As the title says I'm looking for someone with a very decent knowledge with data. Mainly a triggering guy myself and this will probably be the only major ums project for me. There is only a single type of units in game (high customized) and I’d like to keep as much as I can in data as the triggering is getting quite complicated already.
Blast Masters is basically a space-age tps sports game in my attempts to recreate the great lost game of rokkitball. If you’ve interested in helping send me a pm. I’d hopefully like a data guy that can help with most if not all of what I need but if you can do one part completely that’s works too. If you know a like on how data works with triggers that a bonus.
What I am currently looking for (please keep in mind a tps style gameplay):
An ability/attack (activated by mouse hold) that creates a force effect pulling in a specific unit to the cast. Force must be an arc or rather cone in front of the direction the caster unit is facing. Effect must uniformly drain energy when in effect and visually use a curved beam like the sentry uses.
Something very similar to the “straight shot” attack from wingednoserings http://www.sc2mapster.com/forums/resources/data-assets/16059-wingednoserings-data-assets/). Not looking for trace lines. Basically a rocket that can be avoided or move into that hits the first unit (with height range) or expires. Damage must drain energy to 0 like emp. Aimable in a tps whether by using casters camera angles or getting x,y,z from a previous trigger.
For those that can contribute fully completed work, I will happily provide loading screen credit, banning permissions, first contact for add-ons/expansions, and free marketplace access; ask if you have any other requests? PM if you’ve interested.
As the title says I'm looking for someone with a very decent knowledge with data. Mainly a triggering guy myself and this will probably be the only major ums project for me. There is only a single type of units in game (high customized) and I’d like to keep as much as I can in data as the triggering is getting quite complicated already.
Blast Masters is basically a space-age tps sports game in my attempts to recreate the great lost game of rokkitball. If you’ve interested in helping send me a pm. I’d hopefully like a data guy that can help with most if not all of what I need but if you can do one part completely that’s works too. If you know a like on how data works with triggers that a bonus.
What I am currently looking for (please keep in mind a tps style gameplay):
For those that can contribute fully completed work, I will happily provide loading screen credit, banning permissions, first contact for add-ons/expansions, and free marketplace access; ask if you have any other requests? PM if you’ve interested.
Change in what i need now.