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so yeah
i need help balancing my map on US GATEWAY
THE GAME: its a Tower war map ( tug/tower D)
- Unit DO NOT attack each other only towers.
- you send Units that have special abilities ( that promp automaticly ) exp: MindControl , Slow , disable some towers , shiled ect....
- you also have to work as a team to build a maze of towers to stop spawning Units from reaching your base ( from the enemys )
- 2 type of HERO BOSS ( saviours type thing ) 1 offenc, 1 deffence that each player can send out ( for a price )
- you have to KIll flying Astroids to get cash ( each astroid killed give you XX $)
- Special towers like GAte to alow your units by but not the enemy ( for shortcuts) Air control tower to redirect air pathing. ect......
I will have a TECH TREE for diffrent requirements of towers and Units , but for the time being its all OPEN so it can be easaly tested.
PM me or reply here if interested .
so yeah
i need help balancing my map on US GATEWAY
THE GAME: its a Tower war map ( tug/tower D)
- Unit DO NOT attack each other only towers.
- you send Units that have special abilities ( that promp automaticly ) exp: MindControl , Slow , disable some towers , shiled ect....
- you also have to work as a team to build a maze of towers to stop spawning Units from reaching your base ( from the enemys )
- 2 type of HERO BOSS ( saviours type thing ) 1 offenc, 1 deffence that each player can send out ( for a price )
- you have to KIll flying Astroids to get cash ( each astroid killed give you XX $)
- Special towers like GAte to alow your units by but not the enemy ( for shortcuts) Air control tower to redirect air pathing. ect......
I will have a TECH TREE for diffrent requirements of towers and Units , but for the time being its all OPEN so it can be easaly tested.
PM me or reply here if interested .