Hello and welcome to my long-titled thread! As you may or may not know, I'm Zarakk.
During the BETA, I started working on a bound which was supposed to be called "Lost Zergling". But due to a certain person was faster than me with that name, it was hence called "A Zergling's Journey".
Map Page This is a trailer a friend of mine made for me during the BETA of an early version:
Background: Basically, a little info about the map. (I take for granted that you know what a bound is).
You are a few Zerglings who are lost in an underground cavern underneath a Protoss planet. In hope to find your way back to your hive on Char.
You and your fellow Zerglings embark on a journey through this cavern which you notice is inhabited not only by Protoss, but also by a Terran force.
Not only that, but you find that strange things happen in this cavern as well, sudden explosions out of nowhere are seen throughout the vast dungeon and you have to find your way out while avoiding all of these obstacles. (Don't expect me to have a valid lore reason for sudden explosions :P)
This first level will only be in the cavern, I have concepts for potential sequels as well, depending on how well the reception for this map is when it's finalized.
What I need: So. What am I looking for then?
To start off, I can tell you that I am mainly a terrainer, I can do simple triggering that does what I want but will be very very messy if you look at it.
Which is why I am looking for a coder (or scripter/triggerer whatever you crazy kids call yourselves now-a-days) who knows what he/she/it is doing and can both clean up my current mess and create something beautiful with the levels that are yet to be designed.
I am also looking for a enthusiastic person who has experience in bounds/escapes that's duty is to help me in designing fun/clever ideas for levels. (And the triggerer/coder should be able to make them come to life.
Myself personally, will be project leader/terrainer/concept designer if you should wonder. If you are interested in helping me out (you will be credited), please send me a PM with previous experiences in your area of expertise and if you have any in bounds/escapes.
I am going for a very well-polished map with high replayability, so I expect you to not be completely daft/inexperienced. (However, you do not have to be as experienced as Progammer)
I look forward to hearing from you, and will leave you all with some screenshots:
If I understand your question correctly, the types of things I need is:
1. A better revive system (I made my revive system before any updates came to the editor so there wasn't really any good way to do it). (Along with that comes an updated version on how you die).
2. Lava damage (the rising part is done, the damage isn't)
3. Better "synchronization" on certain specialized patrols (and explosion patterns). (including the vikings seen in the video and another level where the enemies blink from platform to platform)
4. "Boss-fight" mechanics I can go into further detail on later.
5. Clean up my checkpoint system.
6. There are a few designs for levels I haven't finished yet, but some might need some more advanced knowledge within the editor to pull off nicely. (So there isn't just your generic-type-levels over and over again).
These are what I can think about now off the top of my head, mostly as I said in the first post, I don't want levels that are good on paper to be pulled off half-arsed as they have a high chance of being if I were to do it all myself.
Basically, I don't want to feel limited on how good the map can be just because I don't have the know-how to do certain things.
you should tell that it is an "escaper" type of map
If you come from SC1, the word "bound" implies that type of map. If you come from WC3, I have said "bound/escape" several times in the post, and the video should imply what type of map it is.
I am still learning the ropes of the data editor, and triggers for that matter, so i couldn't help in those things (very much)
But i would love to brain storm ideas (i have vast knowledge of what is generally considered fun in all the escape maps in WC3)
I warn you though, a constant re-accuring topic would be ice, it is so much fun sliding around with horrible/slow/realistic controls hoping not to crash into anything. (Of course, that isn't the only thing that comes to mind when i think of the great escape maps in WC3)
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Hello and welcome to my long-titled thread! As you may or may not know, I'm Zarakk.
During the BETA, I started working on a bound which was supposed to be called "Lost Zergling". But due to a certain person was faster than me with that name, it was hence called "A Zergling's Journey".
Map Page
This is a trailer a friend of mine made for me during the BETA of an early version:
Background:
Basically, a little info about the map. (I take for granted that you know what a bound is).
You are a few Zerglings who are lost in an underground cavern underneath a Protoss planet. In hope to find your way back to your hive on Char.
You and your fellow Zerglings embark on a journey through this cavern which you notice is inhabited not only by Protoss, but also by a Terran force.
Not only that, but you find that strange things happen in this cavern as well, sudden explosions out of nowhere are seen throughout the vast dungeon and you have to find your way out while avoiding all of these obstacles. (Don't expect me to have a valid lore reason for sudden explosions :P)
This first level will only be in the cavern, I have concepts for potential sequels as well, depending on how well the reception for this map is when it's finalized.
What I need:
So. What am I looking for then?
To start off, I can tell you that I am mainly a terrainer, I can do simple triggering that does what I want but will be very very messy if you look at it.
Which is why I am looking for a coder (or scripter/triggerer whatever you crazy kids call yourselves now-a-days) who knows what he/she/it is doing and can both clean up my current mess and create something beautiful with the levels that are yet to be designed.
I am also looking for a enthusiastic person who has experience in bounds/escapes that's duty is to help me in designing fun/clever ideas for levels. (And the triggerer/coder should be able to make them come to life.
Myself personally, will be project leader/terrainer/concept designer if you should wonder. If you are interested in helping me out (you will be credited), please send me a PM with previous experiences in your area of expertise and if you have any in bounds/escapes.
I am going for a very well-polished map with high replayability, so I expect you to not be completely daft/inexperienced. (However, you do not have to be as experienced as Progammer)
I look forward to hearing from you, and will leave you all with some screenshots:
Pictures:
could you tell me what trigger systems u need? you should tell that it is an "escaper" type of map
If I understand your question correctly, the types of things I need is:
1. A better revive system (I made my revive system before any updates came to the editor so there wasn't really any good way to do it). (Along with that comes an updated version on how you die).
2. Lava damage (the rising part is done, the damage isn't)
3. Better "synchronization" on certain specialized patrols (and explosion patterns). (including the vikings seen in the video and another level where the enemies blink from platform to platform)
4. "Boss-fight" mechanics I can go into further detail on later.
5. Clean up my checkpoint system.
6. There are a few designs for levels I haven't finished yet, but some might need some more advanced knowledge within the editor to pull off nicely. (So there isn't just your generic-type-levels over and over again).
These are what I can think about now off the top of my head, mostly as I said in the first post, I don't want levels that are good on paper to be pulled off half-arsed as they have a high chance of being if I were to do it all myself.
Basically, I don't want to feel limited on how good the map can be just because I don't have the know-how to do certain things.
If you come from SC1, the word "bound" implies that type of map. If you come from WC3, I have said "bound/escape" several times in the post, and the video should imply what type of map it is.
I would love to help!
I am still learning the ropes of the data editor, and triggers for that matter, so i couldn't help in those things (very much)
But i would love to brain storm ideas (i have vast knowledge of what is generally considered fun in all the escape maps in WC3)
I warn you though, a constant re-accuring topic would be ice, it is so much fun sliding around with horrible/slow/realistic controls hoping not to crash into anything. (Of course, that isn't the only thing that comes to mind when i think of the great escape maps in WC3)