Hello!
I'm making this thread because I've been working the last year in a cooperative campaign, but it gets very difficult to develop and test it by myself. That's why, now that it's getting more serious, I'm looking for people to help me in its creation.
The campaign takes place in Aiur, right after Zeratul, Artanis and Aldaris warp to Shakuras; and follows the actions of Fenix and Raynor in that world. It consists in 8 missions. 5 of them the players will use Terran and Protoss, in 1 both will use Zerg, and the other 2 will be micro-intensive. It has a mod based in MavercK's BWMod used in the SC1 campaign, with some alterations to the tech-tree (I've uploaded both mods in my account).
I'm planning to respect the lore, giving participation in the campaign to heros like Kerrigan, Raynor, Fenix, Ladranix, Alzadar, Mengsk, and DuGalle.
I've almost finished the mission 7 and the mission 1, but I haven't tested them with other players, so they can be bugged. For the 7th one, i only have to add the briefing, for the 1st I need to configure the AI; and both have still missing some UI trifles. They're uploaded in the arcade (in America) with the names "Exodus campaign - Mission 7: Augustgrad's back door" and "Exodus campaign - Mission 1: The other side" respectively.
If somebody is interested in helping me with it (testing, developing, correcting triggers or the script, etc), I would be really glad.
I have already added the attack waves to the first mission, so now it's playable (it can be extremely dificult, or extremely easy). If you have a partner to test it, and you do it, I would like if you write a review in its arcade page with some feedback.
If you want to test it with me, send me a pm, or write in this post, and we'll play it if I'm around.
EDIT: The seventh is also playable. It can be tested by only one player, but he won't be able to reach the end.
I've been working on a campaign myself. My campaign starts right at the invasion of the zerg to Aiur. So its like 2/3 days before your campaign starts.
Whats your story based on? Does it interact with the current sc storyline? Did you create any new characters?
I haven't added new characters, and yes, it interacts with the current SC storyline. I am reading the Dark Templar Saga to be sure i'm not making big contradictions.
The players will control the Raynor Raiders and a force in charge of Fenix in Aiur in most of the missions. I'll try to explain why they allied with Kerrigan, talk about the foundation of Shel'na Kryhas, make a mission in Aiur Caverns, give participation to the cerebrate that the player uses in the BW Zerg's campaign, and end the campaign with the Escape from the UED.
We could make a 2 chapters campaign, but I don't know what's yours about.
My campaign is a tribute to a person, who was a Commander of the biggest sc1 clan in Europe for 7 years.
Basically its about a protoss from the Furinax tribe, who was a great engineer. During the invasion his female friend was killed right in front of his eyes (basically - his love), and he unveiled abilities similar to Tassadars, if you read about it, his ability to concentrate energy to create blades without the mechanical psi units that zealots use. He jumped right into the masses of the zerg and started to tear them apart.
Long story short, he ends up in the templar caste, in the military, and is assigned to a zealot platoon and granted the rank of Squad leader in a matter of hours, which is a huge exception in the protoss society. He falls right into the war agaisnt the zerg on Aiur. I bet you know most of the details from the sc universe... Dark templar saga was awesome btw. I bet you like sc plot as much as I do. ;]
The campaign is about the protoss race concept as it is portrayed in the sc books. What I mean is, I play around with the units and recreate the fictional war that is portrayed in the concept art. Protoss lost the war because of their egos and pollitical shit, they are far more advanced race then shown in modern day meele gameplay or sc2 WOL campaign. The campaign is basically just a picture about protoss military structure, tactics, way of war, politics and other concept stuff that I try to bring to the game without changing the meele-type/micro gameplay of sc2 too much.
On the other hand, I will gladly help you with the Aiur caverns mission, I also have a cave mission, and would like to practice and perfect the creation of these kind of missions. Will you have custom models for the "creatures" in the caverns, or dead protoss bodies?
I haven't got any knowledge in modelling, so I will use what the editor gives me. For the dead protoss bodies i Was thinking in using the models of the preservers in the Zeratul's mission of WOL. I have made a sketch of the map in the editor (see below).
I can't think in a way to cross the roads between the 2 stories. If you figure out how to, we can link both campaigns and make them more complete and interesting.
I would appreciate if you help me, and I would be glad if I can help you too. But I'm in America and you're in Europe, so we'll have to wait until Blizzard join the servers. Anyway, I'm still not working in that Cavern mission, and that Blizzard update seems to be close.
EDIT: I need to repair a warpgate in the game, maybe your hero could help me to do that.
Hello! I'm making this thread because I've been working the last year in a cooperative campaign, but it gets very difficult to develop and test it by myself. That's why, now that it's getting more serious, I'm looking for people to help me in its creation.
