The team is set and we're going to begin production with the new year. If anyone is still interested in joining the team for future projects, keep posting, but as of right now I believe I have everyone I need. (Tho you never know, people might drop out).
ONLY APPLY IF YOU'RE DEDICATED TO HAVING A FINISHED PRODUCT
I'm looking for a team of people who are skilled in unit creation, ability creation and with triggers.
As we all know, starcraft2's galaxy editor is quite extensive and it takes quite a lot of time to put together a well polished awesome map. It can be quite a struggle, which is why I'm putting together a team to combat this struggle and create awesome finished products.
I am NOT looking for people who half ass something and say "well I tried", I'm looking for people who will keep trying to get things done and do some honest work so that by the end, they can be proud of what they've accomplished and say, 'I made that'. =====
About the "Job" === (non-paid, unless the marketplace lets us sell them)
I'm looking for: (A permanent team)
☼ Relentless people who won't give up on a project because it's half done and they've reached a snag.
☼ People skilled with triggers
☼ People skilled with ability creation
☼ People skilled with unit creation
☼ And possibly people who can create custom models
The maps I create are generally very unique, balanced, difficult, exciting, and easy to learn. They do not require a ton of abilities, units or triggers, but I'm not 100% skilled with those yet and I'd like to meet more reasonable deadlines.
About Me:
I am rather creative and I believe I understand what makes a good game into an excellent game. I'm good with terrain, with creating lore/story, thinking of creative/awesome gameplay and putting it all together, however, I'm not the best with the triggers/data editor, which is where I need a solid team.
I began mapping long ago just a few years after starcraft came out (though I was too young to produce anything too stellar) and later worked on the wc3 world editor. I started a ton of maps but I found it hard to finish them (running into a small bug that took days to work out kept me away most of the time). After that, I gave up wc3 editing and returned to starcraft to create some very interesting maps. Now that I'm granted such a powerful editor, I find myself overwhelmed with the amount of work necessary to let my creativity expand. =====
===== Here's a link to my starcraft 1 maps (They do require starcraft 1, if you have it I'd recommend downloading future survival, zombie mansion, constructor wars and dark shooter rpg.
I'm recreating my future survival map from starcraft 1. The idea is you are a civilian who has the misfortune of having his/her transport vessel crash on a very hostile alien planet. Survival means utilizing your future technology including your nanolation gun which allows you to nanolate complex structures. Players mine minerals for basic technology and need to refine the minerals to use advanced technology. Unlike other maps of this type, the gameplay is very unique as the hostile creatures are constantly on the map and constantly growing more numerous. Players must balance micromanagement with base building in the early game and find a balance between gaining more technology, making a stronger defense and building up a strong economy.
Future technology includes (and isn't limited to): interdimentional gateways that manipulate creatures to fight for you, power generators, shield generators, enriched carbon armor, plasma weapons, refineries, and battle droids.
These maps are sure to get people's attention, because I am a master in seeing the flaws in other people's maps. Become a part of this team and become a part of the creation of an exciting, extremely addicting game. The gaming industry lacks creativity, well, here it is, let's create the most creative fun games to play starcraft has ever known. =====
You will NOT be paid for helping with this, but being a part of the creation of some of the best/most unique maps starcraft 2 has ever known should mean a lot.
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
You don't have to be ridiculously skilled, I'm just looking for dedicated people who won't give up really and I hope you at least have some knowledge of how to do things (like from scratch, cuz some abilities might be similar to other ones and will require at least duplication and then fixing the errors duplication causes).
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Well, as my team is almost none existent i would like to give it a shot. However, you must realize that even a half skilled editor has a huge project of his own by now.
I consider myself to be very good with triggers, as programming in c and java is a large part of my credits in college. I was also creating wc3 maps from 2003.
However, i do have my own project that i am desperately trying to complete. Mixed with upcoming exams and work, it wouldnt be a perfect fit. But i am willing to try. 2 is always better than one, right.
Also, i found myself struggling with the data editor. Duplicating units, weapons and abilities goes, but creating custom stuff is a bit of a bitch. But hey, i am learning.
I do, however, love a challenge. The reason my team didnt work out is because i found the most team members not being committed enough. Because as uve mentioned, great project require a great amount of work and not giving up
"☼ Relentless people who won't give up on a project because it's half done and they've reached a snag."
