Four players unite to live threw The Battle of Terratonix. Use your abilities together to defeat this instance styled map.
What are the goals of this map?
To create a fast paced co-op instance styled game.
Are there any items or levels?
I want to create a game that is as light weight as possible. There for I don't want to use items or levels in this map.
Why?
While adding items and levels to the abilities is fun in RPG's. They take some time away from the action which I don't want in the gameplay. Bosses will have abilities that will require the player to move a lot. I want every ability from every player unit to be useful in someway or an other to an other player in a certain situation. While the maps are in the sc2 setting. The scripted feel from the bosses will resemble WoW's bosses a lot.
Will there be a sequel?
I don't think so. I just want to release a 15 to 20 minute action packed map for everyone to enjoy.
What kind of work has been done on the map already?
A lot of trigger work has been done already. While its far from finished, I plan to have around 80% of the triggering done this weekend.
Some data work has already been done as well but there is still a lot to do on that side.
Alright. That's all very interesting but why are you posting here?
I'm looking for someone to help out with the data side of the map. I'm a pretty good trigger artist but I'm afraid my data skills are lacking.
I'd like someone that has some experience with making complex spells and that isn't afraid of making one.
So what is there left to do on your project?
Trigger wise; Some systems still need to be built but I got it well in hand. Just needs time.
Data wise; I need to design 3 or 4 more abilities for the Marine type unit as well as the firebat styled unit and the marauder styled unit. The medic could maybe use 1 or 2 more.
I also need some boss abilities. Spells that would require the player to dodge certain items or walls of energy. For more information on this please contact me.
==========
While I know this may not look like much. There is a lot of functionality that I am adding in the background.
I din't want anything fancy for my dialogs. Just something that works.
Starcraft 2: Bosses & Dungeon team presents
The Battle of Terratonix,
Four players unite to live threw The Battle of Terratonix. Use your abilities together to defeat this instance styled map.
What are the goals of this map?
To create a fast paced co-op instance styled game.
Are there any items or levels?
I want to create a game that is as light weight as possible. There for I don't want to use items or levels in this map.
Why?
While adding items and levels to the abilities is fun in RPG's. They take some time away from the action which I don't want in the gameplay. Bosses will have abilities that will require the player to move a lot. I want every ability from every player unit to be useful in someway or an other to an other player in a certain situation. While the maps are in the sc2 setting. The scripted feel from the bosses will resemble WoW's bosses a lot.
Will there be a sequel?
I don't think so. I just want to release a 15 to 20 minute action packed map for everyone to enjoy.
What kind of work has been done on the map already?
A lot of trigger work has been done already. While its far from finished, I plan to have around 80% of the triggering done this weekend. Some data work has already been done as well but there is still a lot to do on that side.
Alright. That's all very interesting but why are you posting here?
I'm looking for someone to help out with the data side of the map. I'm a pretty good trigger artist but I'm afraid my data skills are lacking. I'd like someone that has some experience with making complex spells and that isn't afraid of making one.
So what is there left to do on your project?
Trigger wise; Some systems still need to be built but I got it well in hand. Just needs time. Data wise; I need to design 3 or 4 more abilities for the Marine type unit as well as the firebat styled unit and the marauder styled unit. The medic could maybe use 1 or 2 more.
I also need some boss abilities. Spells that would require the player to dodge certain items or walls of energy. For more information on this please contact me.
==========
While I know this may not look like much. There is a lot of functionality that I am adding in the background. I din't want anything fancy for my dialogs. Just something that works.
==========
Skype: Mab.youyoux