The map (previously known as "Wizard Arena") has improved a lot - in pretty much every way. Even the name has changed and is now "Spellstorm".
The map classification is "Arena". Two teams of five Wizards face each other.
You can see the improvements and get a general feel of the map in the screenshots I have provided below.
I am looking for a few Alpha Testers who are willing to play the map with me and basically try to break things in the map. I would much prefer if you'd be willing do use some sort of voice communication while playing - e.g. Skype.
Well, I am adjusting the game mechanics at the moment, such as movement speed, health, and damage from various spells. Currently the numbers are based solely on math formulas, which take into account maximum health, damage per second, mana cost, and level of dificulty (to use with success), number of targets affected, types of secondary effects applied (such as Wet, Zap (stun), and Burning (DoT)). But math alone won't make a great game, so you will see some tweaks in the near future. :)
One of the deadliest attacks in a melee attack, which can do up to around 1100 in a single hit. This is because it is very hard to use (hit with), it is quite expensive mana-wise, and you leave yourself very vulnerable by getting close to an enemy.
The idea is that people should heal and assist each other with shields, rather than just go face-to-face in every battle and unleash whatever they've got and cross their fingers not to get killed themselves.
In addition, one of the intentions of the game is to encourge people to use the Special Spells a lot. If you have a hard time catching an enemy, invest in Exhaust (reduces movement speed greatly). If you burn your mana quickly, invest in Meditation. Also, a couple of healing/regenerating effects is about to be introduced to the Defensive tab of the Special Spells.
Thanks for your feedback! I very much appreciate it.
Hello my fellow Editor geeks
A while ago I put up this post - http:www.sc2mapster.com/forums/general/team-recruitment/21222-looking-for-partners-for-medieval-wizard-arena-map/ - and I got busy.
The map (previously known as "Wizard Arena") has improved a lot - in pretty much every way. Even the name has changed and is now "Spellstorm".
The map classification is "Arena". Two teams of five Wizards face each other.
You can see the improvements and get a general feel of the map in the screenshots I have provided below.
I am looking for a few Alpha Testers who are willing to play the map with me and basically try to break things in the map. I would much prefer if you'd be willing do use some sort of voice communication while playing - e.g. Skype.
Throw me a PM if you're interested :)
- Kafoso
I'd love to try it, looks really cool. Hit me up on b.net whenever (im in EU). Solsidan.487
I don't wanna test it but i just here to post a message that it looks really good
Nice ui and it just looks great overall ;)
Might want to put what area you're looking for. I believe you're EU but you might post it so it doesn't cause confusion with NA users.
@Keyeszx: Go
Well, the game is public in the EU region and in the beta stage. :)
We played it on eu mapnight and it was relatively fun, but since the bnet delay its hard to evade spells and stuff, so whoever hits first wins.
also I find it a bit anoying that you cannot cast outside max range, and when opponent runs its hard to catch him or hit him with anything...
@zenx1: Go
Well, I am adjusting the game mechanics at the moment, such as movement speed, health, and damage from various spells. Currently the numbers are based solely on math formulas, which take into account maximum health, damage per second, mana cost, and level of dificulty (to use with success), number of targets affected, types of secondary effects applied (such as Wet, Zap (stun), and Burning (DoT)). But math alone won't make a great game, so you will see some tweaks in the near future. :)
One of the deadliest attacks in a melee attack, which can do up to around 1100 in a single hit. This is because it is very hard to use (hit with), it is quite expensive mana-wise, and you leave yourself very vulnerable by getting close to an enemy.
The idea is that people should heal and assist each other with shields, rather than just go face-to-face in every battle and unleash whatever they've got and cross their fingers not to get killed themselves.
In addition, one of the intentions of the game is to encourge people to use the Special Spells a lot. If you have a hard time catching an enemy, invest in Exhaust (reduces movement speed greatly). If you burn your mana quickly, invest in Meditation. Also, a couple of healing/regenerating effects is about to be introduced to the Defensive tab of the Special Spells.
Thanks for your feedback! I very much appreciate it.
Many times i've try to play this map but i haven't succeeded.No one joins. If there is anyone who wants to play add me: shuz#603