The campaign takes place in Aiur, right after Zeratul, Artanis and Aldaris warp to Shakuras; and follows the actions of Fenix and Raynor in that world. It consists in 8 missions. 5 of them the players will use Terran and Protoss, in 1 both will use Zerg, and the other 2 will be micro-intensive. It has a mod based in MavercK's BWMod used in the SC1 campaign, with some alterations to the tech-tree (I've uploaded both mods in my account).
I'm planning to respect the lore, giving participation in the campaign to heros like Kerrigan, Raynor, Fenix, Ladranix, Alzadar, Mengsk, and DuGalle.
I've almost finished the mission 7 and the mission 1, but I haven't tested them with other players, so they can be bugged. For the 7th one, i only have to add the briefing, for the 1st I need to configure the AI; and both have still missing some UI trifles. They're uploaded in the arcade (in America) with the names "Exodus campaign - Mission 7: Augustgrad's back door" and "Exodus campaign - Mission 1: The other side" respectively.
If somebody is interested in helping me with it (testing, developing, correcting triggers or the script, etc), I would be really glad.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
I'd be willing to help test
I'm interested in helping, as long as it's at least playable and past alpha stages. My main project is also a campaign. I'll check it out.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
I have already added the attack waves to the first mission, so now it's playable (it can be extremely dificult, or extremely easy). If you have a partner to test it, and you do it, I would like if you write a review in its arcade page with some feedback. If you want to test it with me, send me a pm, or write in this post, and we'll play it if I'm around.
EDIT: The seventh is also playable. It can be tested by only one player, but he won't be able to reach the end.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
I've been working on a campaign myself. My campaign starts right at the invasion of the zerg to Aiur. So its like 2/3 days before your campaign starts. Whats your story based on? Does it interact with the current sc storyline? Did you create any new characters?
Maybe we could merge our campaigns.
@Argutaris: Go
I haven't added new characters, and yes, it interacts with the current SC storyline. I am reading the Dark Templar Saga to be sure i'm not making big contradictions.
The players will control the Raynor Raiders and a force in charge of Fenix in Aiur in most of the missions. I'll try to explain why they allied with Kerrigan, talk about the foundation of Shel'na Kryhas, make a mission in Aiur Caverns, give participation to the cerebrate that the player uses in the BW Zerg's campaign, and end the campaign with the Escape from the UED.
We could make a 2 chapters campaign, but I don't know what's yours about.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
@Cacho56: Go
My campaign is a tribute to a person, who was a Commander of the biggest sc1 clan in Europe for 7 years. Basically its about a protoss from the Furinax tribe, who was a great engineer. During the invasion his female friend was killed right in front of his eyes (basically - his love), and he unveiled abilities similar to Tassadars, if you read about it, his ability to concentrate energy to create blades without the mechanical psi units that zealots use. He jumped right into the masses of the zerg and started to tear them apart.
Long story short, he ends up in the templar caste, in the military, and is assigned to a zealot platoon and granted the rank of Squad leader in a matter of hours, which is a huge exception in the protoss society. He falls right into the war agaisnt the zerg on Aiur. I bet you know most of the details from the sc universe... Dark templar saga was awesome btw. I bet you like sc plot as much as I do. ;]
The campaign is about the protoss race concept as it is portrayed in the sc books. What I mean is, I play around with the units and recreate the fictional war that is portrayed in the concept art. Protoss lost the war because of their egos and pollitical shit, they are far more advanced race then shown in modern day meele gameplay or sc2 WOL campaign. The campaign is basically just a picture about protoss military structure, tactics, way of war, politics and other concept stuff that I try to bring to the game without changing the meele-type/micro gameplay of sc2 too much.
On the other hand, I will gladly help you with the Aiur caverns mission, I also have a cave mission, and would like to practice and perfect the creation of these kind of missions. Will you have custom models for the "creatures" in the caverns, or dead protoss bodies?
@Argutaris: Go
I haven't got any knowledge in modelling, so I will use what the editor gives me. For the dead protoss bodies i Was thinking in using the models of the preservers in the Zeratul's mission of WOL. I have made a sketch of the map in the editor (see below).
I can't think in a way to cross the roads between the 2 stories. If you figure out how to, we can link both campaigns and make them more complete and interesting.
I would appreciate if you help me, and I would be glad if I can help you too. But I'm in America and you're in Europe, so we'll have to wait until Blizzard join the servers. Anyway, I'm still not working in that Cavern mission, and that Blizzard update seems to be close.
EDIT: I need to repair a warpgate in the game, maybe your hero could help me to do that.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!