I'm not interested in dedicating myself to any one team, but I've got time and skills to help teams in need of a data editor. If I haven't already posted in your thread, shoot me a PM or post here if you have something you want me to look at.
If you are wanting to gauge my abilities, look at the tutorials that I have written and will continue to write or look for me on the site's IRC. Most folks there will vouch for my being the "got to guy" for Data Editor related content.
P.S. Don't want to say anything too definite, but if you have some spare time throw together some projectiles that fly out in real time that don't require a target (like bullets in those real time top down action games that pop up here and there but make 'em awesome rockets or lasers). Don't worry about damage or anything. Got a couple guys on the team but we could always use more dedicated members.
PM me if you have any questions about the request, or don't if this isn't your kind of thing, no worries!
Would you be able to create a item when upon using it, it would create a attack dog (ling) that would not stray more than 4-5 units away from casting unit? This attack dog would be non-clickable and follow the casting unit and only attack units the casting unit attacks. Is this possible?
I am in need of a variety of Zerg and Infestor-themed spells for my map in development described here. The requirements are extremely open-ended at this point so if you have any ideas you've been playing around with and want to contribute some spells, be sure to let me know.
i could do with some help :P I have been making a very nice conversion of my footmen frenzy map from warcraft 3. It was pretty big and trust me , this map will be big also :P .. i currently only have 3 heroes in, and i need at-least 7 or so heroes for a first release so the map doesn't feel too "empty", I really would love if anybody could put together some complete heroes to aid me reach this goal for the time being. Credit will be given by having the name of the hero as the creator :) . You dont have to make it multi-level etc. ill do that part.. Just a regular unit with 4 spells and ill do the rest for multilevel etc. :) i need some good hero creativity
hello just wondering if this is possible,
i would like to make a spell/ability when upon using it moves the caster to a point across the map( the player doesn't get to choose the point, it is on a cliff far away so they can not use the unit but i then don't have to keep track of their inventory for when they change back after using the ability on the unit that will take its place) and move a different unit that was stored on a different location on the map into the casters spot(before it moved).
okay after i typed this all out its really confusing
basically instead of using a trigger with a keystroke that does move unit yyy to unit xxx, wait .01, move unit xxx to point, or a way i can run that trigger through a button press on the Command Card. Any ideas, Mostly just want to be pointed in a direction
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I'm not interested in dedicating myself to any one team, but I've got time and skills to help teams in need of a data editor. If I haven't already posted in your thread, shoot me a PM or post here if you have something you want me to look at.
If you are wanting to gauge my abilities, look at the tutorials that I have written and will continue to write or look for me on the site's IRC. Most folks there will vouch for my being the "got to guy" for Data Editor related content.
@ProzaicMuze: Go
Do you know how to cook?
I make a mean ramen noodle bowl ;)
Joining teams is for losers ;)
P.S. Don't want to say anything too definite, but if you have some spare time throw together some projectiles that fly out in real time that don't require a target (like bullets in those real time top down action games that pop up here and there but make 'em awesome rockets or lasers). Don't worry about damage or anything. Got a couple guys on the team but we could always use more dedicated members.
PM me if you have any questions about the request, or don't if this isn't your kind of thing, no worries!
Exactly! That's why I work teh street corners ;)
But thou hast been stricken with a PM ;P
Think you could make an ability that makes a unit 'leap' to a target location, and deal AoE damage upon landing?
PM me the details of what unit, how far and so forth and I'll see what I can do :)
Would you be able to create a item when upon using it, it would create a attack dog (ling) that would not stray more than 4-5 units away from casting unit? This attack dog would be non-clickable and follow the casting unit and only attack units the casting unit attacks. Is this possible?
I am in need of a variety of Zerg and Infestor-themed spells for my map in development described here. The requirements are extremely open-ended at this point so if you have any ideas you've been playing around with and want to contribute some spells, be sure to let me know.
@NuclearNuke - So the unit creates a zergling that functions like the interceptor for Carriers?
@PhantomTap - I'll take a look and get back to you :)
yeah pretty much
@ProzaicMuze: Go
i could do with some help :P I have been making a very nice conversion of my footmen frenzy map from warcraft 3. It was pretty big and trust me , this map will be big also :P .. i currently only have 3 heroes in, and i need at-least 7 or so heroes for a first release so the map doesn't feel too "empty", I really would love if anybody could put together some complete heroes to aid me reach this goal for the time being. Credit will be given by having the name of the hero as the creator :) . You dont have to make it multi-level etc. ill do that part.. Just a regular unit with 4 spells and ill do the rest for multilevel etc. :) i need some good hero creativity
Send me a PM with details :) Can't guarantee anything as I've already got other projects lined up, but I'll see what I can do :)
Granted. . . this stupid patching crap is making it hard to make stuff!! >:(
hello just wondering if this is possible, i would like to make a spell/ability when upon using it moves the caster to a point across the map( the player doesn't get to choose the point, it is on a cliff far away so they can not use the unit but i then don't have to keep track of their inventory for when they change back after using the ability on the unit that will take its place) and move a different unit that was stored on a different location on the map into the casters spot(before it moved).
okay after i typed this all out its really confusing
basically instead of using a trigger with a keystroke that does move unit yyy to unit xxx, wait .01, move unit xxx to point, or a way i can run that trigger through a button press on the Command Card. Any ideas, Mostly just want to be pointed in a direction