Update: The Trigger Editor position has been filled!
Update: The Item Editor position has been filled!
Magic.Inc has taken a break from map creation, due to in-activities, but is looking to regroup, and design some more.
We are looking for dedication and skill above all else.
This is a paid deal. I repeat, I will pay you to help me.
(if and only if you are able to complete the assigned tasks with precision).
Mappers should already enjoy what they do, but I am offering a small pay to help convince people to stick around and finish some projects.
The project
This project is in planning stages, I'm looking to put together a team before the game begins development.
Wilderness Survival, featuring a player vs player mode and player vs wilderness mode.
Idea's and suggestions from the team are carefully evaluated and considered, but I don't want to get your hopes up.
This map will be similar to Kullgryphuun3's Wilderness survival, cowicula's Wilderness survival, and the troll tribes created for warcraft 3. It will utilize a build functionality similar to that of Kulgryphuun3's map, placing items in an inventory in a certain order and then clicking on a "make" ability.
Certain elements will be adopted from cowicula's wilderness survival and I plan to have the same sort of feel to it including multiple forms of shelter to make it "easier" to obtain for the earlier stages of the game.
The player vs Player mode will be a lot like Kulgryphuun3's, where players will be able to kill each other very early on, assuming it's a good player vs a novice player, but has the potential to go on for a long time if it's 2 players of equal skill.
Strategy is the focus for this project. Players will have to consider whether to attack earlier on or wait and build stronger weapons that take more time. Players can either use basic materials to kill each other (sticks and rocks), tech up to spears and bows and light armor, or tech even further to guns and explosives. This should give the game a nice array of strategy.
In Player vs Nature mode, players will have a rougher time with survival than in player vs player mode, and it becomes a team of survivors against the odds.
Who I'm looking for (assignments / Roles)
Item Editor * Someone capable of creating pre-designed items to the desired specifications (there are a lot of them)
The person who does the items will also receive an additional $10, since the work load is bigger.
Data/Unit Editor
Someone capable of creating pre-designed units/buildings to the desired specifications along with a few misc data editing tasks
UI Editor
Someone capable of creating a simple UI for items (so we don't have tiny squares for inventory) AND implementing it
Trigger Editor * Someone capable of creating the scripts required to run the game including mode selection, item/UI interaction and item creation
NOTE - These assignments will be discussed in greater detail at a later date.
NOTE - If the UI is able to be created without custom art, that is fine, as long as it looks clean, neat, and is able to do the desired function).
I also allow some freedoms with your work, but I do expect it to be within certain guidelines.
More about the Job
Again, this is a paid project. I am offering $15 to anyone able to complete 1 of the top 4 assignments. If you are interested in doing more than 1 of the 4 assignments, you can, and you will get paid $15 for each completed assignment.
The person who does the items will also receive an additional $10, since the work load is bigger.
Pay will be granted when the assignment is complete, this is non-negotiable. An additional $15 will be granted to each individual if the map is considered finished by my specifications.
An additional $20 will be awarded for more advanced work after the project is released if you choose to stick around. (I shouldn't need all 4 people after release though).
NOTE - This is potentially $30 bucks to 3 people ($40 for the item guy) or $60 to 1 person ($70 for the item guy) or $130 for someone that basically did all of it. (the $20 wasn't included in this equation)
NOTE - The pay is somewhat negotiable, I just really want to be able to churn out some of my ideas.
With the battle.net marketplace running, it is also possible to receive additional payments (assuming the game is popular, and remains popular, each person helping will receive an equal share (including me)).
About the organization
We're fairly laid back, but want roll out completed, fine tuned maps. This is not easily done. A lot of mapping teams die out or never finish their projects. This is where this organization strives. We work towards a finished project and don't give up.
Past projects have been halted, as people have become busy with school and work, which is why I've decided to pay people who help with these maps. I know what makes a game a good game, but I don't always have the know how to create it alone. This is why I need a team, to help do the things I cannot do alone.
I believe mapping is an art form that is run by programmers who don't actually know what makes games good. I strive to push creativity into map creation, but I need programmers to help with the technicals.
I strive for an active team, capable of doing the desired work in a respectable time frame. I expect everyone to give their input on the design and talk about it as a team.
Meetings
To ensure work gets done, I like to hold some sort of meeting on skype or on battle.net. I want to hold these every Sunday, but the time/day is negotiable. These meetings will just be to check in and see how the project is progressing and discuss how to fix issues or ponder new ideas.
