Hi guys! I've got an idea of a map. The map is about battle of the Immunity, Viruses and Bacteriums(sth like RTS or TD). I can make models using 3ds max. I need ScII Editor Data, Trigger, A.I. specialists. Write me if you want to make such map too. My battletag: Golyeo#2308
Well, I think the game should be similar to the Cat'n Mouse. The bacteriums are "mice", and the immunity is "cat". But even the game will be similar to the Cat'n Mouse, there will be some differences. For example it's possible to pick the 'side' by picking the race. Also, the viruses will be the race that can join cats' and mouses' team. Also inplace the cheese cells are used to mining. Also I think It's important to make the cells being depleated fast because the condition of the Bacteriums team victory is depleating all cells(what means death of the organism) as soon as the condition of Immunity team victory is killing all of the bacteriums.
The map I am thinking of also had filarial parasites as a pathogen race.
So will virus race players be forced to pick a side or can they parasitize both?
So loss of cells causes a loss of immune system players supply/resource gain/troop spawning?
Since cells can regenerate to an extent maybe have it that cell clusters if not fully destroyed can respawn destroyed cells?
Will all cells have the same function or will they have different negative effects on the immunity team depending on cell type?
Maybe give the immune system units a kind of power up where they gain bonus damage vs pathogen unit types they have already killed? Alternatively killed bacteria could drop unit specific antigen fragment items that T-Cells can use to spawn antibodies in the form of and Arm Magazine ability that periodically releases wandering suicide units which can perform a variety of effects.
So like other cat and mouse maps will the cats be pathing limited by collision size?