I'd be up for helping work on the balancing, done a fair amount of balancing on my friends games, and just messing around with my own projects. If your still looking for someone, just send me a PM and lets talk.
New position for DPS algorithm designer. Your job would include building a dynamic in-game database that would monitor DPS done by the player, DPS taken by the player, etc options - and trackable by different intervals. For example DPS/5s, DPS/1m, DPS/5m, DPS/overall (since time of solo/party duration). This would be rolling and not static per 5.
EDIT: This would also include keeping track of the player's best achievements - such as best DPS done in 1 second, best in 5, etc.