Rainbow Brigade is a newly formed team. We are looking for more members that specialize in 1 or 2 areas of map editing. If your decently skilled in any areas of the new GE and want to help work on all types of maps from TD, Survival, RPG and more! Please send me a PM!
Quick background about me: I went to College at Full Sail University in Orlando, FL for Game Design and Development. There I learned the ins and outs of C++ and Game Design. Im an avid gamer and I used to run one of the top guilds on my Server in WoW until I quit about 2 weeks ago to focus on a different hobby. WoW just became too easy, but enough about that. I say this because I want to prove to you that im dedicated and a motivated gamer that wants to create high quality maps that are not just pretty but fun and balanced. Anyone in my team will also have Access to my Vent Server for faster Coordination with other team members.
So far we have ME: (Im still learning ALOT)
Synth6983 (Olat on MIRC): Triggers, Data Editing, Game Design
We will be using TortoiseSVN as our Source control and I have gotten us a free Code Repository set up.
Below is the first Design Doc of the project I would like to work on as a team:
Rainbow Brigade (Yes, I know its Awesome)
Me: Synth6983 (Olat on IRC)
Survival: Combat + Crafting and human need survival.
Group of Soldiers crashed on a desert planet and blacked out. When they awoke it was aprox 1pm in the after noon and the 2 Suns of the Ralous planet were high in the sky.
Your equipment and gear is lost or broken. Your will and wits is all you have to live. Can you survive in this harsh hostile climate?
-Crafting System, with hidden recipes that will allow for some experiementing.
-There will be set basic recipe's known by all players at the start to allow for a semi easy transition from intro to core game
-Weather System, implemented with your character. Travel when its day time, risk dying of heat stroke.. Travel at night.. GL with the Baddies.
-Shelter System that will allow for players to bunker down and survive the storm or onslaught of baddies.
-Enviromental items. We will try to make almost everything in your enviroment be usable some how. If you find something neat, you probably can use it. (this will be implemented over time as items are made and put into game play)
-Injury system - Get attacked and get hurt. Your body just isnt magically better. Broken Legs will impair movement, Bleeding will require more fluids to keep hydration and more.
This means I need:
-Trigger / Scriptors
Bifuu's Hero System modified to implement a crafting bag.
Onscreen notification of DMG'ed player Area's
Recipes will take in 2-5 different components.. think of a smaller Horadric Cube from Diablo. Place items in it and press craft, Depending on whats there depends on whats made.
A Hint system, if you have 2 or 3 of the main components the game might suggest at what your missing. This could be very basic or indepth depending on implementation.
FoV and Minimap:
Daytime in the desert is bright and you can see alot easier at night. The FoV and Minimap view will shift depending on InGame time. Night or Day.
Player has a indepth system of Injuries that can be cured only with the proper remedy
Broken Bones, Sand Blindness, Bleeding, Hydration, just to name a few.
Terrain: A Large Desert planet with tons of rocks, bones dead trees, and other sparce wildlife. Toss in an Oasis or two and It will be close to done. I understand this terrain isnt very indepth.
I do want the terrain to represent harsh enviroment with winds, animal lairs, a cave sytsem of some sort, and some thought process put into it. I want this planet to come alive.
Keep in mind this is my first design doc for a SC2 map. Things will change as we get started on this. As of right now I have a small 128 x 128 map made with my crappy terrain change.
I will be working to implement some of the core systems, so that when we get more people we can get started on this right away and just dive in head first.
As me and Crayon are winding down on Marine Arena, I plan to start going heavy into my survival Map.Mokse is working on our Terrain and so far im very pleased with it. What I seriously need now is a Modeller. Im not looking for anything SUPER.. but I do want some models made with simple animations for the game.
1. I dont want a Marine or Ghost for my hero. I want some one thats in Normal Civillian clothes and looks beat up and battered. A commander of a Cruiser, a Marine in civillian clothes. I dont care. What ever you can come up with It would be appreciated.
2. I need some one good at Machinima, I want to have an intro video of some sort showing what happened. I would also like for an video of like our major events to be triggered based on preset events. Nothing too fancy but Id like for it to look decent.
3. Blizzard needs to fix the inventory and triggers so someone can work on a crafting system.
4. Ive just started learning Custom Dialogs, but what i need is some one thats good at Custom UI's.. I have a few idea's for my teams game
If a few people would pinch in I would be ecstatic. I would of course give you credit where credit on our Loading screen / intro.
Always looking for Good Data Editors and Trigger / Custom Script writers for our team! PST to me!