I'm currently looking for someone who can handle the user interface aspect of an up and coming project Dark Shooter RPG 2. It will be a remake of my already existing Dark Shooter RPG for starcraft 1. Of course, since it's starcraft 2, things need an update!
What I'm looking for:
UI Implementation / Triggers
CURRENTLY FILLED
Someone who can implement UI I have already designed.
This means removing the default UI and replacing it with a series of CUSTOM buttons and displays. (When I say custom buttons, I mean you can use the normal starcraft icons, but I want them bigger).
All buttons display information when the mouse hovers over them.
All buttons have hotkeys that activate them
Here's a diagram of how it needs to be.
Note, the dotted lined boxes are where the display goes when the mouse hovers over a button, it is not always displayed.
In the main display, information for the currently selected unit is displayed (whether it be your own or an enemies).
Data Editor
I am also looking for someone to make the units! Here's what you'd have to do:
Create unit's from scratch (there won't be a lot of them, right now there are 3 "suits and a handful of vehicles")
Create Items (mainly guns) - There are like 20 weapons/items
Create the effects/behaviors for the items so they work properly
Custom Unit Modeling!
I need someone who can make it look like players are actually using the weapons they have.
This means if a player picks up a SMG, it should look like they have an SMG. If they pick up a sword, it should look like they have a sword.
Cinematic Trigger Editor
I need someone to help do the cinematic portions of this map!
The story has NOT been created yet, so whomever takes this role will be able to contribute to the lore!
Work with camera angles, panning, dialog.
Must be able to give information about the game through 2 characters talking.
Most of all, I need dedicated individuals who really want to finish a project.
My team is a team of mappers that wants to produce projects and in a reasonable time.
This means being able to spend 10-15 hours a week just working on the project.
If you don't have at least this much time, PLEASE DON'T APPLY!=====
My projects put fun before anything else. Combine that with knowledge of how to make good games great and you have some seriously awesome maps. In the past, people have found my maps very innovative, creative, unique and challenging, but most importantly fun to play. If you want to be apart of something great, this is it. We will be making some of the greatest custom maps people have ever seen on starcraft 2, but it's going to take some work.
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I can do all of the UI/Trigger stuff and cinematics. Check out Malum Ruina (link's in the sig.) It has a lot of the stuff you are looking for in this map. I've also just released a new map called Eternal Exile.
I will say that my ability to work on the map may be hindered from time to time because of school work. But, if you want someone with experience and skill, I can help you out. I'd like to be a part of a team that will assist me in my own projects down the line too, so let me know if you are open to that.
So as of right now, the UI spots have been filled! I'm in desperate need of a data editor capable of making weapons that work right! These weapons will behave a little different than usual, for example, each weapon has a chance to "miss" their target when they attack and hit a random spot around that unit (possibly a different enemy unit).
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Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I might be able to help out with the data editing.
I've never done SC2 editing before, but I'm a computer scientist (Write C code for 8 hours a day) and have done lots of work with Neverwinter Nights 1 & 2 custom item design and such. I'm interested in getting started with some SC2 modding. It mights take me a week or so to get up to speed, but once I do I can usually churn things out. I'm also willing to help with triggering and such. Let me know if you're interested.
I'm currently looking for someone who can handle the user interface aspect of an up and coming project Dark Shooter RPG 2. It will be a remake of my already existing Dark Shooter RPG for starcraft 1. Of course, since it's starcraft 2, things need an update!
What I'm looking for:
UI Implementation / Triggers
CURRENTLY FILLED
Here's a diagram of how it needs to be. Note, the dotted lined boxes are where the display goes when the mouse hovers over a button, it is not always displayed.
In the main display, information for the currently selected unit is displayed (whether it be your own or an enemies).
Data Editor
I am also looking for someone to make the units! Here's what you'd have to do:
Custom Unit Modeling!
Cinematic Trigger Editor
Most of all, I need dedicated individuals who really want to finish a project.
My projects put fun before anything else. Combine that with knowledge of how to make good games great and you have some seriously awesome maps. In the past, people have found my maps very innovative, creative, unique and challenging, but most importantly fun to play. If you want to be apart of something great, this is it. We will be making some of the greatest custom maps people have ever seen on starcraft 2, but it's going to take some work.
@TMMagic: Go
I can do the interface if you want - or if nothing else; give it a try.
I can do all of the UI/Trigger stuff and cinematics. Check out Malum Ruina (link's in the sig.) It has a lot of the stuff you are looking for in this map. I've also just released a new map called Eternal Exile.
I will say that my ability to work on the map may be hindered from time to time because of school work. But, if you want someone with experience and skill, I can help you out. I'd like to be a part of a team that will assist me in my own projects down the line too, so let me know if you are open to that.
So as of right now, the UI spots have been filled! I'm in desperate need of a data editor capable of making weapons that work right! These weapons will behave a little different than usual, for example, each weapon has a chance to "miss" their target when they attack and hit a random spot around that unit (possibly a different enemy unit).
I might be able to help out with the data editing.
I've never done SC2 editing before, but I'm a computer scientist (Write C code for 8 hours a day) and have done lots of work with Neverwinter Nights 1 & 2 custom item design and such. I'm interested in getting started with some SC2 modding. It mights take me a week or so to get up to speed, but once I do I can usually churn things out. I'm also willing to help with triggering and such. Let me know if you're interested.