mods
With your help I'm hoping to release the first playable version soon! After that, we will need plenty of testers to work on the gameplay and balancing.
Please note: I'm looking for volunteers only ;)
I am excited to hear back from you! You can either contact me via this forum, the projects email address [email protected], or on my discord account "wiggi#6190".
Cheers,
Crazy Wiggi
Part 4/4 (limited word count)
Interested? Check out:
My Artstation profile
https://www.artstation.com/wiggi/albums/88302
Ingame Video samples
Goat Herder + Herd:
Cattle Herder + Herd: https://www.youtube.com/watch?v=G9xwZqWmub0
Lord of the Soil:
Custom Resources:
Construction: