Hi, I've been working on 'Explicit Madness' for a while. It's currently rated the highest rated arena map on the beta, and 10th highest rated map overall, but it could be better. I'm not a programmer - I just know enough code to get by, and i'm pretty savvy with concepts.
Right now I'm looking for someone to help with the design of the project including the overall aesthetic (other arena maps look much nicer), and furthering of the development (I'm soon to get a real job, so I won't be able to work on it).
If anyone wants to help out let me know.
edit* sorry I should say something about the map.
It's a complete product atm, you can play it on the beta, it's a 5 person FFA style Arena map based on a heavily modified version of a game called 'Zelda Madness' I made for SC1. you can find that here: http://sc.nibbits.com/maps/project/88/zelda-madness-10-v16
The game was very popular back then, also similar to 'Golum Madness'. For those who don't remember those games it's more of an arcade version of 'Marine Arena' the the focus more on constant unit micro/selection strategy rather than upgrades.
Also I wouldn't DL the version currently attached to this account because it was initially developed for the SC2 2010 Beta and I doubt the triggers will still work.
Hi, I've been working on 'Explicit Madness' for a while. It's currently rated the highest rated arena map on the beta, and 10th highest rated map overall, but it could be better. I'm not a programmer - I just know enough code to get by, and i'm pretty savvy with concepts. Right now I'm looking for someone to help with the design of the project including the overall aesthetic (other arena maps look much nicer), and furthering of the development (I'm soon to get a real job, so I won't be able to work on it). If anyone wants to help out let me know.
Not a way to present yourself. How do you expect anyone to take this seriosly when you dont even post any info about the map?