Just recently got back into the map making part of Starcraft, had to start the SC1 Remake Project over totally, due to the beta maps not loading in the Full Game, so I wasn't really feeling like redoing everything from scratch again before. But now, I got extra free time, and all my ideas are returning, so am looking for some folks to join my team. We will talk on Yahoo, (Unless we all happen to have X-Box Live) for collaborating.
So far I got the first map rebuilt, haven't uploaded it just yet, I wanna make sure I am pretty much finished with the basic layout. Terrain setup and textures are all pretty much done, mainly worrying about Doodad Detail work. (Though I have quite a bit already)
The original campaign for Terran was pretty basic, and the first few levels are to say the least, quite boring, to play as the simplicity. During this remake, I wish to add a bit more "volume" to these early levels, to make them full fledged entertainment, and less like a tutorial. They will still be relatively easy early on, but there will be more to them.
Anyway hope to hear from folks soon, and sorry for the long time it took to revive this project. As long as I get a team, I am going to stick around and see this finished.
alright, just thought I'd let everyone know, I got mission 2 finished visually as well now. I also have a "Hyperion" styled map started (Graphicly) that when programed, will allow us to use similar features that the Hyperion brought to us, like the customizable tech tree, extra research options, and of course mission replay on different settings.
I am also in the middle of writing a concept of each level, tech, options, and features that will be included, so whoever wants to perform the programming can know what to go on and do.
Also of course any input and suggestions are welcome. Just nothing too out there, as I wish to keep this as close to the full storyline as possible, without straying too far. I will be including storyline from novels, as well as new information that we learned from Starcraft 2 to write this, and set up the plans.
Any questions throw me a message.
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Hello Everyone,
Just recently got back into the map making part of Starcraft, had to start the SC1 Remake Project over totally, due to the beta maps not loading in the Full Game, so I wasn't really feeling like redoing everything from scratch again before. But now, I got extra free time, and all my ideas are returning, so am looking for some folks to join my team. We will talk on Yahoo, (Unless we all happen to have X-Box Live) for collaborating.
So far I got the first map rebuilt, haven't uploaded it just yet, I wanna make sure I am pretty much finished with the basic layout. Terrain setup and textures are all pretty much done, mainly worrying about Doodad Detail work. (Though I have quite a bit already)
The original campaign for Terran was pretty basic, and the first few levels are to say the least, quite boring, to play as the simplicity. During this remake, I wish to add a bit more "volume" to these early levels, to make them full fledged entertainment, and less like a tutorial. They will still be relatively easy early on, but there will be more to them.
Anyway hope to hear from folks soon, and sorry for the long time it took to revive this project. As long as I get a team, I am going to stick around and see this finished.
Starcraft : Legacy Project Page
alright, just thought I'd let everyone know, I got mission 2 finished visually as well now. I also have a "Hyperion" styled map started (Graphicly) that when programed, will allow us to use similar features that the Hyperion brought to us, like the customizable tech tree, extra research options, and of course mission replay on different settings.
I am also in the middle of writing a concept of each level, tech, options, and features that will be included, so whoever wants to perform the programming can know what to go on and do.
Also of course any input and suggestions are welcome. Just nothing too out there, as I wish to keep this as close to the full storyline as possible, without straying too far. I will be including storyline from novels, as well as new information that we learned from Starcraft 2 to write this, and set up the plans.
Any questions throw me a message.