Edit: Note that this will be a Premium project in Blizzard's marketplace upon release of the premium content system. That means it will be sold for money and by helping out you can earn your share. I'm not asking for charity work.
Introduction:
I am currently far into development of a 3rd person shooter, multiplayer, full-game mod. The code, textures, interface, terrain, maps, music, and models are already in development and should be complete before the release of Starcraft 2. The development team is simply missing an animator. Most of the work required is relatively simple.
Description:
This project has a very large scope and will span many different units, weapons, game modes, and maps. As this is a full-game mod, all assets will be custom and default aspects of the game will NOT be used. This means that this project has fully custom music, sounds, ground textures, doodads, interface, and models. The mod is also designed to be extremely easy to implement to any user-created maps as well without any coding required. The project is a third person, fast-paced, shooter with online team-based play.
Goals:
The current goals and schedule of this project are as follows. First, a video will be released showing off graphics and gameplay mechanics. This will be at an undetermined date between now and the release of Starcraft 2. On the release of Starcraft 2, a demo will be available with only 1 map, limited units, and limited modes of play. At an undetermined date shortly after the release of Starcraft 2, the full version will be released as a premium map/mod for sale in Blizzard's marketplace. The full release will include many different maps, modes of play, and a wide range of units.
What we are looking for:
The project requires an animator. The animator will have the job of animating a number of units for the project. Most of the tasks required are simple tasks such as adding the location that missiles leave a unit or making an engine light up for a move animation. The majority of the models are vehicles or aircraft that do not require very many or complex animations. However, at least one unit will be humanoid and require walk/fire/reload animations similar to that of the marine. Attachment points are most likely not needed.
If you are an animator, then please send me a private message or reply to this thread. Thank you, we look forward to seeing your name in the credits. Feel free to ask for more details regarding the project.
Edit: Note that this will be a Premium project in Blizzard's marketplace upon release of the premium content system. That means it will be sold for money and by helping out you can earn your share. I'm not asking for charity work.
Edit: Note that this will be a Premium project in Blizzard's marketplace upon release of the premium content system. That means it will be sold for money and by helping out you can earn your share. I'm not asking for charity work.
Introduction:
I am currently far into development of a 3rd person shooter, multiplayer, full-game mod. The code, textures, interface, terrain, maps, music, and models are already in development and should be complete before the release of Starcraft 2. The development team is simply missing an animator. Most of the work required is relatively simple.
Description:
This project has a very large scope and will span many different units, weapons, game modes, and maps. As this is a full-game mod, all assets will be custom and default aspects of the game will NOT be used. This means that this project has fully custom music, sounds, ground textures, doodads, interface, and models. The mod is also designed to be extremely easy to implement to any user-created maps as well without any coding required. The project is a third person, fast-paced, shooter with online team-based play.
Goals:
The current goals and schedule of this project are as follows. First, a video will be released showing off graphics and gameplay mechanics. This will be at an undetermined date between now and the release of Starcraft 2. On the release of Starcraft 2, a demo will be available with only 1 map, limited units, and limited modes of play. At an undetermined date shortly after the release of Starcraft 2, the full version will be released as a premium map/mod for sale in Blizzard's marketplace. The full release will include many different maps, modes of play, and a wide range of units.
What we are looking for:
The project requires an animator. The animator will have the job of animating a number of units for the project. Most of the tasks required are simple tasks such as adding the location that missiles leave a unit or making an engine light up for a move animation. The majority of the models are vehicles or aircraft that do not require very many or complex animations. However, at least one unit will be humanoid and require walk/fire/reload animations similar to that of the marine. Attachment points are most likely not needed.
If you are an animator, then please send me a private message or reply to this thread. Thank you, we look forward to seeing your name in the credits. Feel free to ask for more details regarding the project.
Edit: Note that this will be a Premium project in Blizzard's marketplace upon release of the premium content system. That means it will be sold for money and by helping out you can earn your share. I'm not asking for charity work.
Send me details in PM, about models, required animations and concept of mod.
I'll think about it then. If I will have enough time.
Its unfortunate that it seems you do not have the time. Thank you for your reply.
Bump