This is a team that allows for personal creativity, however, has guidelines for development. These meetings are to come up with a consensus and know where the project is going.
The meeting itself is mandatory.
If you're interested, send me a post or a PM with an attached map with the specifications below:
Applying For Item EditorCreate a pickup-able item that looks like a rock, grants +1 damage when picked up (-1 when dropped), and can be thrown at another unit for 5 damage and a .5 second stun.
Applying For Data/Unit Editor
Create a civilian unit with 3 additional stats (that can be viewed from the bottom of the screen, where it has the HP and armor and stuff).
Label these 3 stats Energy, Warmth, and Thirst
Create 2 abilities, 1 increases the stat of energy when clicked, 1 decreases the stat of energy when clicked
Create 1 "fire" building that slowly dies over time and provides a "heat" aura (aka buff) to all nearby units that increases the civilian unit's warmth stat.
Applying For UI Editor
Create a map with a custom UI for inventory (can be just a couple squares for inventory above the command card (where warp in usually is if you play protoss).
Again, if this can be achieved without custom art, aka with an ability similar to warp-in, that may be desired for a smoother gameplay.
Applying For Trigger Editor * Create a map with a set of triggers that creates a dialogue box that selects game mode. The players should have 2 options, 1 for Player vs Player, and 1 for Player vs Nature. * Create a system that randomly stores a marine, zergling, zealot, stalker and roach in an array of 5 unit types, then spawns 10 units of the unit in slot 1, 5 of the unit in slot 2, and 2 units of the unit in slot 3 at a random location on the map. (I plan on having this map use a similar system to spawn units and items at the start of the game).
NOTE - If you plan on applying to more than 1, please create the requirements for each assignment you're applying for on 1 map.
Work I'll be doing
Terrain work (Don't expect anything ridiculously complex, this map should be playable on slower computers).
Some data editing or triggers - Depends on how many people are working on the map.
Coordinating the team and making sure it holds together.
If you have any questions about the application, please send a pm or a reply!
If you'd like to see some of my past work, I can also create some videos highlighting some of my past maps.
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Are you sure 10$ is the time worth it? I mean, all of the assignments are very time consuming, and working just one hour extra at your job would pay much better.
I'm offering money to something that is usually free. Mappers should enjoy what they do. If they don't, they shouldn't be doing it. I'm basically paying people to have the joy they usually get out of mapping.
It's also 20 bucks basically, 10 for the work, 10 more if the project is completed. And that's if you only do 1 of the assignments.
However, despite all this, I'm willing to negotiate.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
" A lot of mapping teams die out or never finish their projects. This is where this organization strives. We work towards a finished project and don't give up. -
Past projects have been halted, as people have become busy with school and work"
Anyone else find that?
Also, your item request,
The "Throw" part is actually an ability. The item editor will be required to make abilities for items as well? That means behaviors, effects, buttons, models, movers, actors, and abilities.
And your extra 10 dollars "when the map is complete, and if it become popular" That is a lot of "if" for 10 dollars.
Honestly, I think you would do much better to recruit someone who knows what they are doing, and giving them some creative control. No one wants to make less than a dollar an hour to have someone standing over their shoulder telling them "IT MUST BE DONE LIKE THIS!" while they do intricate data work. Most people working under those conditions get paid 20-30 dollars an hour.
Also, to get more help, you should post how much you have done. If you just painted a pretty terrain, people might not want to waste their time contributing to a map that will never be complete. If it is 80% done, playable, and just needs these finishing touches, there is a better chance someone might help; to get their name on a completed map. Though judging by the list, it would appear as though the game is still missing large sections.
Just ideas, as to how you might find willing and able workers. your notion of "you should be blessed to do work for me that I an unable to do" will not get you nearly as far as say... not doing that.
" A lot of mapping teams die out or never finish their projects. This is where this organization strives. We work towards a finished project and don't give up. - Past projects have been halted, as people have become busy with school and work"
Anyone else find that?
Aye, I totally agree with you. I've been working with all sorts of editor and tried to get a project starting or joined a team, only to see it fail after a month. That was 4 years ago and I still have trouble finding reliable people who have enough time to contribute at least something.
