This is a project by me and k10forgotten, where we try to create a new game based on Brood War and Starcraft 2. Both BW and SC2 have great, creative and useful units in the races and we are curious to see how a combination of the units from both games will work out. The races will simply become a mixture of units from BW and SC2, and the game will be played just like a melee map.
I will describe a brief overview of how the races will be at the first stage of the map. When people play the map, the balance will be changed. I will not write down the stats and all details for all units here, since that will take a lot of space. I only mention the major changes in this post.
Protoss
The most important change in the Protoss race is the choise between Gateways and Warpgates. Gateways provides the player with stronger and more powerful units, while the Warpgates produces more mobile units. This will give Protoss more ways to use their production buildings, then in the current state of SC2, where there is no reason to NOT get Warpgates!
Gateway - Zealots, Dragoons and High Templars. (Dragoons are strong, tough and powerful.)
Warpgates - Zealots, Stalkers and Dark Templars. (Stalkers are weaker then Dragoons, but they are faster, have Blink and can be warped in!)
Robotics Facility - Observer, Warp Prism and Reaver! (Reaver is such a creative unit. It rewards players with good micro. It can be used to harass, to defend important location, you can use it as a support unit in a fight and so on. Compare it to the scrapped Colossus which only can be used together with your army.)
Stargate - Phoenix, Void Ray and Carrier. (Phoenix have a splash attack which makes them more useful vs air. Carriers have been reworked to function more like Carriers in BW.)
Notes: Chrono Boost still exist. Archons can be morphed from both DT and HT.
-------------------------------------------
Terran
Barrack - Marines, Maraduers and Ghosts. (The stats of the Maradeur will be changed. Ghost have no EMP. Only cloak, nuke and lockdown.)
Factory - Vultures, Siege Tanks and Goliaths! (Vultures have spider mines upgrade!)
Starport - Viking, Medivac, Banshee, Science vessel and Battle cruiser. (Viking have a splash attack vs air. Science vessel have three spells: Point defence drone, EMP and Irradiate.)
Orbital Command - Mule, Scan and extra supply.
---------------------
Zerg
Zerglings, Banelings and Hydralisks can be produced at hatchery-tech. (Hydralisks will have changed stats!)
Lair tech
Spire - Mutalisks and Scourge!
Lurker den - Enables Hydras to morph into Lurkers!
Infestor Pit - Infestors. (They have 3 spells: Fungal Growth that deals dmg and slowsspeed, Infested Terrans and Dark Swarm!)
Hive tech
Ultralisks
Brood Lords and Corruptors. They are morphed from Mutalisks. Corruptors are strong anti air units.
Note: Queens remain with Inject and creep tumor.
----------------------------------------
This is a brief overview of the races. Most of the stats, upgrades and so on are already thought out. The goal right now is to get the map playable! Whe people start playing it, balance can be sorted out. This map is fairly simpel, since all units are already in the game. A lot of the work has already been done.
However, we are looking for people who are interested in helping us to get this map playable!
Things we need help with:
- Get a dark swarm spell to work!
- Add the Reaver to the game!
- Get lockdown for Ghosts to work!
- Make a missile attack for Immortals (so they work as Dragoons) OR add a Dragoon model to the game.
Anyone interested to help us with the map?
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This is a project by me and k10forgotten, where we try to create a new game based on Brood War and Starcraft 2. Both BW and SC2 have great, creative and useful units in the races and we are curious to see how a combination of the units from both games will work out. The races will simply become a mixture of units from BW and SC2, and the game will be played just like a melee map.
I will describe a brief overview of how the races will be at the first stage of the map. When people play the map, the balance will be changed. I will not write down the stats and all details for all units here, since that will take a lot of space. I only mention the major changes in this post.
Protoss
The most important change in the Protoss race is the choise between Gateways and Warpgates. Gateways provides the player with stronger and more powerful units, while the Warpgates produces more mobile units. This will give Protoss more ways to use their production buildings, then in the current state of SC2, where there is no reason to NOT get Warpgates!
Gateway - Zealots, Dragoons and High Templars. (Dragoons are strong, tough and powerful.)
Warpgates - Zealots, Stalkers and Dark Templars. (Stalkers are weaker then Dragoons, but they are faster, have Blink and can be warped in!)
Robotics Facility - Observer, Warp Prism and Reaver! (Reaver is such a creative unit. It rewards players with good micro. It can be used to harass, to defend important location, you can use it as a support unit in a fight and so on. Compare it to the scrapped Colossus which only can be used together with your army.) Stargate - Phoenix, Void Ray and Carrier. (Phoenix have a splash attack which makes them more useful vs air. Carriers have been reworked to function more like Carriers in BW.)
Notes: Chrono Boost still exist. Archons can be morphed from both DT and HT.
-------------------------------------------Terran
Barrack - Marines, Maraduers and Ghosts. (The stats of the Maradeur will be changed. Ghost have no EMP. Only cloak, nuke and lockdown.)
Factory - Vultures, Siege Tanks and Goliaths! (Vultures have spider mines upgrade!)
Starport - Viking, Medivac, Banshee, Science vessel and Battle cruiser. (Viking have a splash attack vs air. Science vessel have three spells: Point defence drone, EMP and Irradiate.)
Orbital Command - Mule, Scan and extra supply.
---------------------Zerg
Zerglings, Banelings and Hydralisks can be produced at hatchery-tech. (Hydralisks will have changed stats!)
Lair tech
Spire - Mutalisks and Scourge!
Lurker den - Enables Hydras to morph into Lurkers!
Infestor Pit - Infestors. (They have 3 spells: Fungal Growth that deals dmg and slowsspeed, Infested Terrans and Dark Swarm!)
Hive tech
Ultralisks
Brood Lords and Corruptors. They are morphed from Mutalisks. Corruptors are strong anti air units.
Note: Queens remain with Inject and creep tumor.
----------------------------------------This is a brief overview of the races. Most of the stats, upgrades and so on are already thought out. The goal right now is to get the map playable! Whe people start playing it, balance can be sorted out. This map is fairly simpel, since all units are already in the game. A lot of the work has already been done.
However, we are looking for people who are interested in helping us to get this map playable!
Things we need help with:
- Get a dark swarm spell to work!
- Add the Reaver to the game!
- Get lockdown for Ghosts to work!
- Make a missile attack for Immortals (so they work as Dragoons) OR add a Dragoon model to the game.
Anyone interested to help us with the map?