I am known as Drusus on StarCraft II (profile can be seen here: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/), and I started working on this project (Special Forces Elite 5 - Beta) because the last editor just disappeared without a trace and clearly gave up on his installation. At the time I picked up this project, I had no clear direction in what I was going to do with this game and so it didn't really get anywhere. A little bit more than two years later, I now have a clear sight of where I want this arcade game to end up, but unfortunately I do not have the luxury of time due to academic stresses, nor do I have the advanced experience required to do the things I'd like accomplished.
Now, with that said, I need someone who is willing to help me out with abilities for bosses, units, and primarily heroes played by players. The heroes in my arcade game are very poorly designed and desperately need redesigning, they have no definitive role and they are either too weak or too strong. I've created plans for more than half of the heroes that I have, but those plans are limited to the type of abilities I can create. If the boundaries for the abilities are limitless, I can not only use suggestions that the some of the fan base has provided that I am incapable of doing, but also my own ideas, and each hero will become a lot better than it previously was. If you're wondering what type of abilities these are, and how hard they truly are to do, I can tell you right away that it wouldn't be difficult for one with experience to make these abilities.
If you are thinking of helping, make a reply no this thread and/or send me a private message! I am also accepting help from more than one person! Thanks in advance to those willing to help.
This will be interesting. Getting data work done is more difficult than ...(I thought up a handful of hilarious comparisons, but they should not be posted on a public forum)... Since Ive made an account here, I have never seen anyone join someone else's project just to crunch out some data. Being a 1st page map though, I am curious if that will have people jumping to get their ideas actually played by the masses.
Good luck! I enjoyed your game a lot before crap patrol 2 came out, of which I love the hero customization system. If you cannot find help and have to learn for yourself, I am always creating abilities for my project, and would be willing to walk you through via teamviewer or skype, various abilities. I am not the best data editor, but I manage to make the abilities that I want.