This stage was achieve when i got a working model of the kodo. Oh and a loading screen.
What i currently need from, you, helpful people, are some things i know i will be unable to do, easily;
Making a "builder choice" menu. This would appear at the start of the game for each individual player.
I would upload the models/skins into the map, and send you the map, then you would help me create this.
But what i REALLY need are people to help me test. Some input. I have been thinking about decreasing movement speed of both builder and chasers, but i would really like some other peoples opinions first on whether you think this will be better.
Note As of right now, i have not uploaded the most recent version of my map, no where near most recent.
Thanks for the offer, but i already have gotten help with that.
It is mostly down to multiplayer testing, and adding models/choosing between models. < Things i can't do as easily by myself (i don't know about models)
That would be awesome, although, i think i know how to do it.
Also, i am thinking of converting it to "zombie chase" or something, because the stream lined (taken out everything i thought was FOOLISH in kodo tag) has made it almost nothing like it.
Of course i would use monkey-rage infested humans. (28 days later :P)
Well i got a kodo model imported and working! Well a clefthoove, but close enough, am i right?
Time to make worker choices (Which will be hard)
I can upload the models into map, if anyone knows how to make a "builder choice" screen thingy (like the old kodo tag had, or a lot of current hero games work). You can PM if you want to help.
Or if anyone knows a good guide for it :P
But, i am still looking for testers! I will be testing tomorrow night! I have one person so far. (BY testing i mean having fun)
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Kodo tag has offically reached stage two of four.
This stage was achieve when i got a working model of the kodo. Oh and a loading screen.
What i currently need from, you, helpful people, are some things i know i will be unable to do, easily; Making a "builder choice" menu. This would appear at the start of the game for each individual player. I would upload the models/skins into the map, and send you the map, then you would help me create this.
But what i REALLY need are people to help me test. Some input. I have been thinking about decreasing movement speed of both builder and chasers, but i would really like some other peoples opinions first on whether you think this will be better.
Note As of right now, i have not uploaded the most recent version of my map, no where near most recent.
I can probably help you with your timer issue, send me a PM.
@deathtorn: Go
Thanks for the offer, but i already have gotten help with that.
It is mostly down to multiplayer testing, and adding models/choosing between models. < Things i can't do as easily by myself (i don't know about models)
And adding more abilities / upgrades
I see somebody needs a pretty pretty pony
I could port the Kodo from WoW
That would be awesome, although, i think i know how to do it.
Also, i am thinking of converting it to "zombie chase" or something, because the stream lined (taken out everything i thought was FOOLISH in kodo tag) has made it almost nothing like it.
Of course i would use monkey-rage infested humans. (28 days later :P)
Well i got a kodo model imported and working! Well a clefthoove, but close enough, am i right?
Time to make worker choices (Which will be hard)
I can upload the models into map, if anyone knows how to make a "builder choice" screen thingy (like the old kodo tag had, or a lot of current hero games work). You can PM if you want to help.
Or if anyone knows a good guide for it :P
But, i am still looking for testers! I will be testing tomorrow night! I have one person so far. (BY testing i mean having fun)