Hello, everyone. I am here to find a few DATA people who know how to create abilities in the editor. StarCraft is an awesome game, but the units can sometimes be a little boring, and I wish I had more buttons to press. I play on US servers, but I am in Thailand time zone (work out here until mid-December). I can be contacted through e-mail, [email protected] , and I have Skype for instant messaging. I am available from 8 PM to 9:30 AM. I will be doing what the rest of the team will be doing on the project: keeping track of work and creating abilities. I am the only person working on the project at the moment but would like to have a few join me. More about what I'd like to do...
The Purpose (A bit long-winded, but I am excited!)
Using already created melee maps (community or Blizzard), add abilities to units so they have greater utility in late game scenarios, experience greater diversity in army compositions, and a reason to have a unit at any point in time in the game.
The goal is to introduce abilities to nearly every unit and make them fun for different types of players. Unless something is completely broken, fun will take precedence over balance.
It also is not fun when you have spent resources on a unit, and they are useless later on because of a tech switch. Instead of having “empty supply,” abilities can add some utility to what might have been a useless unit. Also, I feel like most of the passive bonuses are very boring and will be built into units. Waiting for 90 seconds so that you can have +1 range isn’t that exciting to most.
How It Is Different
I want this mod to be about making the most of the units already in StarCraft 2 with interesting abilities and new ways to micro units. I am bringing back three Brood War units because I felt like they filled roles needed by that race, but this should NOT feel like an extension of/sequel to Brood War (see Kabel’s awesome Starbow mod if you want that). This mod is supposed to be StarCraft 2.5.
What I Have & Racial Goals
I have written out all of the ability names, tooltips, effects (what they should accomplish in raw numbers), cooldown/energy cost, tech required to research an ability, what building used to research an upgrade, the cost to research an upgrade, and the amount of time to research an upgrade.
Protoss: make them more durable to justify cost, make them more mobile, better scouting. I am creating 22 new abilities, reworking (taking a spell already in the game and giving it to another unit/tweaking it) 2 abilities, and the super unit will be the Mothership.
Zerg: reward good Creep spread, faster/slightly more durable units, more micro. I am creating 22 new abilities, reworking 3 abilities, and the super unit will be the Leviathan.
Terran: better mech, better bio, more harassment options. I am creating 20 new abilities, reworking 5 abilities, and the super unit will be the Odin.
The above numbers are probably going to change because some of my ideas might go a bit too far, but it should be around there. For the most part, what I want is set in stone, but I welcome feedback if something just won’t work in the game.
What I Need
Looking for anyone enthusiastic who has enough skills to create effects, behaviors, buttons, and attach them all together with some animations and able to create upgrades. It would also be helpful to be able to add data to Requirements and Building Command Cards, but I can do all that if need be. This will not require any skinning, modeling, animating, etc. I want to use the resources already provided in the editor. I am really fresh and learning so, if you are too, that is fine.
Protoss
Most of my Protoss unit abilities can be completed using simple behaviors. There are a few abilities that might not be possible or are out of my depth at the moment.
Zerg
I am not good at morphing units at the moment so I will need assistance with that and morphing one building. There are four units I need help morphing. Also, there is a possible animation/linking issue with moving a present ability to a new unit.
Terran
Only one or two challenging abilities here, but Terran should be the easiest to complete.
How We Will Work
All progress will be kept in a log in Google Docs. Each person will be assigned a font color so that everyone knows who wrote what is there. If Google Docs is not preferred, we can move to a Wiki format. Any communication will be done through e-mail. Each new issue will be a new e-mail thread and resolved within that thread. I am not in the States and have poor internet at the moment so voice/cams on Skype aren’t an option (for now!). Each person will be assigned units so that we do not have overlap. For sharing we will use a Dropbox account specific to the project.
Personally, I am hoping to contribute at least seven hours a week to the project, but it will probably be more. At my current rate, I am creating around one ability semi-correctly in an hour so, in the coming weeks, I should be able to build near full-fledged abilities in that amount of time. I am requesting assistance because it is more fun working with a team, and there are other more skilled mapmakers out there.
Let me know if interested. Any feedback is good too (like that I am crazy and asking for too much ;p).
TLDR: Need kick ass DATA people to help make kick ass abilities for (mostly) SC2 units in the map editor.
Looking for testers. I have uploaded maps for 1's, 2's, and 3's. You can find the maps in Arcade by searching for "advanced sc2". Leave feedback in one of the above threads or in reviews on the Arcade.
