Hello! I enjoy using the trigger editor, but I find the most difficult part about it, is creating a good idea. I'm decent with the trigger editor, and I'm interested in learning about the data editor, if you need a hard working, and dedicated trigger-er then send me a message. An example of one of my most recent random maps is a simple Tic Tac Toe, which i have attached.
How would you like to work on MobsterVille project? I need to create a dynamic mission select system and to trigger missions. Its a lot of work and a good challenge.
Added the map preview as attachment, the name DrugVille will be changed.
for implementation , maybe a graphic icons of the 2 or 3 items needed to make the Recipe . When the final component is purchased it should do it automatically. (by automatically i mean removing the items and granting the proper item)
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Here's what you want Minus the Dialog implementation, it will just automatically create the desired item if the unit has both ingredients. If you want the dialog, you will need to explain it to me over MSN (<FONT COLOR="0651FF">[email protected]</FONT>). Library is Attached Below.
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You're going to need to first import the library to your map and then follow these steps
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Find the trigger called "Item"
Chose the local variable for the item you want to change
Then click the "No Game Link" at the bottom
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Click the radio button next to "Value" and search for the item, select it, and hit okay.
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You will need to do this for all of the local variables, and then that's it!
Don't modify anything else in the trigger, because it's all based off of the local variables.
Whenever anyone picks up both the selected items it will create whatever you selected for the product, and remove the two ingredients.
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thanks deathorn for this, ill put it to good use :)
Question, say i need an a recipe to require more than 2 components, should i just add more to the conditions? and create new local variables for the items?
@Jinxxx123:
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I actually made an error in the last script, so you will want to replace it with the new one. Just make sure you edit the local variable called "How many ingredients?" to the proper number of ingredients (2-4). By the way, if you want to add more than one recipe, just copy the trigger called "Ingredients Checker", Rather than copying all of it, and it should work for each one. </FONT>
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If you need anything else, let me know.
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Hello! I enjoy using the trigger editor, but I find the most difficult part about it, is creating a good idea. I'm decent with the trigger editor, and I'm interested in learning about the data editor, if you need a hard working, and dedicated trigger-er then send me a message. An example of one of my most recent random maps is a simple Tic Tac Toe, which i have attached.
i could sure do with a item recipe template trigger, are you down for it ?
How would you like to work on MobsterVille project? I need to create a dynamic mission select system and to trigger missions. Its a lot of work and a good challenge. Added the map preview as attachment, the name DrugVille will be changed.
@PepperLoaT: Go Drop me a PM with what you need, in greater detail.
@Jinxxx123: Go Could you maybe make a quick paint image of what it should look like?
its a trigger than can combine 2 items to make 1 better item.
Basically conditions check to see which items you have, and if its true, Remove the items and create the new one.
Something along those lines
for implementation , maybe a graphic icons of the 2 or 3 items needed to make the Recipe . When the final component is purchased it should do it automatically. (by automatically i mean removing the items and granting the proper item)
thanks
thanks deathorn for this, ill put it to good use :)
Question, say i need an a recipe to require more than 2 components, should i just add more to the conditions? and create new local variables for the items?
yea definitely, need 1 with 3 components, and 4 components
jinxxx123 hope this gets implemented to zealot frenzy
?? casue in his map he has a building called recipe something but i dont believe it does anything
thanks deatorn , ill be putting recipes soon in my map and ill get back to you if i run into any problems. Much appreciated
@ yea its for my zealot frenzy , theres a recipe shop with no recipes inside ;P cause i didnt know how to make them