i'm making a historical map, Balkans 1912. at start, you choose whether it is 1912 or 1914 borders, and whether it's diplomacy or war.
if you select war for 1912, it's first balkans war (Bulgaria/Greece/Serbia/Montenegro vs Ottoman Empire)... for 1914 it's World War I (Ottoman/Bulgaria vs Greece/Serbia/Montenegro/Italy).
in diplomacy, i'm thinking that the victory condition might be something like Build 10 Towns. and it'd display how many towns each player has on the leaderboard.
the map revolves around cities. each city/province has buildings to use, and to take ownership of a province, you kill its Capitol. some cities have coal mines (gives industry), all have at least one residential district (gives taxes), other buildings cities may have are factories, garrisons, hospitals. and there are farms on the city outskirts (this is how you have supply). province buildings are invincible and you can't build them, so if you need more supply or more any building you need to take over a province.
naval units that only move in water are important, and railroad tracks are also important. (these aren't fully implemented yet). capitols can produce engineers, which can make airfields (have yet to implement at all) and pillboxes.
i attached a picture of Athens and you can see the minimap / general setup. and i've attached the map itself.
[b]here's what i'm requesting: just a 10-30minute skype call with someone who has moderate knowledge of the data editor. i have a list of very specific (mostly small/simple) questions, what i want to do is send the map so we're both looking at it, we can both test run it, and basically i want to ask WTF about a lot of little things in the data editor and some trigger stuff (though i can figure the triggers out on my own if you only know the data editor)[/b]
Careful with the terrain. It looks very bumpy and messy, and those raised bits of land will only serve to make the landmasses feel more claustrophobic in my opinion.
i'm making a historical map, Balkans 1912. at start, you choose whether it is 1912 or 1914 borders, and whether it's diplomacy or war.
if you select war for 1912, it's first balkans war (Bulgaria/Greece/Serbia/Montenegro vs Ottoman Empire)... for 1914 it's World War I (Ottoman/Bulgaria vs Greece/Serbia/Montenegro/Italy).
in diplomacy, i'm thinking that the victory condition might be something like Build 10 Towns. and it'd display how many towns each player has on the leaderboard.
the map revolves around cities. each city/province has buildings to use, and to take ownership of a province, you kill its Capitol. some cities have coal mines (gives industry), all have at least one residential district (gives taxes), other buildings cities may have are factories, garrisons, hospitals. and there are farms on the city outskirts (this is how you have supply). province buildings are invincible and you can't build them, so if you need more supply or more any building you need to take over a province.
naval units that only move in water are important, and railroad tracks are also important. (these aren't fully implemented yet). capitols can produce engineers, which can make airfields (have yet to implement at all) and pillboxes.
i attached a picture of Athens and you can see the minimap / general setup. and i've attached the map itself.
[b]here's what i'm requesting: just a 10-30minute skype call with someone who has moderate knowledge of the data editor. i have a list of very specific (mostly small/simple) questions, what i want to do is send the map so we're both looking at it, we can both test run it, and basically i want to ask WTF about a lot of little things in the data editor and some trigger stuff (though i can figure the triggers out on my own if you only know the data editor)[/b]
Careful with the terrain. It looks very bumpy and messy, and those raised bits of land will only serve to make the landmasses feel more claustrophobic in my opinion.
http://forums.sc2mapster.com/general/general-chat/21254-mapster-mentoring/#posts
Pick someone to try and chat to depending on your needs :)