I wanna play Smash TV damnit and nobody has made anything that resembles it for Starcraft II. If you played custom maps during the original Starcraft days then you know exactly what I'm talking about.
If you're not familiar, essentially a group of players moves from room to room with constantly spawning enemies killing bad guys, getting money, changing into different units, and eventually killing the boss round at the end of the level. It's a lot of fun.
I can do this map on my own, but in the interest of completing it faster I'd love some help from people who would like to see the map brought to Starcraft II as much as I do.
I've already completed the basic functions for spawning rounds and the map is playable, though features are pretty bare. I need to create dialog menus for upgrading your unit into different unit types and buying upgrades. Then there's the basic work of making the units and abilities in data editor.
Updated. Got more things done today. Once again even though I can certainly finish this map on my own, if anyone is bored and know's the editor well enough I'd be happy to have the help.
- Round 1 wave works; spawns zerglings continuously until timer runs out, then arena opens up to let players shop
- Class changing shop works complete with dialogs for choosing and animated portrait windows.
- Every player starts with a basic marine for the first round but can upgrade into a Ghost, Zealot, or Medic afterward
Mechanics for class upgrading and wave spawning are pretty much done. Now to actually add the wave units, classes, and make another dialog tree for upgrading things like damage and health.
I can help with hero kits & ability ideas. Instead of simply fighting waves of eniemies you should incorporate puzzle rooms etc. I recall a running man style game being created before.
I can help with hero kits ability ideas. Instead of simply fighting waves of eniemies you should incorporate puzzle rooms etc. I recall a running man style game being created before.
Maybe. I'm starting with a very simple idea to begin with. Rounds of enemies, class changing, lots of killing, etc. because when I plan big I tend to give up after a while. So I'll make this simple and fun map, and if I get that done then I'll start adding more complex things to it like puzzle rooms, big boss battles, etc.
If you wanted to just goof around and make some unit classes to morph into I'd be all for that.
Might as well update progress. Second level working flawlessly. Redid all the triggers for spawning so that a single loop handles every round, just need to reassign the variables each time to define the monsters, spawn points, spawn frequency, and location.
If you are thinking about jumping in to help, I could use someone to add a unit or two, maybe design some monster waves, or just create some spawning rooms in the terrain editor. Any small amount helps :)
Some more updates. Level 3 is finished. Revised spawning triggers so there's always one main melee unit spawning and then an occasional ranged unit that spawns every little bit. Improved class selection dialogs so they're nice and pretty. Four classes total now if you include marines, each class (except marine) has three skills each. Two enemies; zergling and roach. Gonna keep on truckin.
when i saw the title i laughed, because i knew exactly how you feel
its really something ive wanted, although ive had so many other ideas banging around my head i never bothered. (i.e. remake of Blood Tournament - a russian map nobody would have heard of, which was incredible; a Pick the Colour Not The Word map; and also i wanted to revive an unfinished project from war3 called Room Conquest, but Fulla kind of beat me to it with Room Wars 2 years ago, so i ditched that)
I also understand what you say about never finishing things because the ideas are too big.. i think i must have had 3 maps on SC1 and 5 maps on War3 which i did some/all of the terrain of, and in 2 cases placed all the units.. then gave up early on in the triggers.
Infact i only ever finished 1 war3 map, and that was originally someone elses which i improved 10-fold.
On SC2 alas my claim to fame lies only with rebalancing SC2BW, a very personal project i did entirely for myself, and for Justice.
Although i have a big fat project technically on my plate right now, im desperately looking for reasons to procrastinate and not do it. Your remake of smash tv sounds like a perfect opportunity to push it back some more.
Be warned though, im EU, so its unlikely we will be online at the same time. You may also find your project goals increasing in exponential bounds the moment i touch it though; i tend to take a Door and make it into a 3-story Elevator.
I'll make it super easy for you. I send you the map, you do whatever you like, and send me it back when you're done making changes for the day.
My only request is that you don't build anything very advanced; this is a project I feel like in order to finish needs to be kept as simple as possible, and in the end we can add advanced ideas if it actually gets finished (boss AI, fancier shops, etc.). I've got super low expectations so go nuts on whatever you wanna do for fun.
Send me your email and I'll get you the latest version. You can do a quick test and see how the first three levels work as well as class changing :)
I wanna play Smash TV damnit and nobody has made anything that resembles it for Starcraft II. If you played custom maps during the original Starcraft days then you know exactly what I'm talking about.
If you're not familiar, essentially a group of players moves from room to room with constantly spawning enemies killing bad guys, getting money, changing into different units, and eventually killing the boss round at the end of the level. It's a lot of fun.