Just look at my campaign: I did all the triggers, gameplay and story (tested everything already, too, so it's not just theory) and all what I'm lacking is a mapper/terrainer because I'm no good at it. I recruited 3 people who were good at it, but ultimately were unavailable after a short time. I hold no grudges against them because they were nice and you could work with them in the short time they're available, but I need at least one other person who is working on it on a regular basis - which I just can't find.
Sometimes it just won't work.
I can understand if TMMagic would go so far as to offer small rewards to find reliable people. Maybe he's just that nice and values help really that much, or it is a desperate attempt. One most also not forget that everyone starts from zero on their projects, whether they're professionals or not, so you have to give people a fair chance.
It is really difficult to find someone who is interested an open minded about working on someone's project. Just because of the fact that people do like creative control and just control in general. You have to be aggressive if you want people to help you. Don't wait for them to come to you. I have gotten lucky and found myself a terrainer to help me in my work and I even offered $600 dollars for his work, but he gracefully declined and he is STILL helping me 5 months later. I am also paying out $2-4 dollars per spell being made to another person.
I'm not trying to downplay your money arrangements here TMMagic, but even my payments are really low considering the amount of time that some people have to put into a project's creation. True enough - modding is free and we should be doing it for fun. But what if I don't want to do it for fun and get money? Well, you'd bet your ass I'd get a decent amount of money for 100+ hours of work! (Not $10/20). AND - if I did want to do it for fun, it'd be on my own accord and ideas.
Also - I do help other people from time to time. I usually am directly requested (Which is what I suggest you start doing on these forums). If I like someone's map and I've talked to them before, I'll ask them if they need help with anything and that's how I usually get involved in projects as well.
The way you are searching for talent is the most effective way to get people. MONEY! Time = money, as you may have heard. If that wasn't true, then employer's would go scouting on their own looking for people instead of having to negotiate payments. (Of course this isn't true right now cause of the recession)
My suggestion to you is to go out and look for people on your own and reach out to them rather than having people come to you. This is an aggressive approach and most effective especially if you don't want to dish out large amounts of money. Also - offer other forms of credit, for example state you have plans to put the map on the marketplace and that you will split revenue with team members - this is common in most start-up studios/projects. Of course 99.9% of projects proposed NEVER get finished. Also keep in mind the programmer's mentality! 90% of a project is made instantly. The rest of the 10% is what takes the longest.
I appreciate all the advice on this whole situation, but I've held a team together before without the use of money. It just so happens I feel it to be the right thing to do for someone who gave their time and effort towards a project. I was hoping it would be enough incentive to actually finish a project. That is all.
The extra $10 bucks for finishing the project is meant to provide more incentive to try your best. (is now 15)
I do agree I could be more aggressive with my search for mappers, but I feel as though I may ask the wrong person to help and then be stuck with someone that isn't who I wanted on my team. And then in the position to fire someone who really could be a good mapper or a good person. And that isn't something I prefer to do. I'd rather get to know a person through discussing the application map.
I'm going to update the main post.
As far as the items go, yes, it would require work with abilities, models, and general data stuff associated with items. The job consists of doing everything necessary to have a pickup-able item able to be carried in an inventory and used. I do note this is a tad more work than the other positions, which is why I'm paying an extra $10 for it.
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
We have filled the trigger editor position, and we are mostly in need of an item person, who in fact will get paid more ($25 for completing all the items and +$15 if the map itself is complete [$40 total]).
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Did kuulgryphun3 ask cowicula if he could do it? Did the creators of ice, jungle and island trolls ask cowicula? No. Did the creator of the actual game Stranded ask cowicula? No.
Did anyone ask the original creator of tower defense if they could recreate it? No.
I consider Wilderness Survival to be a genre. I'm not here to recreate their game. I'm here to create my own.
Wilderness Survival is not a copyright production. As such, I'm doing nothing wrong at all.
I, myself, have a lot of respect for those authors as well, and I'm honoring them by recreating it. I doubt any of them would mind, especially when kuulgryphun3's and cowicula's map have both actually been stolen and edited in the past to the point where the original author was forgotten without credit.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
@TMMagic: GoDid kuulgryphun3 ask cowicula if he could do it? Did the creators of ice, jungle and island trolls ask cowicula? No. Did the creator of the actual game Stranded ask cowicula? No.
I said "Wilderness Survival" the other maps have different names and some maybe similar but they aren't the same.