Problem #1 with most mappers. Now to all who quit half way done. Imagine doing that as a job. Hating what you are doing, and seeing it as wrong. You gait paid for that.
Also what Pepper said: "The reason my team didnt work out is because i found the most team members not being committed enough. Because as uve mentioned, great project require a great amount of work and not giving up."
I'm interested in how mechanics would work. When I started reading. Ship crashed, zombies, survivor, NotD...
But the part where you do expanding or whatever is different.
Now, this what you wrote is hard to pull off. It sounds good, but execution is different story.
I'll be interested in knowing more about this project.
Gathering god man would be ok. Kicking without mercy those who do not obey, or will drag things along the way.
@Tigerija: Read about the project before commenting...the description is nothing like NotD.
@Pepper and Wolf: Idk if there is a way to really have 2 people working in the same area. My plan is to have everyone do they're area of expertise and then I'd combine them all together. If you guys can work out a way so you both can work on it, then you both can, otherwise I'll give you guys a little test :P
Dun worry, the test will just be creating some of the alien AI and it'll be used on the map, so it won't be useless. Do either of you have starcraft1? Because then I can show you the original.
@Everyone:
I'm mostly looking for data editors now (and they seem like they're harder to find). Having starcraft1 on your computer is a plus. I hope to have things jump start with the new year. Until then, I'll be giving you guys more info about the current project.
And just so everyone knows, my projects aren't hero based, actually they're more RTS based (and creative RPG based).
Future projects may include:
A recreation of Total Annihilation (similar to supreme commander but better)
A recreation of my Dark Shooter RPG for starcraft1 (Hero based, but not crazy on spells)
A recreation/spoofed up version of the game WarBreeds (An RTS game based on genetic manipulation)
A recreation of my Zombie Mansion map for starcraft1
(I have a bunch of other ideas too but I'm not going to take the time to describe the ideas for them yet)
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I'm still looking for data editors! I'm looking for 1 or 2 people that can make units/abilities. There aren't that many units nor that many abilities, but they are somewhat unique. Abilities will include things like transferring energy from 1 unit to multiple units. (I couldn't get it working, so I'm looking for someone who can just sit down and hammer out what needs to be hammered. Basically a pylon will give power to a building that generates energy and in turn, gives it to defensive buildings to attack with. I need it to be able to stack on 1 defensive tower and power it up faster, or across multiple towers at a slower rate). If you think you know how to abilities like that, you can be a great help.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Good luck bud, I hope this works out... sounds promising... finding data editors is hard, and most of us that can data edit, prefer to work alone because of reasons you mentioned with teams lol.
Not to mention that a lot of mappers quit because data takes so long.
What makes a team good is the team. It is up to each of it's members to contribute and push towards it's release.
The maps I'm creating aren't ridiculously hard to create, in fact, the starcraft 1 versions took just a few weeks alone.
Good maps are designed so gameplay comes first. It's not necessarily a matter of what you do, but how you do it. I believe I am the guy holding the key to successful maps. Blizzard is going to release it's b.net marketplace Q2 2011 and I hope to have 1 or 2 maps done by then. Be a part of the greatness. Be apart of the magic.
Magic.Inc
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I've created the team. I've added Wolflisk, pepper, and DrHu. Please get back to me if you're seriously committed.
If anyone is still interested, I can maybe squeeze you in or if these guys drop out I might be able to use you as well, so keep posting if you're interested!
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I am still looking for a second data editor to handle the creation of enemy units. The amount of skill required isn't very high. If you know how to duplicate units so they look neat and clean (What I mean is all the unit icons, descriptions, actors/models/sounds, unit stats), this is your chance to be part of something big.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I want to try to make that ability you were talking about. Can you give me more details? What I'm mostly confused about is the pylon.
The way I'm interpreting it is as this:
Have a building (power generator)
Give it an ability to power defensive towers and have it stack (what do you mean by power though?)
Does the pylon actually do anything? or did you mean that the power generator would be built in a power field from a pylon (because that has nothing to do with the ability so I'm confused).
@Abion47: Go Creating hostile creatures does take a lot of time to do, but it's very repetitive. Also, when you duplicate, things don't always duplicate properly and you need to go into certain categories and duplicate/add them to the unit yourself. It's not the funnest job, I'll just say that. Are you sure you wanna do this? I'm not really looking for people who might give up half way through, so I just want to make sure you're committed.
