I want to make a melee mod but I'm not very good with the editor so I am looking for someone who can work with the data editor. I have tried getting it started by myself but I'm encountering various problems and I would just prefer if someone else could help my with that and I could focus more on design and testing. I can fine tune simple unit numbers by myself, I am a fairly high level master league player and I can play test and I think I could make a good mod if someone helped me with the technical aspects.
So what kind of mod are you going to make?
If I'd describe it as briefly as I can I would say that I want to make a Starcraft that is less punishing and strengthen what I think should be the core of Starcraft which is longer macro games where the players get to show off their skill the most and progress through the tech tree. Initially I don't want to change too much because I want to focus on as few things as possible at a time to get them right (doesn't need to take long though).
These are the changes I want to have in the mod when we start out:
the zergling will have more health, slightly weaker attack and be a bit slower - I can tweak hellion for example if the zergling is too slow, I just want to have something acceptable at first and then play test it to identify flaws, reiterate countinously
test out siege tank as tier 3 armory requirement, a bit more expensive, stronger, no tankivac - terran has much more units that fill up the midgame compared to BW/WoL, I think the tank fit the best as terran's big threat on the ground, if tier 3 proves problematic then I could go back to normal tech lab requirement and take a different approach
change the immortal to be either stronger and more expensive or change it's design so it's less all around - The immortal has a great weapon against units such as the roach, lurker, tank etc. and it's also a good tank. I don't want it to have both and since it's named the immortal I want to test out strengthening it's defence and weakening it's offence, maybe make it more of a short range tanky unit kind of like the role the hellbat has
At the start I also want to remove a few units at least temporarily, and maybe bring them back later when I know what I want to do with them or maybe replace them with something else, or maybe just leave them out. These units are the swarm host, thor and collossus. At the moment I don't like the collossus at all so I doubt I'd bring it back, the other two units I just don't like in their current state but I think something could be done with them. But as I said earlier, I can't focus on too many things at once so I'd rather just get them out of the picture for a while so I can focus on other units.
I have many ideas of changes I could make in the future but I'm not good at expressing my thoughts and I didn't really explain any of my changes very well but I would prefer to just show it with a mod. If anyone with editor skills is interested in helping me with this respond here. Also I forgot to mention that I will try my best to showcase the mod to draw attention and get more playtesters so I think it could go well as long as we get it right.
if anyone wants me to explain my reasoning behind any of this please just ask here and I'll try to explain
I want to make a melee mod but I'm not very good with the editor so I am looking for someone who can work with the data editor. I have tried getting it started by myself but I'm encountering various problems and I would just prefer if someone else could help my with that and I could focus more on design and testing. I can fine tune simple unit numbers by myself, I am a fairly high level master league player and I can play test and I think I could make a good mod if someone helped me with the technical aspects.
So what kind of mod are you going to make?
If I'd describe it as briefly as I can I would say that I want to make a Starcraft that is less punishing and strengthen what I think should be the core of Starcraft which is longer macro games where the players get to show off their skill the most and progress through the tech tree. Initially I don't want to change too much because I want to focus on as few things as possible at a time to get them right (doesn't need to take long though).
These are the changes I want to have in the mod when we start out:
At the start I also want to remove a few units at least temporarily, and maybe bring them back later when I know what I want to do with them or maybe replace them with something else, or maybe just leave them out. These units are the swarm host, thor and collossus. At the moment I don't like the collossus at all so I doubt I'd bring it back, the other two units I just don't like in their current state but I think something could be done with them. But as I said earlier, I can't focus on too many things at once so I'd rather just get them out of the picture for a while so I can focus on other units.
I have many ideas of changes I could make in the future but I'm not good at expressing my thoughts and I didn't really explain any of my changes very well but I would prefer to just show it with a mod. If anyone with editor skills is interested in helping me with this respond here. Also I forgot to mention that I will try my best to showcase the mod to draw attention and get more playtesters so I think it could go well as long as we get it right.
if anyone wants me to explain my reasoning behind any of this please just ask here and I'll try to explain