@TMMagic: GoDid anyone ask the original creator of tower defense if they could recreate it? No.
That's because Tower Defense is the genre, they're many different types of tower defense.
@TMMagic: GoI consider Wilderness Survival to be a genre. I'm not here to recreate their game. I'm here to create my own.
You say Wilderness Survival is a genre but you label "your" map Wilderness survival? The genre would be Survival in this case. Your not here to recreate it but its exactly what your doing its what your thread & posts say and it maybe your own map but it will be stolen
@TMMagic: GoWilderness Survival is not a copyright production. As such, I'm doing nothing wrong at all.
It's the internet what is copyright anymore.
@TMMagic: GoI, myself, have a lot of respect for those authors as well, and I'm honoring them by recreating it. I doubt any of them would mind, especially when kuulgryphun3's and cowicula's map have both actually been stolen and edited in the past to the point where the original author was forgotten without credit.
How would you be honoring them by recreating it when they already worked so hard to create the maps in the first place and your just taking it away from them. You doubt they would mind but you haven't even asked any of them to begin with also you're incorrect both maps were never stolen, they were hosted at the original authors official website with all of their maps listed you need to get your facts straight I see you haven't done any of your research.
Final thought: I suggest you make something out of your own creation without taking the ideas and title of someone else hard to earn creation that felt like an accomplishment to them. As far as you saying respect I see none from you.
It is really difficult to find someone who is interested an open minded about working on someone's project. Just because of the fact that people do like creative control and just control in general. You have to be aggressive if you want people to help you. Don't wait for them to come to you. I have gotten lucky and found myself a terrainer to help me in my work and I even offered $600 dollars for his work, but he gracefully declined and he is STILL helping me 5 months later. I am also paying out $2-4 dollars per spell being made to another person.
I'm not trying to downplay your money arrangements here TMMagic, but even my payments are really low considering the amount of time that some people have to put into a project's creation. True enough - modding is free and we should be doing it for fun. But what if I don't want to do it for fun and get money? Well, you'd bet your ass I'd get a decent amount of money for 100+ hours of work! (Not $10/20). AND - if I did want to do it for fun, it'd be on my own accord and ideas.
Also - I do help other people from time to time. I usually am directly requested (Which is what I suggest you start doing on these forums). If I like someone's map and I've talked to them before, I'll ask them if they need help with anything and that's how I usually get involved in projects as well.
The way you are searching for talent is the most effective way to get people. MONEY! Time = money, as you may have heard. If that wasn't true, then employer's would go scouting on their own looking for people instead of having to negotiate payments. (Of course this isn't true right now cause of the recession)
My suggestion to you is to go out and look for people on your own and reach out to them rather than having people come to you. This is an aggressive approach and most effective especially if you don't want to dish out large amounts of money. Also - offer other forms of credit, for example state you have plans to put the map on the marketplace and that you will split revenue with team members - this is common in most start-up studios/projects. Of course 99.9% of projects proposed NEVER get finished. Also keep in mind the programmer's mentality! 90% of a project is made instantly. The rest of the 10% is what takes the longest.
This is quite true.. i'm working for Enexy right now in Rise of Nigma, A.K.A. Eternal Dusk as another person who can do triggers other than himself. I've lately been getting ed over by school work and parents so I don't work as much as I did during the Summer, but i'm still close to the project and do as much as I can when I can. I've actually tried to make a Wilderness Survival map, but that was the first map I made and turned out to be pretty good, with me doing everything, including the units, triggers, and everything. But I eventually gave that up and moved to a RPG so I can get into the SCU Development team, but I posted the application when they were very busy to check the forums, and eventually Enexy hired me to work on Rise of Nigma. People who work on projects that like it don't want to work under a leader who can't do some of the hard parts of the Editor. Like seriously, looking for: Item Creator and the requirements is to make an ability? Data/Unit Editor, Trigger Editor, and UI Editor. It seems like you can only do Terrain, and put that an Item Creator has to make an Ability, the lack of knowledge shows, and people don't want to work under an incompetent leader.
I don't want to be mean or anything, but it's the truth... projects die either because the team isn't motivated, or the leader is very incompetent and wants the team to do everything for him without paying them.
Honestly, I grind my teeth with the whole team recruitment section, when it comes to money I find it a bit ridiculous, I guess we just don't see map editing the same way, but that's fine.
