Im looking for someone very skilled with galaxy editor's triggers and data's side (and some experience with programming overall), and some dose of free time to work actively on the map with us.
The basement for the map is already programmed, and the beta tests are open and quite popular.
Recently i have teamed up with FatMosquito who is working now on the audio side of the game, and Detectable who is very good with these programming enviroment, but he suddenly disapeared and cant contact him (hope he is coming back soon tho) so i need 2nd person who will be available to carry on the programming work this proffesional way (my triggerswork is too basic for the new features we have planned, and i woudlnt like to mess this nice proffesional order :)) while Det is unreachable (and later cooperate with him when hes back), cause this new patch is highly anticipated by people that plays version 1.xx. And the only naturall reaction of lack of this anticipated update will be loss in popularity or travel into oblivion which i would like to avoid for this project :)
So basically im looking for an enthusiast that will have fun working on map same way as i do.
All i can say to make your decision easier is that the part of triggers (most of them) that Det has been redoing are really in perfect order and easily understundable for everyone who would like to carry on with them.
From rewards point of view, the only thing i can offer is being known as part of the team that gonna pull this map into the top positions on the list and i guess i can promise you a lot of satisfaction that i already have while seeing people likes this creation.
If you still haven't found anyone I could try to help.
Problem is I'm not that good with the data part of the editor (visual effects are my weak point), but I do well with triggers. Also I can't commit much time, as I have my personal project and RL stuff. Depends on what you need to add, and how many hours it takes.
If you want, PM me what you need to add to the project and I'll answer if I can help you without taking weeks to do it.
From what I see on your team site (http://www.sc2mapster.com/teams/falrinths-thing/) I should be able to help. I have basic general map editor knowledge (from WC3 etc.), but I am in no way "very skilled with the triggers and data side". I might not be so bad though. I'd judge that my most useful role would be as creative and procreator. Haven't been working on anything like this before though, so reservations for my lack of knowledge in mapediting (like I said, I know the basics and triggers etc.).
Hey everyone.
Im looking for someone very skilled with galaxy editor's triggers and data's side (and some experience with programming overall), and some dose of free time to work actively on the map with us.
The basement for the map is already programmed, and the beta tests are open and quite popular.
Recently i have teamed up with FatMosquito who is working now on the audio side of the game, and Detectable who is very good with these programming enviroment, but he suddenly disapeared and cant contact him (hope he is coming back soon tho) so i need 2nd person who will be available to carry on the programming work this proffesional way (my triggerswork is too basic for the new features we have planned, and i woudlnt like to mess this nice proffesional order :)) while Det is unreachable (and later cooperate with him when hes back), cause this new patch is highly anticipated by people that plays version 1.xx. And the only naturall reaction of lack of this anticipated update will be loss in popularity or travel into oblivion which i would like to avoid for this project :)
So basically im looking for an enthusiast that will have fun working on map same way as i do.
All i can say to make your decision easier is that the part of triggers (most of them) that Det has been redoing are really in perfect order and easily understundable for everyone who would like to carry on with them.
From rewards point of view, the only thing i can offer is being known as part of the team that gonna pull this map into the top positions on the list and i guess i can promise you a lot of satisfaction that i already have while seeing people likes this creation.
Regards
Falrinth
If you still haven't found anyone I could try to help.
Problem is I'm not that good with the data part of the editor (visual effects are my weak point), but I do well with triggers. Also I can't commit much time, as I have my personal project and RL stuff. Depends on what you need to add, and how many hours it takes.
If you want, PM me what you need to add to the project and I'll answer if I can help you without taking weeks to do it.
From what I see on your team site (http://www.sc2mapster.com/teams/falrinths-thing/) I should be able to help. I have basic general map editor knowledge (from WC3 etc.), but I am in no way "very skilled with the triggers and data side". I might not be so bad though. I'd judge that my most useful role would be as creative and procreator. Haven't been working on anything like this before though, so reservations for my lack of knowledge in mapediting (like I said, I know the basics and triggers etc.).
Contact me via PM or at my email which is [email protected]