I'm working on a fairly elaborate project to create a turn based tactical strategy game. The game is flexible and designed to be played on an individual turn by turn basis or all players can act out their turn at the same time, giving it a faster pace. It is designed to be a drop in for any set of terrain designed under a few limitations, meaning that the framework can support multiple "maps."
It is written entirely in Andromeda (an object oriented extension to Galaxy which is heavily inspired by Java) so I am looking for people who know how to program in an object oriented language and want to work on challenging game design problems. There are a lot of cool things to work on within the limited environment Galaxy provides while creating a complex game system that is totally different from the standard gameplay. It's not a problem if you don't know Andromeda - it is easy to learn and I'm willing to help.
I am also looking for people who have patience and are good at unit balance to help design the units the game uses. When I say design, I don't mean doing data editor work - this is just filling out spreadsheets of information on the units to give them the various attributes the framework uses. This will be a lot of figuring out how much damage one unit will do against others, any abilities it should have, etc.
I don't want to reveal too much about it publicly yet since it is still in the early stages. If you think you would be interested in this, PM me and I'll provide as much detail as you would like. So far a lot of work has been done mostly by myself on the map and a lot of the initial core code is done, but there is still a ton of stuff to work on.
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I'm working on a fairly elaborate project to create a turn based tactical strategy game. The game is flexible and designed to be played on an individual turn by turn basis or all players can act out their turn at the same time, giving it a faster pace. It is designed to be a drop in for any set of terrain designed under a few limitations, meaning that the framework can support multiple "maps."
It is written entirely in Andromeda (an object oriented extension to Galaxy which is heavily inspired by Java) so I am looking for people who know how to program in an object oriented language and want to work on challenging game design problems. There are a lot of cool things to work on within the limited environment Galaxy provides while creating a complex game system that is totally different from the standard gameplay. It's not a problem if you don't know Andromeda - it is easy to learn and I'm willing to help.
I am also looking for people who have patience and are good at unit balance to help design the units the game uses. When I say design, I don't mean doing data editor work - this is just filling out spreadsheets of information on the units to give them the various attributes the framework uses. This will be a lot of figuring out how much damage one unit will do against others, any abilities it should have, etc.
I don't want to reveal too much about it publicly yet since it is still in the early stages. If you think you would be interested in this, PM me and I'll provide as much detail as you would like. So far a lot of work has been done mostly by myself on the map and a lot of the initial core code is done, but there is still a ton of stuff to work on.