I can do this map on my own, but in the interest of completing it faster I'd love some help from people who would like to see the map brought to Starcraft II as much as I do.
I've already completed the basic functions for spawning rounds and the map is playable, though features are pretty bare. I need to create dialog menus for upgrading your unit into different unit types and buying upgrades. Then there's the basic work of making the units and abilities in data editor.
Any good help is appreciated.
It is really unfortunate, I've seen a few promising SmashTV projects, yet they all are dead it seems.
I don't have much time nowadays, so the only thing I can do is to wish you a good luck. If your map turns out well I'll be glad to host it on EU.
Updated. Got more things done today. Once again even though I can certainly finish this map on my own, if anyone is bored and know's the editor well enough I'd be happy to have the help.
- Round 1 wave works; spawns zerglings continuously until timer runs out, then arena opens up to let players shop
- Class changing shop works complete with dialogs for choosing and animated portrait windows.
- Every player starts with a basic marine for the first round but can upgrade into a Ghost, Zealot, or Medic afterward
Mechanics for class upgrading and wave spawning are pretty much done. Now to actually add the wave units, classes, and make another dialog tree for upgrading things like damage and health.
Cool I hope this works out. Never was a good.version of this on b.net. Id help but I got my own project.
I can help with hero kits & ability ideas. Instead of simply fighting waves of eniemies you should incorporate puzzle rooms etc. I recall a running man style game being created before.
Maybe. I'm starting with a very simple idea to begin with. Rounds of enemies, class changing, lots of killing, etc. because when I plan big I tend to give up after a while. So I'll make this simple and fun map, and if I get that done then I'll start adding more complex things to it like puzzle rooms, big boss battles, etc.
If you wanted to just goof around and make some unit classes to morph into I'd be all for that.
Might as well update progress. Second level working flawlessly. Redid all the triggers for spawning so that a single loop handles every round, just need to reassign the variables each time to define the monsters, spawn points, spawn frequency, and location.
If you are thinking about jumping in to help, I could use someone to add a unit or two, maybe design some monster waves, or just create some spawning rooms in the terrain editor. Any small amount helps :)
Maybe you should have the characters start as civilians. Then you can have items that alter the units armor like medics, marines, marauders etc.
Some more updates. Level 3 is finished. Revised spawning triggers so there's always one main melee unit spawning and then an occasional ranged unit that spawns every little bit. Improved class selection dialogs so they're nice and pretty. Four classes total now if you include marines, each class (except marine) has three skills each. Two enemies; zergling and roach. Gonna keep on truckin.
Bump. If you'd like to contribute, still making steady progress. Groundwork laid for a great game :)
when i saw the title i laughed, because i knew exactly how you feel
its really something ive wanted, although ive had so many other ideas banging around my head i never bothered. (i.e. remake of Blood Tournament - a russian map nobody would have heard of, which was incredible; a Pick the Colour Not The Word map; and also i wanted to revive an unfinished project from war3 called Room Conquest, but Fulla kind of beat me to it with Room Wars 2 years ago, so i ditched that)
I also understand what you say about never finishing things because the ideas are too big.. i think i must have had 3 maps on SC1 and 5 maps on War3 which i did some/all of the terrain of, and in 2 cases placed all the units.. then gave up early on in the triggers. Infact i only ever finished 1 war3 map, and that was originally someone elses which i improved 10-fold. On SC2 alas my claim to fame lies only with rebalancing SC2BW, a very personal project i did entirely for myself, and for Justice.
Although i have a big fat project technically on my plate right now, im desperately looking for reasons to procrastinate and not do it. Your remake of smash tv sounds like a perfect opportunity to push it back some more.
Be warned though, im EU, so its unlikely we will be online at the same time. You may also find your project goals increasing in exponential bounds the moment i touch it though; i tend to take a Door and make it into a 3-story Elevator.
@TassadarCW: Go
I'll make it super easy for you. I send you the map, you do whatever you like, and send me it back when you're done making changes for the day.
My only request is that you don't build anything very advanced; this is a project I feel like in order to finish needs to be kept as simple as possible, and in the end we can add advanced ideas if it actually gets finished (boss AI, fancier shops, etc.). I've got super low expectations so go nuts on whatever you wanna do for fun.
Send me your email and I'll get you the latest version. You can do a quick test and see how the first three levels work as well as class changing :)
God I loved this map. played it all the time in SC1. Pretty sure I still have the map around somewhere. Eagerly awaiting to see what progress is made!
Still active or dead in the water? If still active id like to help