I find that maps are fun to make by yourself or with friends, it's the whole beauty of it. You have an idea, you set up the rules, you can set up every else by yourself without much effort or talent compared to making a game from scratch, everything can be learned relativement easily. It's just not fun making some random guy's map, even for money, unless the guy has a very interesting project.
Update: The Trigger Editor position has been filled!
Update: The Item Editor position has been filled!
Magic.Inc has taken a break from map creation, due to in-activities, but is looking to regroup, and design some more.
We are looking for dedication and skill above all else.
This is a paid deal. I repeat, I will pay you to help me.
(if and only if you are able to complete the assigned tasks with precision).
Mappers should already enjoy what they do, but I am offering a small pay to help convince people to stick around and finish some projects.
The project
This project is in planning stages, I'm looking to put together a team before the game begins development.
Wilderness Survival, featuring a player vs player mode and player vs wilderness mode. Idea's and suggestions from the team are carefully evaluated and considered, but I don't want to get your hopes up.
Who I'm looking for (assignments / Roles)
Item Editor* Someone capable of creating pre-designed items to the desired specifications (there are a lot of them)Data/Unit Editor
UI Editor
Trigger Editor* Someone capable of creating the scripts required to run the game including mode selection, item/UI interaction and item creationNOTE - These assignments will be discussed in greater detail at a later date.
NOTE - If the UI is able to be created without custom art, that is fine, as long as it looks clean, neat, and is able to do the desired function).
I also allow some freedoms with your work, but I do expect it to be within certain guidelines.
More about the Job
Again, this is a paid project. I am offering $15 to anyone able to complete 1 of the top 4 assignments. If you are interested in doing more than 1 of the 4 assignments, you can, and you will get paid $15 for each completed assignment.
NOTE - This is potentially $30 bucks to 3 people ($40 for the item guy) or $60 to 1 person ($70 for the item guy) or $130 for someone that basically did all of it. (the $20 wasn't included in this equation)
NOTE - The pay is somewhat negotiable, I just really want to be able to churn out some of my ideas.
With the battle.net marketplace running, it is also possible to receive additional payments (assuming the game is popular, and remains popular, each person helping will receive an equal share (including me)).
About the organization
Meetings
To ensure work gets done, I like to hold some sort of meeting on skype or on battle.net. I want to hold these every Sunday, but the time/day is negotiable. These meetings will just be to check in and see how the project is progressing and discuss how to fix issues or ponder new ideas.
This is a team that allows for personal creativity, however, has guidelines for development. These meetings are to come up with a consensus and know where the project is going.
The meeting itself is mandatory.
If you're interested, send me a post or a PM with an attached map with the specifications below:
Applying For Item EditorCreate a pickup-able item that looks like a rock, grants +1 damage when picked up (-1 when dropped), and can be thrown at another unit for 5 damage and a .5 second stun.Applying For Data/Unit Editor
Applying For UI Editor
Applying For Trigger Editor* Create a map with a set of triggers that creates a dialogue box that selects game mode. The players should have 2 options, 1 for Player vs Player, and 1 for Player vs Nature.* Create a system that randomly stores a marine, zergling, zealot, stalker and roach in an array of 5 unit types, then spawns 10 units of the unit in slot 1, 5 of the unit in slot 2, and 2 units of the unit in slot 3 at a random location on the map.(I plan on having this map use a similar system to spawn units and items at the start of the game).NOTE - If you plan on applying to more than 1, please create the requirements for each assignment you're applying for on 1 map.
Work I'll be doing
If you have any questions about the application, please send a pm or a reply!
If you'd like to see some of my past work, I can also create some videos highlighting some of my past maps.
Are you sure 10$ is the time worth it? I mean, all of the assignments are very time consuming, and working just one hour extra at your job would pay much better.
@ScorpSCII: Go
I'm offering money to something that is usually free. Mappers should enjoy what they do. If they don't, they shouldn't be doing it. I'm basically paying people to have the joy they usually get out of mapping.
It's also 20 bucks basically, 10 for the work, 10 more if the project is completed. And that's if you only do 1 of the assignments.
However, despite all this, I'm willing to negotiate.
Hey, I'd like to apply for the trigger editor. I'd like to meet you in skype to discuss some points. Add me - you_man6
" A lot of mapping teams die out or never finish their projects. This is where this organization strives. We work towards a finished project and don't give up. - Past projects have been halted, as people have become busy with school and work"
Anyone else find that?
