I am looking for someone to do a basic phyics engine for a vehicle system within a game. This will be a partnership on a new small project I'd like to pump out. Granted though I'm already an experience editor especially in triggers, I'd like to somone who can focus solely on the core system to ensure it is well rounded. They will not need to worry about implimenting anything else in the game including any other trigger work; the physics is their sole concern. The system will need to include 2 rates of acceleration (inc. friction), drifting compatible, and include elastic collisions. If you have the experience and are interested shoot me a pm.
I'm interested in doing this; however, are you doing this with WASD movement or mouse click movement? If you're doing this with WASD you may as well forget about it, Sc2 input is just to slow to make a fast paced WASD game any fun.
Get back with me, because this sounds rather interesting!
I am aware of the issues in regards to fps and key inputs. While there may later be options for players to change their method of input, the core movement system requires neither the use of mouse nor keyboard input. :)