Some good news for Crater of Carnage! Ryan Winzen has offered to do the terrain. I will consider that position filled until further notice. Actual production on the map should begin mid January, and until then I have a LOT of on-paper work to get done.
After careful consideration of how I want "items" to work in my map I've decided to work with 3 character statistics, a bit like Blizzard DotA is. However, they will not function the same. Part of the main difference between my CoC map and BDotA is that BDotA still uses mana to fuel every hero, and mine will not use mana on any hero. Another major difference is that the damage stat in BDotA only scales your basic attack, not your abilities. In fact, there is no method of increasing your ability damage in BDotA, much like DotA 2. My damage stat will influence both standard and ability damage. I have many more differences from BDotA for CoC despite how similar they may sound right now, and I will reveal them when I am more sure of how they will fit into the finished game.
I've been around the Data Editor and the recent changes to the editor that allows migrating XML make it really easy to share updates. It really does make collaborating an actual possible thing to do.
I wouldn't mind at least giving it a shot. I think I could do maybe 6 champions(in data/trigger mechanics not graphics) for 300$ depending on what your asking of course- I can use graphics from the engine for basic effects, nothing custom(blizzard makes it hard to do custom graphics).
I'll have to check out my PayPal Account and see if it even still works. It's been like 4 years since I used it. Probably means there will be activation fees.
Your idea about an ability power stat might be a little challenging ill have to look into it. If push comes to shove I can implement whatever damage system needed in triggers using the effects as handles. I can usually do most mechanics in the data editor which easily migrates as XML.
I might randomly be away on tuesday, thursday, friday and saturday, as I am a contracted worker under a plumber to get some stuff done, he calls me as he needs me- we are working on a bathroom system. We are almost done with it though but then later some time in January I might get caught up in a bid for an apartment complex. This job wasn't that great for pay but it was kind of a "I rub your back you rub mine" community related thing- it's a lot of work, especially since I am a comp sci major, but it's something better than nothing and I've been sitting around for way too long sulking about how the economy was going down the shoot. Might as well work to work. Economy doesn't get better with people sitting on lawns picketing everywhere about how they didn't get the job of their dreams.
I'll warn you that the current state of the custom game market on b.net 2.0 is in shambles. The popularity feature without a current host list has squashed out many creative ideas. People are irate about this but hopefully by HOTS or some time after BDOTA something will be fixed- it's a gamble to be honest. It's not like making apps for iphone or ipad where you know that someone will run across your product and it has all the opportunity to take off (in fact it's nothing like that at all. It's currently more like a novelty to keep people playing sc2). That much being said the SC2 editor is an amazing piece of work.
I thought about giving it a shot, but then Eiviyn posted. Suggestions: Hire and listen to him. He's not only a great data guy, he's very critical as well, so if he thinks something isn't good, he's probably right. Bound to be a great map with him, at least visually if he doesn't end up having a lot of influence on the design.
Holy crap. Wow, your skills are something to be proud of. I am especially curious about how units are controlled in your last video. It looks very intense and exactly how I envisioned the heroes in my game behaving, with super responsive controls and rapid directed attacks (not right click the target autoattacks). PM heading your way!