@Zero092: Go I already have someone working on the player unit abilities, so I'm really only looking for someone to create hostile creatures. Although, I only have 1 person for both player units and abilities so if we need someone else to help make it get done faster, so if you want, I can add you on the team as a sort of back up for now and possibly add you in future projects. I'll have to talk to him, because in my experience, having 2 people working on the exact same thing doesn't exactly work all that well.
And as an fyi, I gave a poor description for the power thing lol. Here's what I Mean:
1 building acts like a pylon, provides pylon power. A second building generates energy if it has this pylon power and gives it to defensive structures (because in order to attack/use their ability, they require energy. The player has the option of directing this energy, from the second building, and using it on 1 building to generate that 1 building's energy quickly, or on multiple buildings.
I do have someone else working on this right now, but again, if he requests some help, we can have you start working on it. For now, I'd like to add you to the team as a backup if you want.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
The problem definitely isn't in the commitment. I would love to be a part of this team. The main problem is that I have several other projects that I am also committed to, and I am concerned about the amount of time I can give to each project.
So essentially, you are talking about a survival version of Power TD?
hehe, that's what it sounds like but the gameplay is quite different. It's more of an RTS version of power towers that includes an economy and base building as well as important structure positioning and a grand tech tree but also a survival. The power towers portion of it is just the way defensive structures work.
Also, I was thinking I might just do hostile unit creation. I'm always very picky about the balance of it all and I'd be messing with a lot of stats anyways. If you'd like, I can add you to the team and keep you as a back up just like Zero. That way when other projects roll around you guys can help with those too, if your interested I mean. And who knows, maybe I'll get fed up and I'll want someone to help too.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
The reason my team didnt work out is because i found the most team members not being committed enough.
...I was having academic issues at the time, so I'm sorry I didn't have enough time temporarily even when I gave notice to dedicate my life to a game. Besides, as far as I'm aware it ended from you not being active.
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
To post a comment, please login or register a new account.
The team is set and we're going to begin production with the new year. If anyone is still interested in joining the team for future projects, keep posting, but as of right now I believe I have everyone I need. (Tho you never know, people might drop out).
ONLY APPLY IF YOU'RE DEDICATED TO HAVING A FINISHED PRODUCT
I'm looking for a team of people who are skilled in unit creation, ability creation and with triggers.
As we all know, starcraft2's galaxy editor is quite extensive and it takes quite a lot of time to put together a well polished awesome map. It can be quite a struggle, which is why I'm putting together a team to combat this struggle and create awesome finished products.
I am NOT looking for people who half ass something and say "well I tried", I'm looking for people who will keep trying to get things done and do some honest work so that by the end, they can be proud of what they've accomplished and say, 'I made that'. =====
About the "Job" === (non-paid, unless the marketplace lets us sell them)
I'm looking for: (A permanent team)
☼ Relentless people who won't give up on a project because it's half done and they've reached a snag.
☼ People skilled with triggers
☼ People skilled with ability creation
☼ People skilled with unit creation
☼ And possibly people who can create custom models
The maps I create are generally very unique, balanced, difficult, exciting, and easy to learn. They do not require a ton of abilities, units or triggers, but I'm not 100% skilled with those yet and I'd like to meet more reasonable deadlines.
About Me:
I am rather creative and I believe I understand what makes a good game into an excellent game. I'm good with terrain, with creating lore/story, thinking of creative/awesome gameplay and putting it all together, however, I'm not the best with the triggers/data editor, which is where I need a solid team.
I began mapping long ago just a few years after starcraft came out (though I was too young to produce anything too stellar) and later worked on the wc3 world editor. I started a ton of maps but I found it hard to finish them (running into a small bug that took days to work out kept me away most of the time). After that, I gave up wc3 editing and returned to starcraft to create some very interesting maps. Now that I'm granted such a powerful editor, I find myself overwhelmed with the amount of work necessary to let my creativity expand. =====
===== Here's a link to my starcraft 1 maps (They do require starcraft 1, if you have it I'd recommend downloading future survival, zombie mansion, constructor wars and dark shooter rpg.
Here's the link: http://www.staredit.net/?member=1528&area=contribute =====//
About My Current Project:
I'm recreating my future survival map from starcraft 1. The idea is you are a civilian who has the misfortune of having his/her transport vessel crash on a very hostile alien planet. Survival means utilizing your future technology including your nanolation gun which allows you to nanolate complex structures. Players mine minerals for basic technology and need to refine the minerals to use advanced technology. Unlike other maps of this type, the gameplay is very unique as the hostile creatures are constantly on the map and constantly growing more numerous. Players must balance micromanagement with base building in the early game and find a balance between gaining more technology, making a stronger defense and building up a strong economy.