Also, your item request,
The "Throw" part is actually an ability. The item editor will be required to make abilities for items as well? That means behaviors, effects, buttons, models, movers, actors, and abilities.
And your extra 10 dollars "when the map is complete, and if it become popular" That is a lot of "if" for 10 dollars.
Honestly, I think you would do much better to recruit someone who knows what they are doing, and giving them some creative control. No one wants to make less than a dollar an hour to have someone standing over their shoulder telling them "IT MUST BE DONE LIKE THIS!" while they do intricate data work. Most people working under those conditions get paid 20-30 dollars an hour.
Also, to get more help, you should post how much you have done. If you just painted a pretty terrain, people might not want to waste their time contributing to a map that will never be complete. If it is 80% done, playable, and just needs these finishing touches, there is a better chance someone might help; to get their name on a completed map. Though judging by the list, it would appear as though the game is still missing large sections.
Just ideas, as to how you might find willing and able workers. your notion of "you should be blessed to do work for me that I an unable to do" will not get you nearly as far as say... not doing that.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
Aye, I totally agree with you. I've been working with all sorts of editor and tried to get a project starting or joined a team, only to see it fail after a month. That was 4 years ago and I still have trouble finding reliable people who have enough time to contribute at least something.
Just look at my campaign: I did all the triggers, gameplay and story (tested everything already, too, so it's not just theory) and all what I'm lacking is a mapper/terrainer because I'm no good at it. I recruited 3 people who were good at it, but ultimately were unavailable after a short time. I hold no grudges against them because they were nice and you could work with them in the short time they're available, but I need at least one other person who is working on it on a regular basis - which I just can't find.
Sometimes it just won't work.
I can understand if TMMagic would go so far as to offer small rewards to find reliable people. Maybe he's just that nice and values help really that much, or it is a desperate attempt. One most also not forget that everyone starts from zero on their projects, whether they're professionals or not, so you have to give people a fair chance.
It is really difficult to find someone who is interested an open minded about working on someone's project. Just because of the fact that people do like creative control and just control in general. You have to be aggressive if you want people to help you. Don't wait for them to come to you. I have gotten lucky and found myself a terrainer to help me in my work and I even offered $600 dollars for his work, but he gracefully declined and he is STILL helping me 5 months later. I am also paying out $2-4 dollars per spell being made to another person.
I'm not trying to downplay your money arrangements here TMMagic, but even my payments are really low considering the amount of time that some people have to put into a project's creation. True enough - modding is free and we should be doing it for fun. But what if I don't want to do it for fun and get money? Well, you'd bet your ass I'd get a decent amount of money for 100+ hours of work! (Not $10/20). AND - if I did want to do it for fun, it'd be on my own accord and ideas.
Also - I do help other people from time to time. I usually am directly requested (Which is what I suggest you start doing on these forums). If I like someone's map and I've talked to them before, I'll ask them if they need help with anything and that's how I usually get involved in projects as well.
The way you are searching for talent is the most effective way to get people. MONEY! Time = money, as you may have heard. If that wasn't true, then employer's would go scouting on their own looking for people instead of having to negotiate payments. (Of course this isn't true right now cause of the recession)
My suggestion to you is to go out and look for people on your own and reach out to them rather than having people come to you. This is an aggressive approach and most effective especially if you don't want to dish out large amounts of money. Also - offer other forms of credit, for example state you have plans to put the map on the marketplace and that you will split revenue with team members - this is common in most start-up studios/projects. Of course 99.9% of projects proposed NEVER get finished. Also keep in mind the programmer's mentality! 90% of a project is made instantly. The rest of the 10% is what takes the longest.
I appreciate all the advice on this whole situation, but I've held a team together before without the use of money. It just so happens I feel it to be the right thing to do for someone who gave their time and effort towards a project. I was hoping it would be enough incentive to actually finish a project. That is all.
The extra $10 bucks for finishing the project is meant to provide more incentive to try your best. (is now 15)
I do agree I could be more aggressive with my search for mappers, but I feel as though I may ask the wrong person to help and then be stuck with someone that isn't who I wanted on my team. And then in the position to fire someone who really could be a good mapper or a good person. And that isn't something I prefer to do. I'd rather get to know a person through discussing the application map.
