Since it seems a relatively untouched area of story, I have decided to make a campaign that highlights the Protoss Discord, the separation of the Dark Templar and the death of Adun. I have already created a mod that contains most of the units we will use, and have mostly finished mission one (My trigger editor is busted, so that stopped me). I would like to recruit a few fellow mapmakers to join me on the campaign. I have the story, tech tree and missions thought out and written down (Made in this case of the tech tree), but am definitely open to suggestions. Figured that I would post this here and see if anyone was interested, looking for someone good at ai waves and bullies, and someone for complex triggers as well as some other avatars to help out.
Once there is some interest I will post mission 1, and later the concepts for the following missions.
Gameplay of the campaign consists of PvP gameplay, although the units used by different groups are significantly different it creates a Unique experience.
The mod is here:
The tech tree is as follows:
Nerazim:
Pylons replaced by void pylons, Obelisk replaced by Monolith, photon cannons replaced by Khaydarin Monoliths, Robotics Facility/Support Bay Disabled, Arbiter Tribunal Disabled.
Gateway units:
-Centurion: No requirements = Basic infantry unit
-Stalker: Requires Cybernetics Core = Anti-armour strider
-Soul Hunter: Requires Twilight Council = Anti-infantry unit
-Dark Templar: Requires Dark shrine = Cloaked Warrior
-Signifier: Required Dark shrine = Stealthy Caster
Stargate Units:
-Shuttle: No requirements = Transport Unit
-Pathfinder: No requirements = Basic fighter
-Corsair: No requirements = Interceptor
-Star Relic: Requires Dark Shrine = Detector/Spellcaster
-Tempest: Requires Fleet beacon = Assault capital ship
Gateway Units
-Zealot: No requirements = Basic Infantry
-Vindicator: No requirements = Ranged Anti-infantry
-Dragoon: Requires Cybernetics Core = Anti-Armor
-High Templar: Requires templar Archives = Spellcaster
-Khundelar: Requires Forge = Heavy Infantry/AI Leader (Leads AI Attack waves)
Robotics Bay Units
-Observer: No requirements = Spy/Detector
-Shuttle: No requirements = Transport
-Reaver: Requires Robotics Support Bay = Area-control unit
-Colossus: Requires Robotics Support Bay = Anti-infantry Unit
Stargate Units
-Scout: No requirements = Basic Fighter
-Arbiter: Requires Arbiter Tribunal = Spellcaster/Support unit
-Carrier: Requires Fleet Beacon = Capital Ship
-Khaydarin Core: Requires Templar Archives = Base Defence unit
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
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Since it seems a relatively untouched area of story, I have decided to make a campaign that highlights the Protoss Discord, the separation of the Dark Templar and the death of Adun. I have already created a mod that contains most of the units we will use, and have mostly finished mission one (My trigger editor is busted, so that stopped me). I would like to recruit a few fellow mapmakers to join me on the campaign. I have the story, tech tree and missions thought out and written down (Made in this case of the tech tree), but am definitely open to suggestions. Figured that I would post this here and see if anyone was interested, looking for someone good at ai waves and bullies, and someone for complex triggers as well as some other avatars to help out.
Once there is some interest I will post mission 1, and later the concepts for the following missions.
Gameplay of the campaign consists of PvP gameplay, although the units used by different groups are significantly different it creates a Unique experience.
The mod is here:
The tech tree is as follows:
Nerazim:
Pylons replaced by void pylons, Obelisk replaced by Monolith, photon cannons replaced by Khaydarin Monoliths, Robotics Facility/Support Bay Disabled, Arbiter Tribunal Disabled.
Gateway units:
-Centurion: No requirements = Basic infantry unit
-Stalker: Requires Cybernetics Core = Anti-armour strider
-Soul Hunter: Requires Twilight Council = Anti-infantry unit
-Dark Templar: Requires Dark shrine = Cloaked Warrior
-Signifier: Required Dark shrine = Stealthy Caster
Stargate Units:
-Shuttle: No requirements = Transport Unit
-Pathfinder: No requirements = Basic fighter
-Corsair: No requirements = Interceptor
-Star Relic: Requires Dark Shrine = Detector/Spellcaster
-Tempest: Requires Fleet beacon = Assault capital ship
Templar:
- Dark shrine disabled, Obelisks, photon cannons, arbiter tribunals, robotics bay/facility
Gateway Units
-Zealot: No requirements = Basic Infantry
-Vindicator: No requirements = Ranged Anti-infantry
-Dragoon: Requires Cybernetics Core = Anti-Armor
-High Templar: Requires templar Archives = Spellcaster
-Khundelar: Requires Forge = Heavy Infantry/AI Leader (Leads AI Attack waves)
Robotics Bay Units
-Observer: No requirements = Spy/Detector
-Shuttle: No requirements = Transport
-Reaver: Requires Robotics Support Bay = Area-control unit
-Colossus: Requires Robotics Support Bay = Anti-infantry Unit
Stargate Units
-Scout: No requirements = Basic Fighter
-Arbiter: Requires Arbiter Tribunal = Spellcaster/Support unit
-Carrier: Requires Fleet Beacon = Capital Ship
-Khaydarin Core: Requires Templar Archives = Base Defence unit
Special Units:
Judicator: Powwerful Spellcaster
Guardian: Objective defence unit
So that's the tech tree (That I will show you...)
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.