Having completed Part I of my custom campaign Purity of Form, I'm starting work in earnest on the second half (three missions). I'd like to get this out the door in good time, and with a bit more exciting mapping than I was able to put together on my own (with a little terrain help) in the first half.
So, I need a skilled terrainer and a trigger expert (preferably someone confident of their ability to put together challenging attack waves and in-game cinematics).
PM me if you're interested; a good sample of your work would be helpful.
To see what you'll be a part of, here's what I've done so far with the campaign:
Having completed Part I of my custom campaign Purity of Form, I'm starting work in earnest on the second half (three missions). I'd like to get this out the door in good time, and with a bit more exciting mapping than I was able to put together on my own (with a little terrain help) in the first half.
So, I need a skilled terrainer and a trigger expert (preferably someone confident of their ability to put together challenging attack waves and in-game cinematics).
PM me if you're interested; a good sample of your work would be helpful.
To see what you'll be a part of, here's what I've done so far with the campaign:
http://www.sc2mapster.com/maps/purity-form/
This looks interesting, and have been looking for an excuse to come back to mapping.
Here is an example map: http://www.sc2mapster.com/maps/starcraft-prologue-remake/ (made in the sc2 beta a long while ago)
Here are some terrains made later: http://img208.imageshack.us/g/terrain009.jpg/
I mostly map and trigger for campaigns and I think terrain and detail is an important part of it.
I love the idea and the voice acting, but there are lots of way to improve the map design.
I'd like to start with helping you improve your terrain and cinematics for the first mission, and then we can continue from there.
Please PM me if you are interested or have questions.
@DJBaker:
I'm quite skilled in the trigger editor, and I can help you with some small things.