Future technology includes (and isn't limited to): interdimentional gateways that manipulate creatures to fight for you, power generators, shield generators, enriched carbon armor, plasma weapons, refineries, and battle droids.
These maps are sure to get people's attention, because I am a master in seeing the flaws in other people's maps. Become a part of this team and become a part of the creation of an exciting, extremely addicting game. The gaming industry lacks creativity, well, here it is, let's create the most creative fun games to play starcraft has ever known. =====
You will NOT be paid for helping with this, but being a part of the creation of some of the best/most unique maps starcraft 2 has ever known should mean a lot.
You don't have to be ridiculously skilled, I'm just looking for dedicated people who won't give up really and I hope you at least have some knowledge of how to do things (like from scratch, cuz some abilities might be similar to other ones and will require at least duplication and then fixing the errors duplication causes).
Well, as my team is almost none existent i would like to give it a shot. However, you must realize that even a half skilled editor has a huge project of his own by now. I consider myself to be very good with triggers, as programming in c and java is a large part of my credits in college. I was also creating wc3 maps from 2003. However, i do have my own project that i am desperately trying to complete. Mixed with upcoming exams and work, it wouldnt be a perfect fit. But i am willing to try. 2 is always better than one, right. Also, i found myself struggling with the data editor. Duplicating units, weapons and abilities goes, but creating custom stuff is a bit of a bitch. But hey, i am learning. I do, however, love a challenge. The reason my team didnt work out is because i found the most team members not being committed enough. Because as uve mentioned, great project require a great amount of work and not giving up
Finally someone who is trying to create a team.
"☼ Relentless people who won't give up on a project because it's half done and they've reached a snag."
Problem #1 with most mappers. Now to all who quit half way done. Imagine doing that as a job. Hating what you are doing, and seeing it as wrong. You gait paid for that.
Also what Pepper said: "The reason my team didnt work out is because i found the most team members not being committed enough. Because as uve mentioned, great project require a great amount of work and not giving up."
I'm interested in how mechanics would work. When I started reading. Ship crashed, zombies, survivor, NotD...
But the part where you do expanding or whatever is different.
Now, this what you wrote is hard to pull off. It sounds good, but execution is different story.
I'll be interested in knowing more about this project.
Gathering god man would be ok. Kicking without mercy those who do not obey, or will drag things along the way.
I'm good with triggers, especially dialogs. I also don't give up easily :)
@Tigerija: Read about the project before commenting...the description is nothing like NotD.
@Pepper and Wolf: Idk if there is a way to really have 2 people working in the same area. My plan is to have everyone do they're area of expertise and then I'd combine them all together. If you guys can work out a way so you both can work on it, then you both can, otherwise I'll give you guys a little test :P Dun worry, the test will just be creating some of the alien AI and it'll be used on the map, so it won't be useless. Do either of you have starcraft1? Because then I can show you the original.
@Everyone: I'm mostly looking for data editors now (and they seem like they're harder to find). Having starcraft1 on your computer is a plus. I hope to have things jump start with the new year. Until then, I'll be giving you guys more info about the current project.
And just so everyone knows, my projects aren't hero based, actually they're more RTS based (and creative RPG based).
Future projects may include: A recreation of Total Annihilation (similar to supreme commander but better) A recreation of my Dark Shooter RPG for starcraft1 (Hero based, but not crazy on spells) A recreation/spoofed up version of the game WarBreeds (An RTS game based on genetic manipulation) A recreation of my Zombie Mansion map for starcraft1
(I have a bunch of other ideas too but I'm not going to take the time to describe the ideas for them yet)
I'm still looking for data editors! I'm looking for 1 or 2 people that can make units/abilities. There aren't that many units nor that many abilities, but they are somewhat unique. Abilities will include things like transferring energy from 1 unit to multiple units. (I couldn't get it working, so I'm looking for someone who can just sit down and hammer out what needs to be hammered. Basically a pylon will give power to a building that generates energy and in turn, gives it to defensive buildings to attack with. I need it to be able to stack on 1 defensive tower and power it up faster, or across multiple towers at a slower rate). If you think you know how to abilities like that, you can be a great help.