I'm going to update the main post.
As far as the items go, yes, it would require work with abilities, models, and general data stuff associated with items. The job consists of doing everything necessary to have a pickup-able item able to be carried in an inventory and used. I do note this is a tad more work than the other positions, which is why I'm paying an extra $10 for it.
We have filled the trigger editor position, and we are mostly in need of an item person, who in fact will get paid more ($25 for completing all the items and +$15 if the map itself is complete [$40 total]).
Did kuulgryphun3 ask cowicula if he could do it? Did the creators of ice, jungle and island trolls ask cowicula? No. Did the creator of the actual game Stranded ask cowicula? No.
Did anyone ask the original creator of tower defense if they could recreate it? No.
I consider Wilderness Survival to be a genre. I'm not here to recreate their game. I'm here to create my own.
Wilderness Survival is not a copyright production. As such, I'm doing nothing wrong at all.
I, myself, have a lot of respect for those authors as well, and I'm honoring them by recreating it. I doubt any of them would mind, especially when kuulgryphun3's and cowicula's map have both actually been stolen and edited in the past to the point where the original author was forgotten without credit.
@TMMagic: Go Did kuulgryphun3 ask cowicula if he could do it? Did the creators of ice, jungle and island trolls ask cowicula? No. Did the creator of the actual game Stranded ask cowicula? No.
I said "Wilderness Survival" the other maps have different names and some maybe similar but they aren't the same.
@TMMagic: Go Did anyone ask the original creator of tower defense if they could recreate it? No.
That's because Tower Defense is the genre, they're many different types of tower defense.
@TMMagic: Go I consider Wilderness Survival to be a genre. I'm not here to recreate their game. I'm here to create my own.
You say Wilderness Survival is a genre but you label "your" map Wilderness survival? The genre would be Survival in this case. Your not here to recreate it but its exactly what your doing its what your thread & posts say and it maybe your own map but it will be stolen
@TMMagic: Go Wilderness Survival is not a copyright production. As such, I'm doing nothing wrong at all.
It's the internet what is copyright anymore.
@TMMagic: Go I, myself, have a lot of respect for those authors as well, and I'm honoring them by recreating it. I doubt any of them would mind, especially when kuulgryphun3's and cowicula's map have both actually been stolen and edited in the past to the point where the original author was forgotten without credit.
How would you be honoring them by recreating it when they already worked so hard to create the maps in the first place and your just taking it away from them. You doubt they would mind but you haven't even asked any of them to begin with also you're incorrect both maps were never stolen, they were hosted at the original authors official website with all of their maps listed you need to get your facts straight I see you haven't done any of your research.
Final thought: I suggest you make something out of your own creation without taking the ideas and title of someone else hard to earn creation that felt like an accomplishment to them. As far as you saying respect I see none from you.
This is quite true.. i'm working for Enexy right now in Rise of Nigma, A.K.A. Eternal Dusk as another person who can do triggers other than himself. I've lately been getting ed over by school work and parents so I don't work as much as I did during the Summer, but i'm still close to the project and do as much as I can when I can. I've actually tried to make a Wilderness Survival map, but that was the first map I made and turned out to be pretty good, with me doing everything, including the units, triggers, and everything. But I eventually gave that up and moved to a RPG so I can get into the SCU Development team, but I posted the application when they were very busy to check the forums, and eventually Enexy hired me to work on Rise of Nigma. People who work on projects that like it don't want to work under a leader who can't do some of the hard parts of the Editor. Like seriously, looking for: Item Creator and the requirements is to make an ability? Data/Unit Editor, Trigger Editor, and UI Editor. It seems like you can only do Terrain, and put that an Item Creator has to make an Ability, the lack of knowledge shows, and people don't want to work under an incompetent leader. I don't want to be mean or anything, but it's the truth... projects die either because the team isn't motivated, or the leader is very incompetent and wants the team to do everything for him without paying them.
Honestly, I grind my teeth with the whole team recruitment section, when it comes to money I find it a bit ridiculous, I guess we just don't see map editing the same way, but that's fine.
I find that maps are fun to make by yourself or with friends, it's the whole beauty of it. You have an idea, you set up the rules, you can set up every else by yourself without much effort or talent compared to making a game from scratch, everything can be learned relativement easily. It's just not fun making some random guy's map, even for money, unless the guy has a very interesting project.