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Hello, everyone. I am here to find a few DATA people who know how to create abilities in the editor. StarCraft is an awesome game, but the units can sometimes be a little boring, and I wish I had more buttons to press. I play on US servers, but I am in Thailand time zone (work out here until mid-December). I can be contacted through e-mail, [email protected] , and I have Skype for instant messaging. I am available from 8 PM to 9:30 AM. I will be doing what the rest of the team will be doing on the project: keeping track of work and creating abilities. I am the only person working on the project at the moment but would like to have a few join me. More about what I'd like to do...
The Purpose (A bit long-winded, but I am excited!)
Using already created melee maps (community or Blizzard), add abilities to units so they have greater utility in late game scenarios, experience greater diversity in army compositions, and a reason to have a unit at any point in time in the game.
The goal is to introduce abilities to nearly every unit and make them fun for different types of players. Unless something is completely broken, fun will take precedence over balance.
It also is not fun when you have spent resources on a unit, and they are useless later on because of a tech switch. Instead of having “empty supply,” abilities can add some utility to what might have been a useless unit. Also, I feel like most of the passive bonuses are very boring and will be built into units. Waiting for 90 seconds so that you can have +1 range isn’t that exciting to most.
How It Is Different
I want this mod to be about making the most of the units already in StarCraft 2 with interesting abilities and new ways to micro units. I am bringing back three Brood War units because I felt like they filled roles needed by that race, but this should NOT feel like an extension of/sequel to Brood War (see Kabel’s awesome Starbow mod if you want that). This mod is supposed to be StarCraft 2.5.
What I Have & Racial Goals
I have written out all of the ability names, tooltips, effects (what they should accomplish in raw numbers), cooldown/energy cost, tech required to research an ability, what building used to research an upgrade, the cost to research an upgrade, and the amount of time to research an upgrade.
Protoss: make them more durable to justify cost, make them more mobile, better scouting. I am creating 22 new abilities, reworking (taking a spell already in the game and giving it to another unit/tweaking it) 2 abilities, and the super unit will be the Mothership.
Zerg: reward good Creep spread, faster/slightly more durable units, more micro. I am creating 22 new abilities, reworking 3 abilities, and the super unit will be the Leviathan.
Terran: better mech, better bio, more harassment options. I am creating 20 new abilities, reworking 5 abilities, and the super unit will be the Odin.
The above numbers are probably going to change because some of my ideas might go a bit too far, but it should be around there. For the most part, what I want is set in stone, but I welcome feedback if something just won’t work in the game.
What I Need
Looking for anyone enthusiastic who has enough skills to create effects, behaviors, buttons, and attach them all together with some animations and able to create upgrades. It would also be helpful to be able to add data to Requirements and Building Command Cards, but I can do all that if need be. This will not require any skinning, modeling, animating, etc. I want to use the resources already provided in the editor. I am really fresh and learning so, if you are too, that is fine.
Protoss Most of my Protoss unit abilities can be completed using simple behaviors. There are a few abilities that might not be possible or are out of my depth at the moment.
Zerg I am not good at morphing units at the moment so I will need assistance with that and morphing one building. There are four units I need help morphing. Also, there is a possible animation/linking issue with moving a present ability to a new unit.
Terran Only one or two challenging abilities here, but Terran should be the easiest to complete.
How We Will Work
All progress will be kept in a log in Google Docs. Each person will be assigned a font color so that everyone knows who wrote what is there. If Google Docs is not preferred, we can move to a Wiki format. Any communication will be done through e-mail. Each new issue will be a new e-mail thread and resolved within that thread. I am not in the States and have poor internet at the moment so voice/cams on Skype aren’t an option (for now!). Each person will be assigned units so that we do not have overlap. For sharing we will use a Dropbox account specific to the project.
Personally, I am hoping to contribute at least seven hours a week to the project, but it will probably be more. At my current rate, I am creating around one ability semi-correctly in an hour so, in the coming weeks, I should be able to build near full-fledged abilities in that amount of time. I am requesting assistance because it is more fun working with a team, and there are other more skilled mapmakers out there.
Let me know if interested. Any feedback is good too (like that I am crazy and asking for too much ;p).
TLDR: Need kick ass DATA people to help make kick ass abilities for (mostly) SC2 units in the map editor.
Just tell me what you need through PMs.
Oooooh! I used to do this in Brood War and I love this kinda mod. And have lots of free time and am pretty good with the data editor.
Learn more about the mod at: http://www.teamliquid.net/forum/viewmessage.php?topic_id=388776 OR http://www.sc2mapster.com/forums/player-zone/map-feedback/46449-advanced-sc2-micro-ability-intensive-melee-mod/
Looking for testers. I have uploaded maps for 1's, 2's, and 3's. You can find the maps in Arcade by searching for "advanced sc2". Leave feedback in one of the above threads or in reviews on the Arcade.