@TMMagic:
Good luck bud, I hope this works out... sounds promising... finding data editors is hard, and most of us that can data edit, prefer to work alone because of reasons you mentioned with teams lol.
Not to mention that a lot of mappers quit because data takes so long.
@OneTwoSC: Go
Thanks, wanna help out? lol.
What makes a team good is the team. It is up to each of it's members to contribute and push towards it's release.
The maps I'm creating aren't ridiculously hard to create, in fact, the starcraft 1 versions took just a few weeks alone.
Good maps are designed so gameplay comes first. It's not necessarily a matter of what you do, but how you do it. I believe I am the guy holding the key to successful maps. Blizzard is going to release it's b.net marketplace Q2 2011 and I hope to have 1 or 2 maps done by then. Be a part of the greatness. Be apart of the magic.
Magic.Inc
I've created the team. I've added Wolflisk, pepper, and DrHu. Please get back to me if you're seriously committed.
If anyone is still interested, I can maybe squeeze you in or if these guys drop out I might be able to use you as well, so keep posting if you're interested!
The team website is: http://www.sc2mapster.com/teams/magic-inc/
I sent you a PM. But just posting saying im interested. :)
I am still looking for a second data editor to handle the creation of enemy units. The amount of skill required isn't very high. If you know how to duplicate units so they look neat and clean (What I mean is all the unit icons, descriptions, actors/models/sounds, unit stats), this is your chance to be part of something big.
@TMMagic: Go
Damn, I just want to be a part of everything...
EDIT: Well, if it's just a lot of duplicate work, I might be able to help out.
I want to try to make that ability you were talking about. Can you give me more details? What I'm mostly confused about is the pylon.
The way I'm interpreting it is as this:
Have a building (power generator) Give it an ability to power defensive towers and have it stack (what do you mean by power though?) Does the pylon actually do anything? or did you mean that the power generator would be built in a power field from a pylon (because that has nothing to do with the ability so I'm confused).
@Abion47: Go Creating hostile creatures does take a lot of time to do, but it's very repetitive. Also, when you duplicate, things don't always duplicate properly and you need to go into certain categories and duplicate/add them to the unit yourself. It's not the funnest job, I'll just say that. Are you sure you wanna do this? I'm not really looking for people who might give up half way through, so I just want to make sure you're committed.
@Zero092: Go I already have someone working on the player unit abilities, so I'm really only looking for someone to create hostile creatures. Although, I only have 1 person for both player units and abilities so if we need someone else to help make it get done faster, so if you want, I can add you on the team as a sort of back up for now and possibly add you in future projects. I'll have to talk to him, because in my experience, having 2 people working on the exact same thing doesn't exactly work all that well.
And as an fyi, I gave a poor description for the power thing lol. Here's what I Mean: 1 building acts like a pylon, provides pylon power. A second building generates energy if it has this pylon power and gives it to defensive structures (because in order to attack/use their ability, they require energy. The player has the option of directing this energy, from the second building, and using it on 1 building to generate that 1 building's energy quickly, or on multiple buildings.
I do have someone else working on this right now, but again, if he requests some help, we can have you start working on it. For now, I'd like to add you to the team as a backup if you want.
@TMMagic: Go
Ok, that works for me. Just hit me up if you need help with anything in particular. I can do triggers and abilities.
@TMMagic: Go
The problem definitely isn't in the commitment. I would love to be a part of this team. The main problem is that I have several other projects that I am also committed to, and I am concerned about the amount of time I can give to each project.
So essentially, you are talking about a survival version of Power TD?
@Abion47: Go
hehe, that's what it sounds like but the gameplay is quite different. It's more of an RTS version of power towers that includes an economy and base building as well as important structure positioning and a grand tech tree but also a survival. The power towers portion of it is just the way defensive structures work.
Also, I was thinking I might just do hostile unit creation. I'm always very picky about the balance of it all and I'd be messing with a lot of stats anyways. If you'd like, I can add you to the team and keep you as a back up just like Zero. That way when other projects roll around you guys can help with those too, if your interested I mean. And who knows, maybe I'll get fed up and I'll want someone to help too.
...I was having academic issues at the time, so I'm sorry I didn't have enough time temporarily even when I gave notice to dedicate my life to a game. Besides, as far as I'm aware it ended from you not being active.
@HeroLief: Go
next time notify him in a PM plz.