Don't really have anything fancy to show off for it yet. I don't think a picture of a Marauder hitting a unit with a Siege Tank effect really does it justice. Right now I've just focused almost entirely on creating abilities for heroes, and its going slower than I hoped so I could any extra help.
I'm not using any fancy features yet, like custom UI or anything. I want it to feel like a cross between traditional SC1 and WC3 RPGs, nothing too experimental like WASD movement or strange camera angles. Things like that might come much farther in the development cycle if it seems they'll fit well.
One of my focuses will eventually be intelligently acting mobs. Rather than just patrolling around the map and using a single attack until they die, I want groups of them to fight with a strategy and have abilities that synergize. For example, I have an ability based off of charge that only activates when a unit has already been attacked. So the mobs with it won't run into a battle, but if they happen to fight a hero and start winning so that he has to run away, they'll chase him down even if he has a normally higher movespeed. Later, I expect to have a "fire wall" ability on one of the creeps, and a "pushback" effect on another, so they'll try to continually knock you into it for damage.
All I have entirely done so far is a mob spawning system, and 2 heroes with abilities. I have about 15 other abilities on uncompleted heroes as well. I've got a bit of placeholder terrain, but nothing fancy. Still have almost everything ahead of me, quests, items, etc.
So if you want to jump in, I'm not really so far into it that anybody would be confused by my map yet.
2 months later, I'm still working on it, and I still need help.
I had a few people helping me out with it, but they've disappeared, so all positions are available.
I've coded all sorts of pieces for the map, heroes, abilities, quests, etc., but now I need some help putting things together so that its actually fun to play.
I'd appreciate it if anybody would like to jump on board and work with me.
My editor destroyed some files while I was trying to figure that problem out, so I can't view a few heroes properly. But other than that, everything is functioning together just fine.
Don't really have anything fancy to show off for it yet. I don't think a picture of a Marauder hitting a unit with a Siege Tank effect really does it justice. Right now I've just focused almost entirely on creating abilities for heroes, and its going slower than I hoped so I could any extra help.
I'm not using any fancy features yet, like custom UI or anything. I want it to feel like a cross between traditional SC1 and WC3 RPGs, nothing too experimental like WASD movement or strange camera angles. Things like that might come much farther in the development cycle if it seems they'll fit well.
One of my focuses will eventually be intelligently acting mobs. Rather than just patrolling around the map and using a single attack until they die, I want groups of them to fight with a strategy and have abilities that synergize. For example, I have an ability based off of charge that only activates when a unit has already been attacked. So the mobs with it won't run into a battle, but if they happen to fight a hero and start winning so that he has to run away, they'll chase him down even if he has a normally higher movespeed. Later, I expect to have a "fire wall" ability on one of the creeps, and a "pushback" effect on another, so they'll try to continually knock you into it for damage.
All I have entirely done so far is a mob spawning system, and 2 heroes with abilities. I have about 15 other abilities on uncompleted heroes as well. I've got a bit of placeholder terrain, but nothing fancy. Still have almost everything ahead of me, quests, items, etc.
So if you want to jump in, I'm not really so far into it that anybody would be confused by my map yet.
Simple. Fair enough :) .
2 months later, I'm still working on it, and I still need help.
I had a few people helping me out with it, but they've disappeared, so all positions are available.
I've coded all sorts of pieces for the map, heroes, abilities, quests, etc., but now I need some help putting things together so that its actually fun to play.
I'd appreciate it if anybody would like to jump on board and work with me.
@A52BcE: Go
Your old resources still work using campaign dependencies or are you ignoring using the campaign models and spell effects?
@happy04: Go
Everything works.
My editor destroyed some files while I was trying to figure that problem out, so I can't view a few heroes properly. But other than that, everything is functioning together just fine.
Hey I would like to hook up and talk about this, do you have xfire or aim? or could i add you in sc2?
My AIM is Blackout Zero, but I have no idea how to figure out my SC2 identifier.
I use Rick, but I don't know what the 3 digit code is.