WARNING; may be a semi-long post, if you're not interested then thank you, please come again!
Custom UI Image
Custom Loading Screen
Minor model edits (such as making a corpse for a zealot/generic protoss unit) (should be able to just edit a standing zealot model, chop it up, place parts on the ground, delete a few parts, and ill put effects on it from in game, no animation necessary, hopefully not too hard)
My partner and I are working on a Commandos; Behind Enemy lines type map. This is a stealth / sabotage co-op map (4 player atm). Each map will be a level and will be linked with about 5 levels, the levels will be 256x256 so should be pretty big. He is terraining atm so I have no screen shots. But the ground work is in and the classes are made (Ive been the data editor etc thus far). The map revolves around co-op play and abilities that play in with eachother. Each level has a boss with a 'gimick' similar to WoW raids, gotta know how to interact with the fight / figure it out to win.
The enemies view system is where they can only attack you if they see you, like in front of them, such as in Commandos; behind enemy lines. Once they see you, they will alert surroudning units etc and attack you.... If you make a noise you will alert them from behind, though some abilities work with this and can be 'silent' etc.... Corpses are currently used enemies will be alerted / alarmed if they 'see' one, one of the classes can actually interact and 'drag' the corpse among other objects we want to use for puzzles. For the current terran corpse I made do with pausing a terran death model for the corpses, they look great, but none for protoss units atm.... Built a custom UI with health / energy / special ammo / custom mini map / custom big map / settings panel with (3rd person close (wasd), 3rd person far (wasd) or default (regular click to move) and other options.
All the above is made and working beautifully, weve just got a small amount of data editor stuff left. The system all this interacts really cleanly and is pretty bad ass if I do say so myself.... Were just working on terraining / building level puzzels and the fun stuff now. But the UI command bar we are lacking.
If you're still reading then the UI would be something like from Commandos, a generic 'zerg' background corner image, then separate images for each ability to overlay on the generic background one made (with highlighted option for mouseover). The classes are zerg based and their 'Duke Nukem' style, kicking ass and chewing bubble gum. One of the abilities the zergling class (named Kurt), can take a poop, which a larva comes out of a second later. Kurt can then activate the larva to make a loud screech and distract enemies to look at it, allowing the squad to slip by behind their backs unnoticed. The animations / effects / sounds all look spot on. These are the kind of abilities we have made. We have about 2 or 3 more abilties and the classes are completed. currently 2 of the classes are fully completed.
If you are POSSIBLY interested in getting involved with us and can help with some of the art then please drop me a message. (The map im associated with under my profile was the other guys creation as the inspiration for our new map. Weve got a completely new map atm, if you want to drop me a message and we can chat i can send you one of the early versions of the map so you can see how the vision thing interacts if you dont understand, otherwise here is a youtube video of level 1 from the original 'commandos'
NOTE: ALL IMAGES WOULD NEED TO BE JPG FORMAT and down to a quality that it still looked good but not overdone, as size is an issue!!! (trying to get as many levels as possible for the map(s))